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Author Topic: New night creature proposal: Sludge  (Read 1719 times)

red_kangaroo

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New night creature proposal: Sludge
« on: October 24, 2013, 07:39:04 am »


I’ll start with a short foreword. Werebeasts and vampires are both originally created as people cursed by na angry god. So their state is a kind of punishment.

That could be true in the case of werebeasts, the confused and scared peasants turning into a ravaging beast and killing their own beloved ones. However, vampires lose all human traits while changing – they become thirsty and cunning corpses, living forever and with enough strength and intelligence to protect their lives when things get ugly. Apparently, they are also not haunted by their conscience and kill without remorse. That is not an curse. Could be for the relatices, but not for the vampire. This a kind of dark and perverted bless, not a punishment.

And I’d like to see a divine wrath having its way to ruin any heretic, so I present you a sludge curse:

Being caused by a divine curse or a syndrome transmitted by sludges themselves, the sludge curse will start a slimification process in an affected body part (similar to decay), turning it into an ooze. As the creature is transformed, its body will become a shambling mass of semi-translucent ooze, with a skeleton made of slimebone (a bone material harder than normal bone) and no organs left. It becomes immortal, it will gain extravision, it does not need to eat, drink, breath or sleep anymore, it does not feel fatigue and cannot fall unconscious and it cannot speak as it has no mouth.

The FUN part is that the ooze its body is composed of causes the slimification syndrome that can turn any creature touching it into another sludge. One touch is enough. Your dwarven doctors can wash it off with a soap, but sludges leave trail of ooze on the ground as they move (always wear boots), they can spit it (don’t forget your shield), any weapon that strikes them becomes coated in the ooze (well…) and if they have no weapon in hand, they will try to wrestle any opponent, infecting them.

Also, for it to be a real curse, sludges remain fully sane and aware of their condition. This is especially important in Fortress Mode, as your infected dwarves will try to continue their daily tasks, doing their jobs, trying to eat, drink, chat with friends or sleep. But they cannot eat nor drink nor speak nor sleep. All other dwarves are frightened and threatened by them, runing away or attacking in case of military. They can feel pain from their wounds but cannot fall unconscious and are nearly indestructible.  And they gain a number of bad thought from their condition alone, so any sludge dwarf (or sludge anything) will sooner or later drop into insanity. You should rather dispose of them, or they’ll try to drown themselves in your well and contaminte your water in the process.

You ask how to get these abomination into your fortress? Well, if any kind of religion is ever added, it could be a nice punishment for not performing the right rituals. For the time being, they can be generated during the worldgen and either wander aimlessly or be walled up in a tomb alive and then excavated by an unaware adventurer. And the goblins could take along some caged sludges during their seiges, releasing them on your military.

That is how I imagine a curse! Now you know why to fear the gods.

Any thoughts?
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AfellowDwarf

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Re: New night creature proposal: Sludge
« Reply #1 on: October 24, 2013, 08:59:02 am »

Well, the first thing that comes to mind is that sludge should always fall through grates and bars and the like.

The second thing is, well, don't you think these sludges would be a little on the powerfull end? I mean, I could infect three of my infinitely sane dogs with this stuff and they'd stop an entire siege in its tracks. And we're not even considering sludge adventurers.
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biomatter

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Re: New night creature proposal: Sludge
« Reply #2 on: October 24, 2013, 04:00:49 pm »

Well, the first thing that comes to mind is that sludge should always fall through grates and bars and the like.

The second thing is, well, don't you think these sludges would be a little on the powerfull end? I mean, I could infect three of my infinitely sane dogs with this stuff and they'd stop an entire siege in its tracks. And we're not even considering sludge adventurers.
Well, then you've got a siege of sludge on your doorsteps... That's worse!

I think it is a neat idea TC, but some of the details definitely need to be worked out. I will agree that they sound a little too strong. I'm just not sure how to change it...
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Detoxicated

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Re: New night creature proposal: Sludge
« Reply #3 on: October 24, 2013, 04:11:40 pm »

Hmm, maybe by changing their bodytype to something less immortal...

On a different note, if you look at the Vampire:the Masquerade games, you will find that god cursed caine to create the first vampire. The subtlety of losing humanity (or dwarfity) and being able to go out during the day is the curse. Vampires are always portrayed as more powerful than mortals, but they oh so depend on blood.
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red_kangaroo

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Re: New night creature proposal: Sludge
« Reply #4 on: October 24, 2013, 05:00:24 pm »

True, they are a bit overpowered as I'm reading it again. Well, any changes for better welcome!

