"The battle of Yavin 4 was a disaster for the empire: The loss of the death star, numerous moffs and untold amounts of resources and manpower due to several rebel starfighters is an outrage that we will answer. It has only been a few standard months since that battle, but we will bounce back. Our task here is of great importance to the empire, we guard the construction site for the new shield generator here on endor in preparation for the next death star to be built. They rebels think they struck a blow against us, but all they have done is hastened their doom.
Though that isn't the time for that speech, since due to some native disturbances to the construction of the shield complex, we've been ordered to take care of this annoyance. Use whatever means necessary to eradicate this problem. Dismissed!" -Stormtrooper Lieutenant Vannas Sai-KellalAs the lieutenant said, you're part of the detachment on endor guarding the shield generator as it's being constructed. Of course, the locals, known as ewoks, have taken to pelting the machinery with rocks, and stealing various tools and supplies from the worksite, and the garrison commander has had enough of this (And trying to save his own hide at the same time). To this end, your squad is being sent you into the wilds of Endor to suppress and eliminate the impudent natives who dare stand against the might of the empire.
As a play by post game, I will try to run atleast a turn daily. I would also advise reading up on the rules (Standard D&D ones, though anyone who wants the rulebook need just ask and I can see what I can do about that.). If you could, finding an appropriate image for me to convert into a token would be appreciated as I will be using maptools to run and keep track of the battles.
Anyone that wishes to join, please use the sheet below for your convenience, and check the rule changes. Leveling-wise, I'll be mostly using GM fiat, which means you don't have to worry about tracking EXP. There won't be much opportunity to obtain new gear (Though you already have the best the empire has to offer, so that's not necessary), and another thing to note that you are stormtroopers; you wouldn't be on endor at all if you showed any resentment on how the empire ran and whatnot (So please, no idealists that want to run off to the rebellion >.>)
Now, the character sheet should be filled out for completion (Which just needs name and gender for now, along with a choice of primary weapon.), please post the completed sheet in the thread (Spoiled for length as well, if you could), and I'll link them into the playerlist when that's up.
NAME: (Place your designation (AKA ST ####, the hashes being numbers), birth name and any nicknames here)
GENDER: (Place one here (Yes, there were female stormtroopers. Armour is just the same as the male one though, so no funny ideas.))
SPECIES: HUMAN
LEVEL: 4
CLASS(S): Soldier 4
HP: 44/44
STATS:
STR: 12
DEX: 12
CON: 12
INT: 10
WIS: 10
CHA: 10
BAB: +4 TAB: +5
AC: 19 (+1 from Dex, +5 from Armour, +4 from Class)
FEATS:
Armour (Or armor) proficiency (Light, Medium, Powered)
Weapon Group Proficiencies (Blaster Pistols, Blaster Rifles, Simple Weapons.)
SAVES:
Fort: +3, Will +1, Ref +1
SKILLS:
Spot: +2 (+4 after Armour modifiers)
Listen: +2 (+4 after modifiers)
Intimidate: +2
Profession (Stormtrooper): +2
Search: +2
Climb: +2 (-2 After Armour penalty)
Jump: +2 (-2 After Armour penalty)
EQUIPMENT:
E-11 Blaster Rifle OR E-11 Carbine OR E-11s Sniper Rifle (Ammo capacity at 100 for the former two, and at 10 for the latter. The E-11s has a 40m range increment, Has a critical modifier of x3 and deals 3d10 damage on a hit but otherwise is as a blaster rifle for all accounts)
SE-14r Blaster Pistol
Grappling Hook
Comlink
Utility belt
Two Frag Grenades
Combat Knife
All characters are able to read, write and speak in galactic basic
As a few of the rules don't quite make sense, or just seem out of place, I will be changing a few around. They ARE subject to change though, so keep an eye out on this section.
-Multifire, Autofire and Rapid shot now multiply, rather than add, attacks. This means at level six, you can make four attacks with multifire, or six with multifire and rapid shot.
-You get full attacks with both weapons while dual-wielding (Though penalties for dual-wielding still apply on ALL attacks)
-VP and WP are no longer separate, and you get max HP (See base VP growth for how much you get per level) for every level. The enemy has this apply to them as well, so be careful.
-Criticals are like they are in D&D or KotOR. In addition, most weapons have a multiplier of two unless noted.
-Armour provides it's equivalent in DR to the wearers defence.
-Humans lose their feat bonus (Non-applicable here, but I will use that rule in a game I may run at a later date.)
Link to the IC thread is here ->
http://www.bay12forums.com/smf/index.php?topic=132567.msg4721241#msg4721241