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Normal Updates or Breach adamantine without caution or preparation?

No, I want to see the fort cave in on itself naturally (may be a little boring but the fortress goes on longer.)
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Total Members Voted: 23


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Author Topic: Ozkakurrith "Carryscar," A Civ Forge Community/Story Fortress: FINISHED  (Read 97877 times)

highmax28

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #90 on: November 10, 2013, 02:41:38 pm »

excerllent job splint, keep up the good work!

besides congrats on this splint for getting a new love life, hopefully any child they have will not be taken or killed by goblins and will one day become a son of the new dukedom!(thats if splint is now expedition leader...)

also heres to hoping we have a bit of a mixture of both overland and underground fort, the overland for all the nice food (a large multilayer wall one day) and the underground can be for minning and security issues, also for hunting FB's. Still a megabeast kill is a megabeast kill, now that theres one less i wonder how close it will be for the age of heros? and considering we can web traps...i hope you manage to capture and eventually tame a dragon! one of the nastiest defensive measures against goblins you can provide...

anyway looking to see the next update splint! good luck with this one! (hopefuly since theres no undead yet in this savage biome, we wont have to deal with nasty necromancers trying a manhood test! only massively large beasts and goblin raids! not to mention the odd kolbold!)
Dragons are the greatest thing that could happen to me. I always have like 1000 cage traps and at choke points, so I guarantee catch everything I need. So my chances are good, as long as they don't set fire the cage (which happens often). I caught like 3 dragons in one fort but they all died when I had a massive siege against goblins and trolls. Great war but the cost of lives was really high, especially since many died in necessary dragonfire
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

DreamerGhost

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #91 on: November 10, 2013, 04:00:25 pm »

Dorf!splint hit Giant Enemy crab in it's weak spot for massive damage.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #92 on: November 10, 2013, 04:06:33 pm »

It seems we do have leather. Huh. Guess I need to remember to recheck my list of shit we have every so often huh.

ChaosMaker

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #93 on: November 10, 2013, 08:53:18 pm »

awsome, looks like we have a hunter/ranger/crossbow-dorf in the fort! (and will fortress gaurds have crossbows as part of their outfit/uniform?)

and for highmax- Awsome job for you! a male and female dragon do tend to breed and lay eggs, but the eggs take to long in df to make more dragons...but hey imagine the fortress just surviving almost everything that can be thrown at it (besides the fps death...but careful management can reduce that risk)

still using dragons as a defense, even better if their chained at an end of a LONG and NARROW land bridge like the one shown in moria....even better when its a large drop-pit...even more so if its lined with upright spears at the bottom...even better when its elves going across and getting burn/dodging and falling into the pit of death thats lined with wooden upright elevn battle-spears...cooked elf shish-ko-bob! healthy for dragons nand other war beasts!

bonus if you can harvest the bones and make elven bone armour out of them!(or goblin armour) even bigger bonus if the fortresses resident badass wears it when confronting said race...
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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #94 on: November 10, 2013, 09:16:21 pm »

Marksdwarves will not be used as a large contingent of the militia; there will probably be a 3:1 ration of melee to milita dwarves or possibly even greater than that for a few reasons.

Ranged weapons as they stand are inefficent for my way of fighting due to their small contact areas. They also lack lethality (because of said contact area being so small) unless a large number of bolts hit a target or they score lucky hits to the head or a vital blood vessel. Troops using them often miss their shots unless they're skilled or proficient (level 4-5) which means alot of wasted resources both in and out (at the range) of battle.

Don't get me wrong, I think ranged combat is a very handy means of dealing with certain threats and for supporting the stormtroopers, but they will not be carrying the fight alone if they're deployed. Melee weapons get the job done with far less hassle/micromanaging though.

So far I've only played one mod that actually seems to get ranged combat right, and I think that one has all the critters resized to improve general lethality of all weapons.

highmax28

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #95 on: November 10, 2013, 10:02:30 pm »

awsome, looks like we have a hunter/ranger/crossbow-dorf in the fort! (and will fortress gaurds have crossbows as part of their outfit/uniform?)

and for highmax- Awsome job for you! a male and female dragon do tend to breed and lay eggs, but the eggs take to long in df to make more dragons...but hey imagine the fortress just surviving almost everything that can be thrown at it (besides the fps death...but careful management can reduce that risk)

still using dragons as a defense, even better if their chained at an end of a LONG and NARROW land bridge like the one shown in moria....even better when its a large drop-pit...even more so if its lined with upright spears at the bottom...even better when its elves going across and getting burn/dodging and falling into the pit of death thats lined with wooden upright elevn battle-spears...cooked elf shish-ko-bob! healthy for dragons nand other war beasts!

bonus if you can harvest the bones and make elven bone armour out of them!(or goblin armour) even bigger bonus if the fortresses resident badass wears it when confronting said race...
The biggest bonus is if you make a loincloth out of the elf leader's skin... Elf leather anyone?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #96 on: November 10, 2013, 10:44:25 pm »

We're civilized dwarves here people. Besides, statistics from past forts show we'll be seeing bugbears and violet xelics far more than goblins.

highmax28

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #97 on: November 11, 2013, 12:42:45 am »

Bugbears are very hairy goblins right? I'm not familiar with xelics... What mod is this?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #98 on: November 11, 2013, 01:23:52 am »

Civilization Forge 2.80. Bugbears in this seem to be more just shy of being bear-men really. Big, grumpy, steal things, and not very bright. Silver Xelics trade with us and get offended if we offer bone goods for sale. Dunno about wood. Violet Xelics are their asshole cousins, essentially goblins with four arms and easier to chop apart. I guess they're somewhere between ant and beetle men. Silver Xelics generally pack some good shit though gear wise.

ChaosMaker

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #99 on: November 11, 2013, 01:25:02 am »

not sure...bug people?

still we might be "civilized"...doesnt mean we cant make a tree of elves in cages though....that or a prison/garden area with our spiders crawling over the cages of the said elves...let them be "one" with nature...hehehehe....

also splint, good luck with the game! looking forward to the next update! (hopefully i come around to set up the seige weaponry!! awww, seige weapons, a sure kill for both sides of the conflict, especally if theres a single lane hallway long enough for dwarves to not get spooked awya from said weapon...)
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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

highmax28

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #100 on: November 11, 2013, 01:58:41 am »

I swear, D&D makes EVERYTHING that everyone thinks something looks like and changes it 100%

Heres a bugbear in their eyes:
Spoiler (click to show/hide)

and THIS blasphemy is their... Kobald...

Spoiler (click to show/hide)

Aren't Kobalds in DF rat people? As does everyone else think that?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #101 on: November 11, 2013, 02:02:14 am »

Most people prefer to see them as rat/dog people, yes. Probably more out of preference. And those are actually pretty close to what I thought the bugbears looked like, just more bearlike and less obvious ears.

highmax28

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #102 on: November 11, 2013, 02:09:44 am »

Most people prefer to see them as rat/dog people, yes. Probably more out of preference. And those are actually pretty close to what I thought the bugbears looked like, just more bearlike and less obvious ears.
I still hate the Kobalds... When my DM said that there was a lizard person watching us from a cliff, I made a check to see what it was by name and the most anal player yelled across the table saying its "A MOTHER FUCKING KOBALD YOU DUMBASS!"

Needless to say I told her to go fuck herself for unnecessary yelling and insults. And then I pissed everyone off by showing them the description in DF. Apparently, they're more gutsy in D&D than in DF...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Splint

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #103 on: November 11, 2013, 02:51:10 am »

And your spelling of kobold still confuses the shit out of me.

Mephansteras

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Re: Ozkakurrith "Carryscar," A Civilization Forge community game, almost ready!
« Reply #104 on: November 11, 2013, 11:47:40 am »

You should try outfitting your marksdwarves with Arbalests. They pack a bigger punch than regular crossbows and are generally more effective. They take Broad Bolts for ammo rather than regular bolts.

Also, if this site turns out to have Tetrahedrite or some other copper ore I've found that a squad of Longarms using copper Throwing Hammers for ammo is rather effective.
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