The ooze could be highly flammable, even explosive if this is possible. Their only secret weakness. :) They suffer in their condition, but subconsciously fear the fire, preventing them from suicide.

Also, animals could be treated differently than intelligent creatures. Maybe they will just turn into berserkering monstrosities, their instincts going crazy from the metamorphosis. :D And if we say that sludges can use their sticky ooze to climb on any surface including ceiling, and that thay rarely kill anybody as they hits are oozily soft... You still want to infect your guard dogs? (OK, they are becoming stronger and stronger in my suggestions, so let's cut them down somehow!)

...and being able to go out during the day...

I'm not sure, will DF vampires burn in sunlight? If not, they should, or at least it should inflict a severe pain upon them!
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Tacyn

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Re: New night creature proposal: Sludge
« Reply #5 on: October 25, 2013, 03:39:36 am »

As a possible downside, a sludges life span could be reasonably  short.
For example, they could "dry out" over time, i.e., they become progressively slower and harder over time until they eventually turn into a solid statue.
Unable to drink a sludge would be incapable of stopping this process and forced to slowly suffer his demise.


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neblime

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Re: New night creature proposal: Sludge
« Reply #6 on: October 25, 2013, 09:39:04 am »

As a possible downside, a sludges life span could be reasonably  short.
For example, they could "dry out" over time, i.e., they become progressively slower and harder over time until they eventually turn into a solid statue.
maybe have this process expedited by moving? (as they leave a trail of themselves behind!)
also, as everyone else is saying i think its a bit hard to deal with if one touch causes creartures to become sludge, maybe have it cause effects more akin to evil weather (of the not so bad kind, like evil rain, not thralling clouds!) or something else more minor
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Sirbug

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Re: New night creature proposal: Sludge
« Reply #7 on: October 25, 2013, 09:49:30 am »

Perhaps it would work better with minimal dose of slime infection - otherwise immune system would fight it off? Or let slime grow sharp pseudopods that would inject slimification agent into blood, leaving skin contact harmless or random-syndromy. Otherwise, it would be even more frustrating the deadly dust contamination.

On a related note, I would like to see monsters that infect other organisms with their spawn, that would grow hidden inside my dorfs and burst out one day. In a middle of a dining hall.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

neblime

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Re: New night creature proposal: Sludge
« Reply #8 on: October 25, 2013, 11:18:51 am »

On a related note, I would like to see monsters that infect other organisms with their spawn, that would grow hidden inside my dorfs and burst out one day. In a middle of a dining hall.
because dwarf fortress doesn't provide enough nightmare fuel already...
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Sirbug

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Re: New night creature proposal: Sludge
« Reply #9 on: October 25, 2013, 11:31:08 am »

On a related note, I would like to see monsters that infect other organisms with their spawn, that would grow hidden inside my dorfs and burst out one day. In a middle of a dining hall.
because dwarf fortress doesn't provide enough nightmare fuel already...

Well, I think my phobias of having foreign object stuck inside me deserve proper representation too. Also, sudden pandemic like this is fun.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

red_kangaroo

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Re: New night creature proposal: Sludge
« Reply #10 on: October 25, 2013, 06:18:55 pm »

Yes, the contagiousness should be lowered. Well, keeping the heretic theme, what about making the intensity of the syndrome dependant on the infectees religious state? I mean, the ardent worshipper touching the ooze would suffer only blisters, common worshipper would be laid down by serious bleeding, fever or nausea, but would it be an atheist or even one who angered a god they would turn into sluges sooner or later.

I wouldn't like seeing them dying of old age, really. They should suffer forever. However, I like the "drying out" idea. But instead of killing them, they could turn into LIVING statues, still being aware of anything around them thanks to the no sleep and extravision tags. Any maybe, they could moisturize themselves or be moisturized by some water flowing over them. This way, you can make a nice statue in the noble's garden from your sludge and one day, an unfortunate accident would struck and the garden would be filled with water, the noble locked within. The noble wouldn't drown, no. It would be much worse for him...
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blorx1

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Re: New night creature proposal: Sludge
« Reply #11 on: October 25, 2013, 09:06:45 pm »

I approve of keeping nobles who made unreasonable demands as examples for the next generation. Even if it seems more logical for a statue of a solidified night creature to cause a bad thought.
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