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Author Topic: D&D 3.5 PbP: River of Death  (Read 86565 times)

GreatWyrmGold

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Re: D&D 3.5 PbP: River of Death
« Reply #750 on: November 04, 2013, 09:21:46 am »

And I'm not worried about those monkeys. I should be able to take anything they throw at me. That and I can heal myself if I must.
Idiot.
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Zako

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Re: D&D 3.5 PbP: River of Death
« Reply #751 on: November 04, 2013, 09:25:06 am »

((I know, I know, but I'm still sure for now. It's what's coming later that worries me...))
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Remuthra

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Re: D&D 3.5 PbP: River of Death
« Reply #752 on: November 04, 2013, 02:58:35 pm »

I couldn't necessarily take anything they could throw at me, but I'd be surprised if I couldn't murder anything they throw at us.

Dwarmin

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Re: D&D 3.5 PbP: River of Death
« Reply #753 on: November 04, 2013, 03:20:54 pm »

I'd just be glad if we chased them all away without getting worn down too much.

Especially for the group that has to go on the little expedition-people guarding the priestess will get time to rest in sort of safety, since at least they're not traveling.
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lawastooshort

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Re: D&D 3.5 PbP: River of Death
« Reply #754 on: November 05, 2013, 11:03:55 am »

That's a good question - do we have a clue of where the missing explorers went missing? Or are we just heading blindly into the jungle?

If we don't, it might be worth tracking these minimonkeys, but then 1/minimonkeys might leave minitracks, and 2/any who got away might let the others know we are there, if the various exploding fireballs didn't give the game away.


edit: also, urg, just not getting the time to do much more than actions in the IC thread at the moment.
« Last Edit: November 05, 2013, 11:27:28 am by lawastooshort »
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Dwarmin

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Re: D&D 3.5 PbP: River of Death
« Reply #755 on: November 05, 2013, 12:16:40 pm »

I'm actually sure Eli could hit the DC to track the monkey-assuming it's 20 or so, he's got a 50% shot-but I'm not sure if he could *physically* track it into the trees...then again he dose have good climb...lol
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scriver

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Re: D&D 3.5 PbP: River of Death
« Reply #756 on: November 05, 2013, 12:26:42 pm »

Cats should get a bonus to mini-tracking ;)
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Grek

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Re: D&D 3.5 PbP: River of Death
« Reply #757 on: November 05, 2013, 10:04:34 pm »

They do! Cats have the scent special ability.
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Harbingerjm

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Re: D&D 3.5 PbP: River of Death
« Reply #758 on: November 06, 2013, 12:43:19 am »

The elven priestess slyly suggests that perhaps the two of you could trade places, with her in the front canoe and Holdron back with the orcs.
Fffffff-
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Zako

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Re: D&D 3.5 PbP: River of Death
« Reply #759 on: November 06, 2013, 01:19:10 am »

I think that someone should go on the raft, preferably 2 people. Leaving the priest on that raft all alone without some protection seems like a bad idea to me.
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lawastooshort

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Re: D&D 3.5 PbP: River of Death
« Reply #760 on: November 06, 2013, 02:14:59 am »

Is casting comprehend languages on a possibly completely unimportant note a waste of a lvl1 spell?
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Harbingerjm

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Re: D&D 3.5 PbP: River of Death
« Reply #761 on: November 06, 2013, 02:19:03 am »

Possibly. Then again, it might be quite important in deciding whether we go after the monkeys, so it could be worth it.
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tryrar

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Re: D&D 3.5 PbP: River of Death
« Reply #762 on: November 06, 2013, 10:08:55 am »

I'll go on the raft
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Dwarmin

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Re: D&D 3.5 PbP: River of Death
« Reply #763 on: November 06, 2013, 02:10:13 pm »

If anyone (including the GM) wants to know exactly what I did, I took this from races of the wild-the expanded skill section.

Quote
Create Trail Signs: You can leave brief messages for anyone following you or using your route after you pass by. To create a message, you make marks in the ground, pile up rocks or twigs, bend plants into unusual shapes, or perform some other fairly subtle alteration of the landscape. Halflings make use of simple drawings, which they scratch into the ground or on some object with a sharp implement or draw with a piece of chalk or charcoal.Very simple messages, such as “Go this way” or “Don’t go this way,” are fairly easy to convey (DC 10). More complex messages, such as “Walk west three days, then turn left at the bluff,” have a DC of 15. In general, a message that could be written in four words or less has a DC of 10, and messages of five to ten words have a DC of 15. Failure by 4 or less means the signs you leave don’t get the message across. Failure by 5 or more means that the signs convey some false information.

Reading Trail Signs: If the character who placed trail signs created them correctly, the Survival check DC to read them is the same as that it took to create them. If the check fails by 4 or less, the reader cannot make any sense of the signs. If the check fails by 5 or more, the reader perceives an incorrect message. If the character who placed trail signs failed his or her check and created meaningless signs, you can still try to read them. The DC is the same as the DC to create the signs; if you succeed, you know the signs are meaningless. If you fail by 4 or less, you cannot make sense of the signs. If you fail by 5 or more, you perceive an incorrect message.

Unless I flub my roll really badly, it'll be easy to find the spot as long as we come back sometime in a week or so. It's expected any rangers passing by will refresh the sign, however.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Zako

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Re: D&D 3.5 PbP: River of Death
« Reply #764 on: November 06, 2013, 10:22:39 pm »

That's both cool and in character Dwarmin. Grek, I think that deserves RPing XP!
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