Turn 13: Dodge((Sure. The hooded people sound a lot more interesting than the battle.))
Chat with the folks at the center.
[6] The hooded figures circle you ominously, looming and leering with what appear to be glowing eyes of different colors.
"The champion rises."
"The seeker comes."
"The master calls."
"Name your first challenge," they chime in unison, before returning to speaking separately.
"There are those who must succeed..."
"There are those who must prevail..."
"There are those who must triumph..."
They continue to circle, apparently waiting for an answer.
Take companion, return to base and hide behind tower.
((Errol! Level up and use your gold to buy a level 3 troop building!))
You flee the might of the Emperor's shock troops, hiding behind your armored tower.
Action: Retreat behind tower! Level up twice, taking 2 ATT
You retreat to the Plains and flex your arms.
+2 Att, -20 XPCombatNext Murmur wave has yet to spawn; no active Murmurs on field!
Guards move to M1, Murmurs spawn at M0
Trading PostThere's strange rumors of an underground club of fighters meeting at or near the trading post. The fights are apparently quite dangerous, and led by three ringmasters- a slag pit fighter, some sort of halfling rogue, and a masked wizard.
-PLAINS-
Murmur Army M0
2/2 HP Murmur Infantry x3 [L2][+1]
2/2 Dokiryn [+1]
2/2 Shinja [+1]
5 Att
Reinforce: 2
Guard Army M1
1/2 HP Slag Infantry x10 [L2][+1]
11 Att
Reinforce: 1
Dokiryn the Abjurer [8/10 XP] (Nirur)
2/2 HP
1 Att
-
0 Gold Coins
Chicken Staff of Dazzle 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle]
Heartwarm Cider [Potion: +2 HP]
Shinja Havoc [20/10 XP] (Errol)
2/2 HP
1 Att
-
3 Gold Coins
Murmur Reinforcements
2/2 HP Murmur Infantry x3 [L2][+1]
Guard Reinforcements
2/2 HP Slag Infantry x3 [L2][+1]
-GUARD BASE-
Throokor Siponai [4/10 XP] (Dumbo)
2/2 HP
0 Att
-PLAINS-
Nepthym Heliopsis [2/10 XP] (Dwarmin)
2/2 HP
2 Att
-
18 Gold Coins
Exotic Sampler Box [Potion: +1 HP, -1 Att this round]
-CENTER-
Gardenia [3/10 XP] (scapheap)
2/2 HP
0 Att
Kaybull [4/10 XP] (GWG)
2/2 HP
2 Att
-
9 Gold Coins
Steel Scimitar [Weapon: +1 Att]
Small Haunch [Potion: +1 HP]
+Warmbelly Hooch [Potion: +1 HP, -1 Att this round]
1 Gold Bid
-Auction House-
[Turn 15] Spinning Twirligig L1 [-/- XP]
2/2 HP
0 Att
Mesmerize 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle, and are dealt damage only after all other active units]
1 Gold Coin: Kaybull
-Trading Post-
Techwitch Pumpkinhunters L4
4/4 HP
2 Att
Executioner 2 [Activated: Deals up to 2 additional damage to the final enemy unit receiving damage during damage assignment, but only if this is sufficient to finish it off. Will not deal damage to multiple units or units that have not received damage this battle.]
Condition: Finest tower built for their glory
There is apparently an underground fight club meeting here.
-Center-
Three hooded figures have appeared. They seek champions, though they will not say what for.