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Author Topic: D&D 3.5 PbP: River of Death  (Read 84824 times)

Harbingerjm

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Re: D&D 3.5 PbP: River of Death
« Reply #645 on: October 30, 2013, 09:47:00 pm »

Spider elves: Bad news
Snake elves: Bad news
Poison Tree Frog elves: Bad news
Platypus elves: Huh? Oh right.
Jellyfish elves: Jelly fishing! Jelly fishing!
Don't forget scorpion elves.
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TealNinja

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Re: D&D 3.5 PbP: River of Death
« Reply #646 on: October 30, 2013, 11:49:57 pm »

Sure. PMchat?
I think I sent a PM?

Forgot to set up my profile settings to auto-save outgoing PM's before I did that.
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lawastooshort

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Re: D&D 3.5 PbP: River of Death
« Reply #647 on: October 31, 2013, 12:06:19 pm »

So assuming we set off in canoes with hopefully a horse and two orcs caryying cages on my raft, does anyone want to volunteer a seating / travelling arrangement?

Is there anything preventing us from setting off in the morning and actually getting exploring?


And, as a beginner trying to procrastinate, does anyone want to suggest ways a bard can be helpful in, say, combat? Or indeed any situtation other than diplomacying?

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GreatWyrmGold

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Re: D&D 3.5 PbP: River of Death
« Reply #648 on: October 31, 2013, 12:07:42 pm »

La la, lala la la, use bar-dic, muusic.
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tryrar

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Re: D&D 3.5 PbP: River of Death
« Reply #649 on: October 31, 2013, 12:15:45 pm »

Hmmm, ok, this'll depend on how many boats we need, but I don't foresee needing more than 3, so I'll take middle of first boat. I can act as scout with my good spot+listen, and still be protected a bit
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

lawastooshort

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Re: D&D 3.5 PbP: River of Death
« Reply #650 on: October 31, 2013, 12:38:33 pm »

Isn't it four per boat? Or was that a different boat? Four human sized...
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Dwarmin

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Re: D&D 3.5 PbP: River of Death
« Reply #651 on: October 31, 2013, 12:45:48 pm »

Heres my marching order for boat, on sheet btw

Quote from: Eli
3. Eli rides in the middle of the canoe, or higher.

2. When boating, I have my bow out-shoot any threats that I see from range. If something closes to the boat or tries to grapple with it, or us, put away the bow (don't drop it) and use my spear to jab at it. If we flounder, I swim for the nearest shore-do not stop to help anyone, but get to the nearest bank and offer ranged support or a rescue rope as needed.

I wanna be close to the front, of course-I gots the perception.
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LeoLeonardoIII

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Re: D&D 3.5 PbP: River of Death
« Reply #652 on: October 31, 2013, 12:55:14 pm »

I'd suggest a Bard focus on buffing others first. Stick with a buddy to help him out otherwise. If you stick with the Wizard, you're there to slow someone's advance toward melee with him. If you stick with the Rogue, you're there to set him up for Sneak Attacks by flanking the enemy. In general you can help out by using Aid Another to help ensure a hit from the Fighter (or whatever, there's so much Fighter hate).

In general when using your buffs, try to identify when a fight will be a tough one and use your buffs as soon as possible. If the fight won't be tough, don't use your buffs at all. If you find that your party flees or dies and you still have buffs in your holster, you made a mistake. If you find that you end fights with many rounds left on your active buffs, you should have cast them earlier or not at all.

Finally, as a secondary healer, you can jump in and heal if that's the thing that's absolutely needed. You can spend your round healing 6 damage and keep someone up, but you could have caused 6 damage and dropped an enemy. Try to keep an eye out for that kind of opportunity: if an enemy has been beaten down but it's close to falling, that's the time for you to attack. Same with the friend about to drop: that's the time for you to heal him.

Because you have good movement and low AC, you should probably stick with missile weapons and stay free and back out of melee range. This also helps you rush in and make the necessary move as I described above.
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lawastooshort

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Re: D&D 3.5 PbP: River of Death
« Reply #653 on: October 31, 2013, 01:30:02 pm »

Well, thank you. That is clear and helpful.

Aid another?

Edit: ah I see
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Nerjin

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Re: D&D 3.5 PbP: River of Death
« Reply #654 on: November 01, 2013, 05:02:01 pm »

Are we waiting on someone?
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Grek

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Re: D&D 3.5 PbP: River of Death
« Reply #655 on: November 01, 2013, 05:43:08 pm »

Not as far as I can tell. I took the day off for Halloween, and assuming nobody posts any last minute requests that take a long time to resolve, I'll put up the "Taking Off Up The River" update sometime tonight.
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Remuthra

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Re: D&D 3.5 PbP: River of Death
« Reply #656 on: November 01, 2013, 05:45:03 pm »

The GM was waiting for the GM to post :P.

tryrar

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Re: D&D 3.5 PbP: River of Death
« Reply #657 on: November 01, 2013, 06:03:36 pm »

Not as far as I can tell. I took the day off for Halloween, and assuming nobody posts any last minute requests that take a long time to resolve, I'll put up the "Taking Off Up The River" update sometime tonight.

Excellent, can't wait! :D
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Grek

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Re: D&D 3.5 PbP: River of Death
« Reply #658 on: November 01, 2013, 09:41:07 pm »

Just to double check, there isn't anyone who is refusing/unable to go on this mission, right?
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TealNinja

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Re: D&D 3.5 PbP: River of Death
« Reply #659 on: November 01, 2013, 09:42:01 pm »

Permissible to me.
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