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Author Topic: "POW Fort", or, "Atrocities in the name of !SCIENCE!"  (Read 4182 times)

bennerman

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #15 on: October 22, 2013, 09:32:53 pm »

Good to know.

*grabs his crossbow to go "meet" a few human merchants"

XD
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Urist McVoyager

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #16 on: October 22, 2013, 11:19:59 pm »

I meant uninjured enemies. Set them up in trap sectors that have ways out. Switch based instead of portal based. Test their intelligence.

DwarfDOS.
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bennerman

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #17 on: October 23, 2013, 12:01:43 am »

Soapyboar, 9th Sandstone, 554, Mid Autumn.

I had no choice. Too many dwarves were going missing. She was standing in the way of my research. She threatened to take my barony away.



History will vindicate my actions.

Tests will continue as scheduled.

Urvad Asmelzatthud, Baron and Head Researcher,
Soapyboar
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bennerman

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #18 on: October 24, 2013, 05:13:02 pm »

Official Notice of Promotion:

Sent 17th Opal, 554, Mid Winter.

Received 6th Felsite, 555, Late Spring.

This is an Official Notice of Promotion. As of the date of receipt of this notice, the following promotions are instated:

Urvad Asmelzatthud, Baron and Head Researcher:
Promoted to Duke and Head Researcher, All Soapyboar Holdings.
Initial: OS

Solon Shagogtosid Tecakam Bidok, Captain of the Guard:
Promoted to Count Captain, Military District, Soapyboar.
Initial: OS

Edem Iditon Isaknidost Thocit, Champion.
Promoted to Baron Champion, Residential and Industrial Districts, Soapyboar.
Initial: OS


I trust that you three will not disappoint us.

May the blessings of Armok fall upon you.

General Oddom Sirabkeskal,
Interim Administrator,
The Torrid Boats.

P.S. Continue your search for Her Majesty. If you do not find her in two years, we will consider replacing her.


Spoiler (click to show/hide)

Practical Information:
Raw Data
Practical Information:
Raw Data
-From an 7 Z-level fall, there is a 100% chance of broken bones.
-38% died on impact, and 1 died later from their wounds, for a total of 50%
- Number of broken bones ranged from 1 to 4, with an average of 2.625.
-Most breaks were "shattered." