Open game, crash.
Fief Error Log: Thu Oct 24 19:19:13 EDT 2013
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nullcom.arboreantears.fief.game.Fief.main(Fief.java:89)
com.arboreantears.fief.graphics2d.FiefGameHandler.start(FiefGameHandler.java:236)
com.arboreantears.fief.graphics2d.FiefGameHandler.loadRuleset(FiefGameHandler.java:440)
com.arboreantears.fief.game.library.Ruleset.initialize(Ruleset.java:361)
com.arboreantears.fief.game.io.ContentLoader.createMaterialsFromRaw(ContentLoader.java:586)
null
Any help?
This may be an odd question, but did you unzip it? Seems like the data folder is not next to the jar, or you've been tinkering in there.
Hunger bar drops only a few millimeters, RAVENOUS!!! What? That's kinda extreme...
The "hunger bar" is actually the nutrition bar, and is a measure of you overall healthy state when it comes to food. The COLOR of the nutrition bar indicates your hunger. If you put your mouse over it, it will tell you your Nutrition : Hunger.
The decay values on these may still need some adjustment, but were based on actual research concerning the timing of physiological effects of hunger and dehydration.
Oh my god I thought this was dead, I happen to still have a bookmark to the website, and was regularly checking it out, without much result.
Happy to see it's still alive though! Love the concept.
EDIT: The new website is very nice too.
Thanks, I wanted to celebrate the release by coughing up some dough for some nicer web hosting. Sorry for the hiatus, over the summer I published a paper, got married, went on a honeymoon, and moved all in a 2 month period. Been a crazy time
But I have regularly been working on the game since I moved to Minnesota last year.
For the importance of rocks, only finding them on Grasslands makes starting in a forest a days slog to find it. Leading to death...
Berrybushes all around, but nothing there to eat???
BUG:: Do NOT have a clue what I did, shelf plants at a shoreline or at reads lead to the game freezing with -1 step happening...
Yeah, Rock Debris should have some ultra low probability in the forests, you could change that by tinkering in Nemoreal.xml under Biomes in the native ruleset (or copy and make your own). I plan to have it automatically create at least one pile if none exist on the map since it is vital when starting with nearly nothing. Eventually starting game profiles will determine starting items.
Thought berry bushes worked, but maybe not
Acorns become plentiful in fall, but the plant system is still a little buggy, its a main target for the next release. Sheafing reeds should work... or maybe harvesting them for Plant Fiber. I'll be adding crops and visiting creatures in the next release, so food shouldn't be such an issue.