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Poll

You discover a young boy lost in the darker side of town. He's hungry and frightened, but also appears to be in possession of stolen property. What do you do?

Give the boy a hug and tell him everything will be OK
- 0 (0%)
Confiscate the property by force, and leave him there as punishment
- 0 (0%)
Pick the boy's pocket to take the stolen property for yourself, and leave the boy to his fate
- 0 (0%)
Lead the boy to safety, then turn him over to the authorities
- 0 (0%)

Total Members Voted: 0

Voting closed: October 31, 2013, 11:14:32 pm


Pages: 1 ... 26 27 [28] 29

Author Topic: Medieval Fodder: Symphony of Darkness [The Tyrants Overthrown!] [Game Over]  (Read 25486 times)

Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #405 on: December 28, 2013, 06:41:06 am »

Sorry bout that. Fixed it now though. I had it in the spread-sheet. Just forgot to transfer it.
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Ozarck

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #406 on: December 28, 2013, 12:50:05 pm »

Pose dramatically. Allow my beatific smile to grace my brethren in arms and my noble enemies. Defend.

Rolepgeek

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #407 on: December 28, 2013, 02:32:37 pm »

Pose dramatically. Allow my beatific smile to grace my brethren in arms and my noble enemies. Defend.
Against what?

Both of your enemies are parrying.
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HmH

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #408 on: December 29, 2013, 12:25:54 am »

Pose dramatically. Allow my beatific smile to grace my brethren in arms and my noble enemies. Defend.
Against what?

Both of your enemies are parrying.
Against the wind, of course. It's his old arch-nemesis, always messing with his hair like that.

Seriously, though, his club is literally incapable of dealing damage through full armor. The damage roll has possible values 0, 1, 2, 3; full armor decreases that damage by 3, the damage ends up in the negatives no matter what he rolls. He might as well save Nerjin the work of rolling for his obviously unsuccesful action if he chooses to idle.

Urist Mc Dwarf: attack Brewmaster.
« Last Edit: December 29, 2013, 12:29:29 am by HmH »
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Ozarck

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #409 on: December 29, 2013, 01:50:57 am »

Handsome defends all things beautiful. Since there is no "do nothing" command.

I don't know ... floss? Attempt to dazzle with a bright display of my pearly whites?

Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #411 on: December 29, 2013, 12:18:10 pm »

Seriously, though, his club is literally incapable of dealing damage through full armor. The damage roll has possible values 0, 1, 2, 3; full armor decreases that damage by 3, the damage ends up in the negatives no matter what he rolls. He might as well save Nerjin the work of rolling for his obviously unsuccesful action if he chooses to idle.

A problem I hope to solve in the next iteration of the game by changing armor to a health bonus instead of a damage reduction.
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Rolepgeek

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #412 on: December 29, 2013, 01:45:28 pm »

Pose dramatically. Allow my beatific smile to grace my brethren in arms and my noble enemies. Defend.
Against what?

Both of your enemies are parrying.
Against the wind, of course. It's his old arch-nemesis, always messing with his hair like that.

Seriously, though, his club is literally incapable of dealing damage through full armor. The damage roll has possible values 0, 1, 2, 3; full armor decreases that damage by 3, the damage ends up in the negatives no matter what he rolls. He might as well save Nerjin the work of rolling for his obviously unsuccesful action if he chooses to idle.

Urist Mc Dwarf: attack Brewmaster.

Yes, but if he ends up being the only one left, he won't be able to do anything anyway, and the game will just drag on. If he attacks, he can be killed by a counterattack, and who wins epwon't change, but if A wins, it won't take 30 turns of him defending until they can get lucky.
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HmH

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #413 on: December 29, 2013, 02:17:23 pm »

Yes, but if he ends up being the only one left, he won't be able to do anything anyway, and the game will just drag on. If he attacks, he can be killed by a counterattack, and who wins epwon't change, but if A wins, it won't take 30 turns of him defending until they can get lucky.
But... but... but he's too pretty to die!

In any case, I'm pretty sure Nerjin will interfere should a stalemate-like situation arise. Stalemates are not particularly interesting.
« Last Edit: December 29, 2013, 02:21:02 pm by HmH »
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Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #414 on: December 29, 2013, 02:22:51 pm »

Yes, but if he ends up being the only one left, he won't be able to do anything anyway, and the game will just drag on. If he attacks, he can be killed by a counterattack, and who wins epwon't change, but if A wins, it won't take 30 turns of him defending until they can get lucky.
But... but... but he's too pretty to die!

In any case, I'm pretty sure Nerjin will interfere should a stalemate-like situation arise. Stalemates are not particularly interesting.

I'll probably just call it a route if the odds become 2:1. So in theory the game will either wrap up at the next 'death' or the one after.
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Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #415 on: December 29, 2013, 02:24:58 pm »

Quick question: Do you guys want an actual update if nothing at all happens or should I just reset the turn? I haven't had to do it yet but it looks like, just from the weapons being used and the armors worn, that I might have quite a few turns of "He hit him but nope.avi, meanwhile the Handsome Stranger defends handsomely."

I don't mind doing it but I get the idea that you guys might get bored from such short updates.
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Ozarck

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #416 on: December 29, 2013, 02:55:58 pm »

I suggest rolling until something changes, then posting, and tossing in a reference to the number of rounds it took.

Also, I suppose I could Handsomely waltz off the battlefield into the sunset, to create legends elsewhere, while the credits slowly roll.
« Last Edit: December 29, 2013, 02:57:47 pm by Ozarck »
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Haspen

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #417 on: December 29, 2013, 04:27:44 pm »

May I hijack the thread for a moment?

Post-Apo Fodder is a spin-off of Medieval Fodder, set in wasteland future. I've taken on my old rules and updated htem for the extra sci-fi flavor.

It is however different from Nerjin's MF which I hope he will continue to develop and we might have two Fodders going on with different rulesets (and within different time periods, too!) in the same time :)

/hijack~
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mastahcheese

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #418 on: December 29, 2013, 06:12:56 pm »

I suggest rolling until something changes, then posting, and tossing in a reference to the number of rounds it took.
+1, I think this would be best.
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The Derail Thread

Nerjin

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Re: Medieval Fodder: Symphony of Darkness [Simple Medieval RTD] [A is losing!]
« Reply #419 on: December 30, 2013, 06:55:09 am »

May I hijack the thread for a moment?

Feel free dude. It's your game anyway.
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