Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Urist McTeellox's patches for Masterwork  (Read 7151 times)

Urist McTeellox

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #1 on: October 24, 2013, 10:19:41 pm »

((reserved))
Logged

Urist McTeellox

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #2 on: October 24, 2013, 10:25:27 pm »

Warlocks no longer have the ethics of vegan elves

Previously warlocks wouldn't trade any animal or plant products. Now their ethics are more flexible.

Spoiler (click to show/hide)
« Last Edit: October 24, 2013, 10:29:26 pm by Urist McTeellox »
Logged

Urist McTeellox

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #3 on: October 24, 2013, 10:29:02 pm »

Composite bows are no longer overpowered

This patch drops the power level of composite bows down to 4000, the same as their bladed "upgrades". This makes them better than recurve bows, but not as good as great bows (which is how they're described in the orc fortress docs).

Spoiler (click to show/hide)
Logged

merp

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #4 on: October 24, 2013, 11:28:37 pm »

Did Meph already fix the hospital bug that causes them to stuff the boxes with all the cloth in your fortress?
Logged

Billy Jack

  • Bay Watcher
  • Baywatch Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #5 on: October 24, 2013, 11:34:48 pm »

That's a patch that has been included for quite some time and is part of DFHack.

This would also not be the appropriate thread for generic bug questions. There are discussion and bug fix threads which would be more appropriate.

It would only make sense that posts to this thread would be about the changes/fixes that Urist is proposing.
Logged
Give a dwarf a fish, you feed him for a season.
Give a dwarf a Fishpond, couple of buckets, build a Fishery, and enable Fishfarming labor; you feed him for a lifetime. (And get someone to clean and prep the fish)

Etherdrinker

  • Bay Watcher
  • ☼Etherdrink☼
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #6 on: October 25, 2013, 02:02:41 am »

Did Meph already fix the hospital bug that causes them to stuff the boxes with all the cloth in your fortress?

Quote
Code: [Select]
# Bug 4406 - hospital overstocking on all items
binpatch apply hospital-overstocking

From the dfhack.init MasterworkDF 4b.

This was patched long time ago.

Urist McTeellox

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #7 on: October 27, 2013, 11:08:30 pm »

commit 4be6068d977481af8a1d9b54930e48cad05c5d18
Date:   Sun Oct 27 23:46:27 2013 +1300

Fountains require tears of armok and provide water.
   
Fountains are no longer decorative places only useful for swimming.
Using a tear of armok, a pipe section, and a mechanism, a fountain
can be created which allows for buckets and bottles to be filled.

This means that Orcs and Kobolds now have a use for the tear
of armok, as they don't normally have access to the alchemist.
This also provides an alternative way for dwarves to generate
water from a tear.

Spoiler (click to show/hide)
Logged

Urist McTeellox

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #8 on: November 01, 2013, 07:51:03 am »

commit 63ea9dffd70a007a89c26889041bef9faa900ec3
Date:   Fri Nov 1 23:42:18 2013 +1100

Glaives now use the spear skill, rather than whip.
   
They're pole-arms. They're not at all whippy. :)

Spoiler (click to show/hide)
« Last Edit: November 01, 2013, 08:07:29 am by Urist McTeellox »
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #9 on: November 01, 2013, 07:57:44 am »

Sometimes I fix bugs and add features. When I do, they'll go here. :)

Patches in this thread:
  • Composite bows have correct power
  • Warlocks no longer have the ethics of vegan elves
  • Better fountains
  • Glaives use spear skill, not whip skill

You should hyperlink to each fix.
Thx for the bugwork

Urist McTeellox

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #10 on: November 01, 2013, 08:08:29 am »

You should hyperlink to each fix.

Great idea!  Done!

Quote
Thx for the bugwork

You're very welcome! I'm still quite new to DF modding, and finding and fixing easy bugs is a great way for me to get started. :)
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #12 on: November 01, 2013, 08:03:53 pm »

to apply these patches

download patch for windows

add a path to your environment variables to it's binary (installation) folder

select a patch, save it as whatever...

example patching
C:\Games\Dwarf Fortress\Mods\Masterwork\MasterworkDF 4c\Dwarf Fortress\raw\objects>patch item_weapon_human_tech.txt <"c:\Games\Dwarf Fortress\Mods\Masterwork\4b-c patches\Composite bows are no longer overpowered.txt"
patching file item_weapon_human_tech.txt
« Last Edit: November 02, 2013, 06:25:18 pm by thistleknot »
Logged

Another

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #13 on: November 02, 2013, 12:29:17 pm »

I think one very easy fix would be to add a definition for sun berry EXTRACT material with [REACTION_CLASS:LIQUID_SUN] so that sun berry poison would work.
Logged

FengYun

  • Bay Watcher
    • View Profile
Re: Urist McTeellox's patches for Masterwork
« Reply #14 on: November 02, 2013, 01:44:55 pm »

Thank you for your patches.
Logged
Pages: [1] 2 3