Turn 20: Avalancheyay! Nothing bad happened!
she still want to kill us, you know.
"look, please calm down here, I'm not here to kill you and I like having my organs inside my body thank you very much, so can you please calm down?! I just want your dagger, you are free to keep it if you don't want it taken but I must point out that your blade is a needed object."
[5] She calms down, shrugs you off her, and gets back to her feet.
"Tch. If you need a blade that badly, take it," she says with a sneer, tossing her knife to (maybe a little at) you.
"You could be dangerous if you weren't such a twit."
+Bru's Blade [This dagger looks fairly ordinary]Head to M3. (Or the Plains, if you won't give me another little square of movement.)
((
Another? I gave you like four already!
))
You head to the Plains.
((Scapheap, this quest is folly. Abandon it and take Shinja's place at the battlefield.))
Enter city. Retrieve money and see if anybody has a ring of Regen I.
Shinja: Get +2 attack.
The Bakerlings are very particular about bids- they may only be retrieved once the auction ends. Your efforts to point out that they're ending any minute now are met with tut-tuts about the rules.
[3] For 2 Gold Coins, the Finder could look into it.
Shinja bulks up and hones his blades.
Retreat!
Faced with being overwhelmed, you pull back to the Plains.
Battle-R
[6] vs [4], Murmurs win!
Guards take 15 damage, lose 1 infantry
+2 XP, Gold: Shinja
Guard army destroyed, reinforcements at C0
Auction HouseKaybull wins the bid at 6 Gold Coins. He may collect his skull at any time.
Next up is Vajinu's Teeth. These long, thin fangs are carried in a little pouch, and fill their bearer with a sort of battle hunger.
[Turn 25] Vajinu's Teeth [Vajinu's Relic: Gain +1 Vampirism for each Vajinu's Relic carried. Vampirism X: Recover X health on your army successfully dealing damage to an enemy.]
Trading PostWith no further attempts at currying their favor present, the Techwitches at the Trading Post declare their intentions to accept the Murmurs' offer, albeit somewhat grudgingly. They intend to travel to their new home as soon as the way is cleared of Guard troops.
-PLAINS-
Murmur Army M3
2/2 HP Murmur Infantry x9 [L2][+1]
4/4 HP Protector Novice x1 [L2][+0]
Regen 1
4/4 HP Dutiful Protector x1 [L3][+1]
Regen 1
4/4 Shinja [+5]
15 Att
Reinforce: 2
Guard Army C0
2/2 HP Slag Infantry x3 [L2][+1]
4/4 HP Suntouched Warriors x1 [L3][+1]
1 Att
Reinforce: 2
Shinja Havoc [4/10 XP] (Errol)
4/4 HP
5 Att
-
21 Gold Coins
Murmur Reinforcements
2/2 HP Murmur Infantry x3 [L2][+1]
4/4 HP Dutiful Protectors x1 [L2][+1]
Regen 2
Guard Reinforcements
2/2 HP Slag Infantry x3 [L2][+1]
4/4 HP Suntouched Warriors x1 [L3][+1]
Fervor 1
-PLAINS-
Throokor Siponai [5/10 XP] (Dumbo)
2/2 HP
0 Att
-
Bru's Blade [This dagger looks fairly ordinary]
Kaybull [18/10 XP] (GWG)
1/2 HP
2 Att
-
3 Gold Coins
Steel Scimitar [Weapon: +1 Att]
Small Haunch [Potion: +1 HP]
+Warmbelly Hooch [Potion: +1 HP, -1 Att this round]
AH Bid: 6 Gold Coins
Spinning Twirligig L1 [-/- XP] (Kaybull Pet)
2/2 HP
0 Att
Mesmerize 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle, and are dealt damage only after all other active units]
Nepthym Heliopsis [9/10 XP] (Dwarmin)
2/2 HP
2 Att
-
0 Gold Coins
Exotic Sampler Box [Potion: +1 HP, -1 Att this round]
-CENTER-
Dokiryn the Abjurer [1/10 XP] (Nirur)
4/4 HP
2 Att
-
0 Gold Coins
Chicken Staff of Dazzle 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle]
Heartwarm Cider [Potion: +2 HP]
Cart of Mud Bricks [T2]
AH Refund: 5 Gold Coins
-BAKER CITY-
Gardenia [3/10 XP] (scapheap)
2/2 HP
0 Att
-Auction House-
[Turn 25] Vajinu's Teeth [Vajinu's Relic: Gain Vampirism +1 for each Vajinu's Relic carried. Vampirism X: Recover X health on your army successfully dealing damage to an enemy.]
[Kaybull] Vajinu's Skull [Vajinu's Relic: +2 HP per Vajinu's Relic carried]
[Dokiryn] 5 Gold Coins
-Trading Post-
[Murmur] Techwitch Pumpkinhunters L4
4/4 HP
2 Att
Executioner 2 [Activated: Deals up to 2 additional damage to the final enemy unit receiving damage during damage assignment, but only if this is sufficient to finish it off. Will not deal damage to multiple units or units that have not received damage this battle.]
Condition: Clear path from Trading Post to Murmur Base
Kariedu Fighters [L3]
4/4 HP
1 Att
Vampirism 2 [Passive: Heal 2 points of damage whenever your army successfully deals damage.]
Cumulative Feast 1 [Passive: Gain 1 Attack for next turn on your army successfully dealing damage. Refreshes itself and stacks on being triggered successively.]
Condition: Slaves to feed upon, any L3 building to inhabit.
There is apparently an underground fight club meeting here.
-Center-
Three hooded figures have appeared. They seek champions, though they will not say what for.