Turn 15: UndeadHead to Murmur Base.
You join up with your forces, whose path to the Murmur Base is still blocked by Murmurs.
HAHAHAHAHAHAHAMoneyAtLast
Rob Shinja again, upgrade my own attack, then upgrade both huts to houses.
The Pumpkin House gains a full-fledged, if small, broom workshop, more pumpkin imagery, and, on the second floor, real bedrooms. With beds, even, although there are two per room.
Novice Protectors are capable of making a barrier to block a charging enemy swordsman nine times out of ten, and blocking a sword three times out of four. The prevailing theory is that this will allow the Murmers time to flank and kill whoever's trying to kill the Protectors.
Edit: Scapheap, you may take my spot in the field if you'd rather not go on a kill quest while you have no attack.
Can we get a replace for Errol? He just doesn't seem interested, and dragging a zombie around doesn't seem quite right for balance.
((I'll try poking him more.))
You rob your zombie again, feel stronger, and upgrade both structures.
-6 Gold, -6 Shinja's Gold, -10 XP, +1 AttFerretujn Protector Novices
4/4 HP
0 Att
Regeneration 1: Recovers 1 HP per turn
keep to the center!
[3] You arrive at the Center. The three hooded figures are still swirling around near a distracted-looking spider lady.
Head to Plains
You head to the Plains.
Battle-R
Murmurs reinforce
[2] vs [1], Murmurs win!
Guards take 15 damage, lose 7 infantry
Kaybull takes 1 damage
+7 XP, Gold Coins: Shinja, Dokiryn
+14 XP: Kaybull
Auction HouseKaybull once again wins the bid with a single Gold Coin. He can go pick up his peculiar contraption any time.
The Bakerlings pull out something truly fascinating for their next auction, declaring that their next four items will be from the same source- supposedly relics of a vampire once named Vajinu Hezaa. While each item is capable of granting a boon to its holder, their power is apparently magnified by proximity to each other, making them stronger the more pieces of them you have.
The first item is Vajinu's Skull. It makes its bearers feel hardier.
Examining this item in person may reveal additional minor details.
[Turn 20] Vajinu's Skull [Vajinu's Relic: +2 HP per Vajinu's Relic carried]
Trading PostDokiryn's upgrade has convinced the Techwitches to wait a while longer. They will not choose a side until 5 turns after the latest effort to appease them.
-PLAINS-
Murmur Army M0
2/2 HP Murmur Infantry x6 [L2][+1]
4/4 HP Protector Novice x1 [L2][+0]
Regen 1
2/2 Dokiryn [+1]
2/2 Shinja [+2]
20/20 Tower [+5]
Armor 5
15 Att
Reinforce: 2
Guard Army M1
0/2 HP Slag Infantry x0 [L2][+1]
1/2 HP Kaybull [+2]
2 Att
Reinforce: 1 [Upgrade 6]
Kaybull [18/10 XP] (GWG)
1/2 HP
2 Att
-
9 Gold Coins
Steel Scimitar [Weapon: +1 Att]
Small Haunch [Potion: +1 HP]
+Warmbelly Hooch [Potion: +1 HP, -1 Att this round]
Winning AH Bid
Dokiryn the Abjurer [11/10 XP] (Nirur)
2/2 HP
2 Att
-
7 Gold Coins
Chicken Staff of Dazzle 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle]
Heartwarm Cider [Potion: +2 HP]
Shinja Havoc [13/10 XP] (Errol)
4/4 HP
2 Att
-
7 Gold Coins
Murmur Reinforcements
2/2 HP Murmur Infantry x3 [L2][+1]
4/4 HP Protector Apprentices x1 [L2][+0]
Regen 1
Guard Reinforcements
2/2 HP Slag Infantry x3 [L2][+1]
-PLAINS-
Throokor Siponai [4/10 XP] (Dumbo)
2/2 HP
0 Att
Nepthym Heliopsis [2/10 XP] (Dwarmin)
2/2 HP
2 Att
-
0 Gold Coins
Exotic Sampler Box [Potion: +1 HP, -1 Att this round]
-CENTER-
Gardenia [3/10 XP] (scapheap)
2/2 HP
0 Att
-Auction House-
[Turn 20] Vajinu's Skull [Vajinu's Relic: +2 HP per Vajinu's Relic carried]
[Kaybull] Spinning Twirligig L1 [-/- XP]
2/2 HP
0 Att
Mesmerize 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle, and are dealt damage only after all other active units]
-Trading Post-
[Turn 20] Techwitch Pumpkinhunters L4
4/4 HP
2 Att
Executioner 2 [Activated: Deals up to 2 additional damage to the final enemy unit receiving damage during damage assignment, but only if this is sufficient to finish it off. Will not deal damage to multiple units or units that have not received damage this battle.]
Condition: Finest tower built for their glory; 5 turns passed since last effort to curry their favor
There is apparently an underground fight club meeting here.
-Center-
Three hooded figures have appeared. They seek champions, though they will not say what for.