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Author Topic: strange mood behaviour  (Read 1081 times)

fratze

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strange mood behaviour
« on: October 24, 2013, 01:12:45 am »

So, I noticed dwarves act quite regular while in a strange mood.

It's not an issue, but I think it shouldn't be possible to forbid certain items in order to achieve a desirable material. They should instead gather their favourites or the next best thing, (maybe not even that!) and I think they shouldn't care about congestion, but take the fastest path to what is supposed to be the only thing on their mind!
Maybe the other dwarves get negative/neutral thoughts for being shoved out of the way, depending on the personality traits.
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Silverionmox

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Re: strange mood behaviour
« Reply #1 on: October 24, 2013, 01:30:45 pm »

I think a secretive mood shouldn't even be notified. They ought to hide stuff under their mattress until they have everything and then claim a workshop by surprise - locking themselves in.
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10ebbor10

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Re: strange mood behaviour
« Reply #2 on: October 24, 2013, 04:39:18 pm »

I'm pretty sure that forbidding stuff to control strange moods is a bug/ unintended feature.
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Waparius

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Re: strange mood behaviour
« Reply #3 on: October 25, 2013, 12:52:38 am »

I think a secretive mood shouldn't even be notified. They ought to hide stuff under their mattress until they have everything and then claim a workshop by surprise - locking themselves in.

I like this a lot, but there could be a serious downside to having a dwarf suddenly go berserk because you didn't have enough blocks or whatever. Though that can be part of the fun.
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Tacyn

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Re: strange mood behaviour
« Reply #4 on: October 25, 2013, 03:28:36 am »

I think a secretive mood shouldn't even be notified. They ought to hide stuff under their mattress until they have everything and then claim a workshop by surprise - locking themselves in.

I like this a lot, but there could be a serious downside to having a dwarf suddenly go berserk because you didn't have enough blocks or whatever. Though that can be part of the fun.

I like this too. But there doesn't need to be a risk of going berserk. Instead a secretive mood could last as long as it takes. The dwarf would go about his daily life and only if he comes across a material he needs, he picks it up, takes it to a workshop and hides it there until he has everything he needs.
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neblime

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Re: strange mood behaviour
« Reply #5 on: October 25, 2013, 07:33:40 am »

I like this too. But there doesn't need to be a risk of going berserk. Instead a secretive mood could last as long as it takes. The dwarf would go about his daily life and only if he comes across a material he needs, he picks it up, takes it to a workshop and hides it there until he has everything he needs.
maybe this could/should be a special mood type, so that we dont lose the fun of having to deperately acquire some glass to stop a legendary wrestler going berserk
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Sirbug

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Re: strange mood behaviour
« Reply #6 on: October 25, 2013, 09:50:56 am »

Wouldn't dorfs report strange mood symptoms of fellow dwarf?

That's what I imagine happens when I get notified.
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neblime

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Re: strange mood behaviour
« Reply #7 on: October 25, 2013, 11:15:47 am »

Wouldn't dorfs report strange mood symptoms of fellow dwarf?
only if they see them stashing things maybe?
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Jheral

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Re: strange mood behaviour
« Reply #8 on: October 25, 2013, 11:16:39 am »

Wouldn't dorfs report strange mood symptoms of fellow dwarf?

That's what I imagine happens when I get notified.
It would be a better way to get a notification, tbh. More vague and ambigous would be nice, as well, so it could potentially be confused with something else (vampirism or criminal activities, for instance).

"Urist McMoody has been acting strangely lately - they might be up to something" vs "Urist McMoody has withdrawn from society".

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Silverionmox

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Re: strange mood behaviour
« Reply #9 on: October 27, 2013, 07:06:34 pm »

I think a secretive mood shouldn't even be notified. They ought to hide stuff under their mattress until they have everything and then claim a workshop by surprise - locking themselves in.

I like this a lot, but there could be a serious downside to having a dwarf suddenly go berserk because you didn't have enough blocks or whatever. Though that can be part of the fun.

IMO they should be a bit more flexible in that regard. When secretive, it should take a much longer time to go berserk: they're willing to do it sneaky, no point in blowing their cover.

As the time the dwarf spent in a mood increases, he should resort to more and more severe measures. At first he might just take materials he could legally obtain. Then he might resort to stealing. Then to taking (f)orbidden items. Then to break down structures to get what he needs, and so on, until the mood turns into a fell mood and he just kills people to get materials.

Alternatively, the dwarf could turn to social actions: starting a political faction, religion or blackmailing or bribing someone, or intervening in trade somehow. Alternatively, he could just pack up and leave everything behind to go out adventuring in the world until he found what he needed - or dies trying.
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Deboche

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Re: strange mood behaviour
« Reply #10 on: October 28, 2013, 05:37:18 am »

I think a secretive mood shouldn't even be notified. They ought to hide stuff under their mattress until they have everything and then claim a workshop by surprise - locking themselves in.

I like this a lot, but there could be a serious downside to having a dwarf suddenly go berserk because you didn't have enough blocks or whatever. Though that can be part of the fun.

IMO they should be a bit more flexible in that regard. When secretive, it should take a much longer time to go berserk: they're willing to do it sneaky, no point in blowing their cover.

As the time the dwarf spent in a mood increases, he should resort to more and more severe measures. At first he might just take materials he could legally obtain. Then he might resort to stealing. Then to taking (f)orbidden items. Then to break down structures to get what he needs, and so on, until the mood turns into a fell mood and he just kills people to get materials.

Alternatively, the dwarf could turn to social actions: starting a political faction, religion or blackmailing or bribing someone, or intervening in trade somehow. Alternatively, he could just pack up and leave everything behind to go out adventuring in the world until he found what he needed - or dies trying.
another paragraph or two and you'd have the dwarf leave the computer entirelly and possess the human player to make him get the materials he wanted
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Repseki

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Re: strange mood behaviour
« Reply #11 on: October 28, 2013, 05:57:10 am »

another paragraph or two and you'd have the dwarf leave the computer entirelly and possess the human player to make him get the materials he wanted

Isn't that already planned?
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