Turn 10: Ragdoll"Hey, that was supposed to be a thumb-twiddling action, but more fun! And what fun is getting passed out? I should at least get some kind of bonus or ally or XP or something from my partying!"
Complain to the GM.
[6] Your hungover rantings to the sky about how "This is bullshit, maaaaan" attract a gaggle of likeminded followers who are eager for some commiseration. And more alcohol.
They're a bit depressed and fed up with the world.
Drunk Again: -1 to next action
+Warmbelly Hooch [Potion: +1 HP, -1 Att this round]Drag Shinja back to the battle. Cast Dazzle at my foes and hide behind my zombie-like colleague.
You drag your slightly drooling companion back to the battle, bedazzle a wounded slag, and hide behind your valiant friend like a tower shield.
[1][6] Or at least, you try. Some crazy angel-thing breaks ranks and comes rushing at you full-speed. You trip stumbling backwards and are unable to get your staff off, while your warm palisade suddenly springs back to life and meets her in an equal tackle.
Action" Time to attack! Sneak around the field and assasinate someone important looking!
[6] You run full speed at the enemy army, singling out a small ferret-thing carrying a staff topped with a chicken and an imposing lizardkin. The latter matches your strategy upon noticing you, and you collide in a full-body tackle.
Twisted it's 'arm'.
[4] vs [4] Its arm is rather strong, so you wrestle around for a moment before you realize it's slowly pushing through your efforts.
Evidently it's physically stronger than you.
Drag Shinja back to the battle. Cast Dazzle at my foes and hide behind my zombie-like colleague.
This is possibly a good idea and a good running gag.
Shambler is evolving to Runner!
Battle-R
Murmurs reinforce
Dokiryn stunned, Shinja and Nepthym deal damage to each other rather than adding to army totals
[2] vs [3], Guards win!
Murmurs take 8 damage, lose 4 Infantry
+8 XP, Gold: Nepthym
+4 XP: Dokiryn, Shinja
Nepthym deals 0 dmg to Shinja
Auction HouseWith a winning bid of 1 Gold Coin, Kaybull receives his Steel Scimitar [Weapon: +1 Att]; already being in the area, he presumably goes to retrieve it immediately.
The Bakerlings take their time to consider their next item. They want to inspire competition, obviously... but can't afford too powerful an item without being sure there are those willing and able to meet its price. Eventually they consult with...
certain forces and determine that their next item will be a bizarre, very colorful contraption.
Spinning Twirligig L1 [-/- XP]
2/2 HP
0 Att
Mesmerize 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle, and are dealt damage only after all other active units]
As usual, the auction will last until Turn 15.
-PLAINS-
Murmur Army M1
2/2 HP Murmur Infantry x2 [L2][+1]
2/2 Dokiryn [+2]
2/2 Shinja [+1]
3 Att
Reinforce: 2
Guard Army M2
1/2 HP Slag Infantry x8 [L2][+1]
2/2 Nepthym [+0]
8 Att
Reinforce: 1
Nepthym Heliopsis [10/10 XP] (Dwarmin)
2/2 HP
0 Att
-
8 Gold Coins
Exotic Sampler Box [Potion: +1 HP, -1 Att this round]
Dokiryn the Abjurer [13/10 XP] (Nirur)
2/2 HP
0 Att
-
0 Gold Coins
Chicken Staff of Dazzle 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle]
Heartwarm Cider [Potion: +2 HP]
Shinja Havoc [15/10 XP] (Errol)
2/2 HP
1 Att
-
3 Gold Coins
Murmur Reinforcements
2/2 HP Murmur Infantry x3 [L2][+1]
Guard Reinforcements
2/2 HP Slag Infantry x3 [L2][+1]
-GUARD BASE-
Throokor Siponai [4/10 XP] (Dumbo)
2/2 HP
0 Att
-
-BAKER CITY-
Kaybull [4/10 XP] (GWG)
Drunk Again: -1 to next action
2/2 HP
2 Att
-
10 Gold Coins
Steel Scimitar [Weapon: +1 Att]
Small Haunch [Potion: +1 HP]
+Warmbelly Hooch [Potion: +1 HP, -1 Att this round]
-CENTER-
Gardenia [2/10 XP] (scapheap)
2/2 HP
0 Att
-Auction House-
[Turn 15] Spinning Twirligig L1 [-/- XP]
2/2 HP
0 Att
Mesmerize 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle, and are dealt damage only after all other active units]
-Trading Post-
Techwitch Pumpkinhunters L4
4/4 HP
2 Att
Executioner 2 [Activated: Deals up to 2 additional damage to the final enemy unit receiving damage during damage assignment, but only if this is sufficient to finish it off. Will not deal damage to multiple units or units that have not received damage this battle.]
Condition: Finest tower built for their glory
Dumbo hasn't been on in a while, so his teammates might want to puppet him around.