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Author Topic: Goblins: So How Hard Are You? (Makes sense in context)  (Read 154633 times)

Xantalos

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Re: Goblins: Perspectives on Mortality
« Reply #1125 on: May 29, 2018, 03:11:35 pm »

Interesting!

I’m really gonna have to reread the comic, I’ve completeky forgotten how Kin got where she is.
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NullForceOmega

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Re: Goblins: Perspectives on Mortality
« Reply #1126 on: May 29, 2018, 10:48:32 pm »

Something weird about the previous page with those "IME statues" on the walls, each of the six seems to represent one of the adventurers as indicated by the color of its 'eye', and is holding an orb colored with another adventurer's IME.  Does anyone know what Fumbles' and THAC0's IME are?  I think Fumbles' is white (and obviously we know that Kore's IME is white), but I don't recall ever seeing or hearing about THAC0's.
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Rolan7

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Re: Goblins: Perspectives on Mortality
« Reply #1127 on: May 29, 2018, 11:26:47 pm »

Huh, I hadn't payed any attention to those statues, but I bet you're right about them representing IME's.
I'm pretty sure we don't know THAC0's, though.  Unless we somehow found out in that weird fight where he wore the magic blindfold, but I don't think we did.
The wiki pages for him and for I.M.E don't offer anything, anyway.
...Though that I.M.E page is less the list I expected, and more an exploration of the concept.  Huh.

I kinda doubt that monk powers even register I.M.E.  Their abilities are an odd mix of Extraordinary and Supernatural, but nothing at all like magic/psionics.
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NullForceOmega

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Re: Goblins: Perspectives on Mortality
« Reply #1128 on: May 29, 2018, 11:33:49 pm »

I think about the same regarding monk powers, but IME applies to everyone without exception, so even if THAC0 doesn't use anything that triggers its appearance, he still has a color.  I was trying to figure out if the red one is his (which in the balance of probability it is), or if we would be having more unexpected guests.

I'm assuming that the statues are tied to this room's puzzle somehow, as IME is clearly the theme of this dungeon.

Okay, here's what it looks like right now, from left to right:

Kin is holding Big Ears

Names is holding THAC0 (probably)

Big Ears is holding Fumbles (or Kore, but probably not)

Fumbles/Kore is holding Names

THAC0 is holding Minmax

and Minmax is holding Kin

Not sure what any of it means, or how it works, hopefully the next page will give us some context.

The room Kin is trapped in has a statue of a mouth on the wall, and she can't speak.  The glass 'door' Minmax and the goblins are in front of is partway open, those two events are probably linked.
« Last Edit: May 29, 2018, 11:45:11 pm by NullForceOmega »
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Rolan7

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Re: Goblins: Perspectives on Mortality
« Reply #1129 on: May 29, 2018, 11:41:59 pm »

Yeah agreed, that's why I was thinking back to times he used magic items.

However, that I.M.E wiki page did link to a *2011* forum post which claims that Thac0's is orange.  Or brown.  Or uh dark green, citation "04302006".
I'm trying to hunt down that strip now.

Edit:
So I guess it's this: http://goblinscomic.com/comic/04302006
Which...  I think they're basing it off the onomatopoeia effects of him unsheathing, and the hilts of his mundane blades.
« Last Edit: May 29, 2018, 11:44:41 pm by Rolan7 »
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NullForceOmega

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Re: Goblins: Perspectives on Mortality
« Reply #1130 on: May 29, 2018, 11:55:26 pm »

I tried the 'eye glare' check, but there doesn't appear to be a single panel that shows anything other than a neutral grey in THAC0's eyes, so no help there.  I did learn that the eye glare is influenced by whoever the character feels closest too, that was a bit of a surprise.
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Rolan7

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Re: Goblins: Perspectives on Mortality
« Reply #1131 on: May 30, 2018, 12:03:54 am »

Really?  Huh.  That's... I don't know how to process that.

However, about the actual page- Oops you made an edit.
...
Interesting.

I see don't see it quite the same:  My thought is that the middle statue on the left is "out of place".  The eye glow basically matches the eye glow of the middle right one, but it's holding a red sphere.  When there's no red eye-glow.  It's outside the loop, and so is probably the key to the puzzle.  (Presumably, it should be smashed).
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

NullForceOmega

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Re: Goblins: Perspectives on Mortality
« Reply #1132 on: May 30, 2018, 12:12:37 am »

It is astonishing how much detail Thunt manages to hide in plain sight in this comic, I had never noticed the sound effect colors, by that metric THAC0 is definitely orange, and the white is pretty certainly Fumbles.

As an interesting point, when the party arrives within the first chamber of the dungeon, red is the color of the IME symbol on the wall, maybe the last adventurer to enter before them?
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Rolan7

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Re: Goblins: Perspectives on Mortality
« Reply #1133 on: May 30, 2018, 12:18:15 am »

That just makes it more mysterious that the out-of-place statue holds a red IME.  Maybe it's related?

Agreed, it's hard to follow this sometimes.  However, I feel like most of his (as in the DM's) puzzles are remarkably self-contained, almost explicitly so compared to the rest of the story.
It's usually some detail, something that the players have a chance to notice right then in the moment.  Which is a nice minor dig at most roleplaying games.  Everything is very compartmentalized.

(And if it seems too arbitrary:  A wizard did it.  For reasons.
They don't know right and wrong, you know?)
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

NullForceOmega

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Re: Goblins: Perspectives on Mortality
« Reply #1134 on: June 05, 2018, 02:30:02 am »

Another update, in which we are reminded that Minmax is, in fact, an idiot.
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Grey morality is for people who wish to avoid retribution for misdeeds.

NullForceOmega is an immortal neanderthal who has been an amnesiac for the past 5000 years.

Xantalos

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Re: Goblins: ROLL FOR INITIATIVE
« Reply #1135 on: June 05, 2018, 02:55:05 am »

Hey, XP is XP. Can't blame the guy.
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Egan_BW

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Re: Goblins: ROLL FOR INITIATIVE
« Reply #1136 on: June 05, 2018, 12:39:54 pm »

And here's an actual link, because someone didn't include it in their post for some reason.
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NullForceOmega

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Re: Goblins: ROLL FOR INITIATIVE
« Reply #1137 on: June 05, 2018, 01:45:25 pm »

If you don't have it on your favorites list by now, then why are you here.
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TD1

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Re: Goblins: ROLL FOR INITIATIVE
« Reply #1138 on: June 05, 2018, 03:03:20 pm »

Obviously for passive-aggressive reasons.  :P
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Egan_BW

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Re: Goblins: ROLL FOR INITIATIVE
« Reply #1139 on: June 05, 2018, 10:48:10 pm »

Just to suffer.
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