I'm putting together a mod that attempts to simulate the Norse culture reasonably well in DF.
This is currently on hold while I prepare for my exams. The mod is back in progress.
Beta download:
http://dffd.wimbli.com/file.php?id=8120My plans for the moment:
1) Create the appropriate Nobles.
Done2) Give them historically accurate (more or less) weapons.
Done3) Try to approximate their ethics and laws.
Done4) Modify surface plants to be more suitable.
Partly Done5) Pillage and loot.
6) Create a language file for the Norse. I'll probably just use words from one of the countries in northern europe.
Partly Done Set back to square one because of words missing from the chosen language.
7) Try to work out some appropriate unique buildings and reactions for them to have.
8 ) More items for the other races, armour, weapons instruments and toys.
9) Some materials, improved metals and unique wood types for example.
In addition to the Norse I have been working on several other races to exist alongside them. The focus has been on mythological races from Norse folklore. So far we have:
Jotunn: Giants, crude and slow. You can find some living in caverns as small tribes, others wandering like animals and the rest are a babysnatching civilization that wants to crush all of your works to dust.
Dokalfr: Dwarves, friendly and wise creatures from below the ground who come to trade items forged through their skills of craftsmanship and beasts of the deep places.
Ljosalfr: Elves, capricious and selfish, these beautiful creatures love music but lack the imagination to create their own, so they steal away humans to play for them. As settlements of Norsemen grow the Ljosalfr may become more brazen and seek to destroy what they cannot steal.
Dragons: Huge and terrible, these monsters can fly and breath streams of flame. It is said that those who bathe in their blood are blessed with a measure of their resilience.
Eldjotunn: Fire giants. Larger and better equipped than their more mundane kin, these giants immolate the land they walk upon and can emit searing flames.
I have also made a new underground tree, which is intended to replace all other underground trees for the mods purposes. Roots of Yggdrasil, the world tree can be found jutting from the ground deep below. The wood of these roots are prized for their luster and aura of vitality.
Any suggestions for other features would be welcome.
We also have a tileset for the norsemen now. Many thanks to Wannabehero for the hard work on it.
*LINK* http://dffd.wimbli.com/file.php?id=8294 *LINK*
If you add/change noble positions, or want to reassign tiles for different jobs, have at it! There are some extra sprites in there that aren't used currently, so could always assign them to new roles.
Here is a preview of the completed tilesheet.