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Author Topic: Goblins: So How Hard Are You? (Makes sense in context)  (Read 154062 times)

kaian-a-coel

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #360 on: February 05, 2014, 06:30:29 am »

How come nobody pointed out Chief's head on the wingchains?
There's also that one orc from the cavern, and a baby head.
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Stuebi

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #361 on: February 05, 2014, 06:43:31 am »

How come nobody pointed out Chief's head on the wingchains?
There's also that one orc from the cavern, and a baby head.

Because I liked Chief. *sob* You insensitive monster!
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Bauglir

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #362 on: February 05, 2014, 08:28:39 am »

So many things wrong here.

First, leveling doesn't grant additional spells until praying for an hour. If Forgath leveled up while fighting Kore, he should have needed a rest break to gain his new spells.

Second, the whole trip recovery wasn't true to the game either. If you're tripped you can either stand as a move action that provokes an attack of opportunity, or crawl 5 feet which provokes an attack of opportunity.

Bah, silly realistic combat getting in the way of my 3.5e rules.
Hold Person prevents you from taking actions, and also paralyzes you. A successful save breaks the effect. There's no way that Kore could both have been able to cast Remove Paralysis, and needed to.
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Mephansteras

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #363 on: February 05, 2014, 10:33:20 am »

Eh, it's obvious this GM uses loads of house rules.
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Xantalos

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #364 on: February 05, 2014, 11:05:53 am »

Is that Kin's head I spy on the left in that last panel?
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10ebbor10

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #365 on: February 05, 2014, 11:11:22 am »

Could be. If it is, then Kore is a an alt-universe forgath.
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Xantalos

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #366 on: February 05, 2014, 11:13:01 am »

The best alt-Forgath.
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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #367 on: February 05, 2014, 11:45:56 am »

There's also a Min-Max looking head directly to the left of Kore

Lord Shonus

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #368 on: February 06, 2014, 07:50:22 pm »

Is that Kin's head I spy on the left in that last panel?
The author's Twitter feed says no.
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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #369 on: February 06, 2014, 07:52:05 pm »

Is that Kin's head I spy on the left in that last panel?
The author's Twitter feed says no.
Maybe she's not Kin in that universe.

Xantalos

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #370 on: February 06, 2014, 07:52:31 pm »

Is that Kin's head I spy on the left in that last panel?
The author's Twitter feed says no.
I don't trust Twitter anyhow. Nasty thing.
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LeoLeonardoIII

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #371 on: February 07, 2014, 01:38:07 pm »

Is that Kin's head I spy on the left in that last panel?
The author's Twitter feed says no.
I don't trust Twitter anyhow. Nasty thing.
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Remalle

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #372 on: February 07, 2014, 02:41:33 pm »

I see Goblins operating on similar rules to Order of the Stick, personally.  While there may be players and a GM and D&D rules in Goblins, they exist on a separate level of reality from the action and thus are to some degree irrelevant, except when they're relevant.  If that makes sense.

Also, poor Chief :(
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LeoLeonardoIII

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #373 on: February 07, 2014, 07:26:50 pm »

So many things wrong here.

First, leveling doesn't grant additional spells until praying for an hour. If Forgath leveled up while fighting Kore, he should have needed a rest break to gain his new spells.

Second, the whole trip recovery wasn't true to the game either. If you're tripped you can either stand as a move action that provokes an attack of opportunity, or crawl 5 feet which provokes an attack of opportunity.

Bah, silly realistic combat getting in the way of my 3.5e rules.
Hold Person prevents you from taking actions, and also paralyzes you. A successful save breaks the effect. There's no way that Kore could both have been able to cast Remove Paralysis, and needed to.
I think the trip recovery was another of Kore's gadgets, to compensate for his superheavy armor that didn't allow very good movement. Forgath should have gotten an AoO but he had backed off out of smashing range. I always notice when someone in a fight scene just stands there not taking advantage of his opponent being prone / dazed / etc. It's just dumb.

As for the Remove Paralysis, I totally agree. He said the words for Remove Paralysis, so even if it was a voice-activated magic item, he still wouldn't have been able to move his lips to make the words.

Also if Forgath went up a level it must have been because of an ad hoc XP bonus for completing the objective of entering the door or perhaps solving the puzzle. I figure if the DM is doing XP awards for puzzles he probably has his own rules for leveling up. Although I don't know how many DMs allow leveling up mid-fight. I would think for paperwork reasons you'd at least have to finish the fight.

And why did Forgath have to wait until level 4 to use Hold Person? You get access to 2nd level spells at 3rd level Cleric.

Finally, they sure have gimped Hold Person. In 2E you get up to 4 people targeted, with save penalties if you focus down on fewer targets. It also lasts twice as long, and doesn't allow saves to break the spell once you failed.
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mastahcheese

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Re: Goblins: Fuck Your Herbert; Cleric Battle Done Right
« Reply #374 on: February 07, 2014, 07:36:32 pm »

Also if Forgath went up a level it must have been because of an ad hoc XP bonus for completing the objective of entering the door or perhaps solving the puzzle. I figure if the DM is doing XP awards for puzzles he probably has his own rules for leveling up. Although I don't know how many DMs allow leveling up mid-fight. I would think for paperwork reasons you'd at least have to finish the fight.
Heh, there was a system I played in (not DnD, it was a made from scratch home system) where XP was used to buy pretty much any skill/stat/class you wanted, so you actually had to spend it, you didn't just reach the amount to level up and do so, you held onto XP and spent it as needed/wanted, so there were many shenanigans with people spending it mid-battle, or spontaneously gaining 2 levels in Swimming once they hit water. Or suddenly gaining 3rd level in Language: Goblin and other things.
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