Probability MappingI'd like to request for some mechanical help in examining the outcomes predicted by the assumption that skill is purely a metric of ability to control the lynch (and not to determine the roles of other players) and what this says about: the balance of mountainous games, and, the optimal strategies for power roles in certain simple games.
MountainousHere we assume that: for P players, each player has a predetermined and publicly known level of skill from most skilled (S=1) to least (S=P), and that players are lynched in reverse order of skill, and that town players are night-killed in order of skill.
Using the notation of players as PX where P is either T(own) or S(cum) and X is the skill of that player, we could write out examples of setups and games respectively as:
SSTTT
S1 T2 T3 T4 S5
The tree of the game being:
S1 T2 T3 T4 S5
D1
S1 T2 T3 T4 S5
N1
S1 T2 T3 T4
D2
S1 T3 T4
SCUM WIN
For the setup, there are 20 possibilities. However, it is relatively simple to determine scum's chance of winning (
90% SCUM WIN)
(T5) = 4x3/20
60% SCUM WIN
(!T5) = 2/5
(S4) = 1/4
10% TOWN WIN
(T4) = 3/4
30% SCUM WIN
However, the probability tree becomes far less human-parsable as the size and complexity of the game are increased. In these cases, machine consideration is probably warranted.
CopsLet us make the following assumptions about cops:
Any cop who is lynched outs their reports
Outed reports on town have their skill changed to that of the cop (if cop unclear and better skill) or become cleared (cop is dead or clear)
Outed reports on scum cause the lynch pool to be reduced to the cop and their outed scum (worse of cop and scum are lynched)
Claimed cops are always night-killed outside of mylo
From these assumptions we can ask: should cops investigate good players or bad ones? When should cops out their reports?