Turn 6: Valor((I think I wasted five turns doing nothing...ugh. Then again I'm really confused as to what I'm supposed to be doing. Or maybe I shoulda run into battle before I tried to do other things.
Like, five turns ago.))
Action: Recover the pie for the urchins and flee/hide! Better waste another turn!
[4] You stabilize the pie, get a better grip, and successfully drop to the street below, though the fall hurts a bit. You then flee into a nearby alley, urchins in tow. You hear a bit of cursing, but you're not sure if the owner of the pie saw you or not.
[3] Once in the alley, you find yourself surrounded by the little ones looking at the pie, clustered just slightly within reach. Something seems off about them, and it takes you a moment to realize that none of them have noses- their face is just smooth skin from their eyes to their mouths.
"Ooh, that sounds great!"
Abandon the battlefield for the auction house.
Bid 1 gold on the scimitar.
If possible, return to the battlefield and keep killing mumbles or whatever they are.
You retreat to C0.
((A chance to do stuff and finally prove my greatness!
Errol: Please level up.))
Staffzap a slag infantry! Laugh like a maniac ferret!
[4] You laugh like a maniacal, if rather small and cute, ferret.
And also disable the wounded infantry.
*sigh* give that BAKERLING what for.
[3] You find two of his goons and get into a scuffle. It's sort of inconclusive, with all three of you roughed up and panting a bit.
"It been nice talking to you, wanderer. Farewell."
Look around more
[1] You stop paying attention to where you're going for just a moment, which is apparently enough time to walk facefirst right into something. You wince and stumble back, looking at what you hit, and quickly discern that it's some sort of enraged-looking humanoid bee monster. It promptly delivers and unpleasant roar from its unpleasant mouthparts.
[2] You decide that bugs should probably not be this large.
Combat-R
Dokiryn uses Dazzle 1; Slag Infantry disabled, Guard army Att to 4
[4] vs [3], Murmurs win!
Guards take 3 dmg, lose 2 Infantry
+2 XP, +2 Gold: Dokiryn, Shinja
-PLAINS-
Murmur Army M2
2/2 HP Murmur Infantry x3 [L2][+1]
2/2 HP Dokiryn [+0]
2/2 HP Shinja [+0]
3 Att
Reinforce: 1
Guard Army M2
2/2 HP Slag Infantry x3 [L2][+1]
3 Att
Reinforce: 1
Dokiryn the Abjurer [3/10 XP] (Nirur)
2/2 HP
0 Att
-
3 Gold Coins
Chicken Staff of Dazzle 1 [Activated Target: 1 HP worth of enemies fail to contribute their Att or skills to the current battle]
Heartwarm Cider [Potion: +2 HP]
Shinja Havoc [15/10 XP] (Errol)
2/2 HP
0 Att
-
3 Gold Coins
Murmur Reinforcements
2/2 HP Murmur Infantry x3 [L2][+1]
Guard Reinforcements
2/2 HP Slag Infantry x3 [L2][+1]
-TRADING POST-
Kaybull [4/10 XP] (GWG)
2/2 HP
1 Att
-
12 Gold Coins
Small Haunch [Potion: +1 HP]
-BAKER CITY-
Nepthym Heliopsis [0/10 XP] (Dwarmin)
2/2 HP
0 Att
-
Exotic Sampler Box [Potion: +1 HP, -1 Att this round]
-GUARD BASE-
Throokor Siponai [1/10 XP] (Dumbo)
2/2 HP
0 Att
-
-CENTER-
Gardenia [1/10 XP] (scapheap)
2/2 HP
0 Att
-Auction House-
[Turn 10] Steel Scimitar [Weapon: +1 Att]
-Trading Post-
Techwitch Pumpkinhunters L4
4/4 HP
2 Att
Executioner 2 [Activated: Deals up to 2 additional damage to the final enemy unit receiving damage during damage assignment, but only if this is sufficient to finish it off. Will not deal damage to multiple units or units that have not received damage this battle.]
Condition: Finest tower built for their glory