Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What should I focus on next?

More plants.
- 6 (10.5%)
The other races.
- 12 (21.1%)
New materials.
- 9 (15.8%)
The language file.
- 9 (15.8%)
New creatures.
- 21 (36.8%)

Total Members Voted: 57


Pages: 1 ... 13 14 [15] 16

Author Topic: Norse Fortress Mod  (Read 42685 times)

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #210 on: June 04, 2014, 04:12:52 pm »

How will this mod fare when toady updates DF next month? Just overhaul or copy-paste?
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Grim Portent

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #211 on: June 04, 2014, 05:14:52 pm »

Don't know really, I haven't looked into the changes that will be made to how the RAWs are arranged so I don't know what I'll need to change, if anything.

The mod is still small though, so it shouldn't take me too long to update it for the new version if it turns out to not work.
Logged
There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #212 on: June 04, 2014, 11:23:21 pm »

Don't know really, I haven't looked into the changes that will be made to how the RAWs are arranged so I don't know what I'll need to change, if anything.

The mod is still small though, so it shouldn't take me too long to update it for the new version if it turns out to not work.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Illogical_Blox

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #213 on: November 24, 2014, 09:21:41 pm »

Is this still being updated, or has it fallen by the wayside?
Logged
Me: "Just imagine a load of dwarves sitting round a table, and one of them says, 'I like stranglers for... for their... their...'"
Brother: "SOFT HANDS!"

StupidElves

  • Bay Watcher
  • I coveted that wind, I suppose.
    • View Profile
Re: Norse Fortress Mod
« Reply #214 on: November 25, 2014, 12:53:07 pm »

PTW
Logged
Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #215 on: November 06, 2018, 10:38:16 am »

Poking my head in here wondering if this will be updated for the recent version of DF or if someone is willing to pick up the mod and do so (I would offer to do so, but I don't know how to mod, let alone update an existing mod)

I know this mod is probably abandoned, but I really liked this mod a lot and hope it gets updated. I feel that the recent changes to DF are PERFECT for this mod
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: Norse Fortress Mod
« Reply #216 on: November 06, 2018, 10:45:13 am »

I'd quite like to see it, too. Norse mythology and DF just seem to go together.
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

scourge728

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #217 on: November 08, 2018, 10:22:06 pm »

Who knows, maybe something can be done with this mod (not by me, I've already got a bunch of projects

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #218 on: November 08, 2018, 10:57:50 pm »

Who knows, maybe something can be done with this mod (not by me, I've already got a bunch of projects
I'm debating learning how to mod DF just to pick up the torch if I have to. I'm learning more and more about coding, so this shouldn't be too hard, but I don't wanna pick this up and mess everything up cause I don't know how to update mods or properly makes things work

It doesn't seem TOO hard, but I've been known to underestimate tasks

If I do pick it up, I won't be able to work on it until classes are done for the semester and even after that, it would be spotty when the next one comes up. At least it'll look good on a portfolio since I'm working to be in game development
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: Norse Fortress Mod
« Reply #219 on: November 08, 2018, 11:56:14 pm »

It's not that difficult, this is a very easy game to mod.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #220 on: November 09, 2018, 12:20:16 am »

It's not that difficult, this is a very easy game to mod.
Other than the wiki section on modding, got anywhere a newbie can look to learn? As I said, I have SOME coding experience, so maybe in my free time (aka, when I'm on my lunch breaks at work) I'll give it a gloss over
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #221 on: November 09, 2018, 04:34:40 am »

It's not that difficult, this is a very easy game to mod.
Other than the wiki section on modding, got anywhere a newbie can look to learn? As I said, I have SOME coding experience, so maybe in my free time (aka, when I'm on my lunch breaks at work) I'll give it a gloss over
Use the notes in the dwarf raws for creatures and the wiki. Copy an entity from entity.txt and tweak for a new entity.
It's not coding. If you can read English, you can mod dwarf fortress.
Logged

highmax28

  • Bay Watcher
  • I think this is what they call a tantrum spiral...
    • View Profile
Re: Norse Fortress Mod
« Reply #222 on: November 09, 2018, 04:45:56 pm »

It's not that difficult, this is a very easy game to mod.
Other than the wiki section on modding, got anywhere a newbie can look to learn? As I said, I have SOME coding experience, so maybe in my free time (aka, when I'm on my lunch breaks at work) I'll give it a gloss over
Use the notes in the dwarf raws for creatures and the wiki. Copy an entity from entity.txt and tweak for a new entity.
It's not coding. If you can read English, you can mod dwarf fortress.
Look, I was asking for places other than the wiki cause I have no idea where to start and while the wiki is a good reference, its not exactly good for learning. If you wanna be rude, go tell off someone who ISN'T thinking about working on this

Example/help threads, I dunno. If I was an expert at finding out how to learn to mod, I wouldn't have asked
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Norse Fortress Mod
« Reply #223 on: November 09, 2018, 05:07:27 pm »

It's not that difficult, this is a very easy game to mod.
Other than the wiki section on modding, got anywhere a newbie can look to learn? As I said, I have SOME coding experience, so maybe in my free time (aka, when I'm on my lunch breaks at work) I'll give it a gloss over
Use the notes in the dwarf raws for creatures and the wiki. Copy an entity from entity.txt and tweak for a new entity.
It's not coding. If you can read English, you can mod dwarf fortress.
Look, I was asking for places other than the wiki cause I have no idea where to start and while the wiki is a good reference, its not exactly good for learning. If you wanna be rude, go tell off someone who ISN'T thinking about working on this

Example/help threads, I dunno. If I was an expert at finding out how to learn to mod, I wouldn't have asked
In the dwarf raws (raw/objects/creature_standard.txt, that's your hard drive, not the wiki) there are notes included by Toady (in English) on exactly what everything does. Combined with the wiki that's everything you need to know to make a new creature.

You can also ask questions on this forum. I wasn't being rude. it is actually written in actual English, not code. Unless you start using Dfhack (not needed for most normal modding) there is no coding. There is no better resource than the wiki and the instructions written in the raws themselves.

You'll need a text editor. Notepad should work OK. Notepad++ is recommended by some as a good alternative.
Logged

Enemy post

  • Bay Watcher
  • Modder/GM
    • View Profile
Re: Norse Fortress Mod
« Reply #224 on: November 09, 2018, 07:51:57 pm »

I'll second Shonai's advice. He really wasn't being sarcastic. I learned how to mod pretty much exactly as he describes.

I'd like to add that merging mods is also good practice. It works, but usually only after a bit of editing to get all the pieces working together without bugs. It also forces you to look closely at how mods of various quality are made.
Logged
My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!
Pages: 1 ... 13 14 [15] 16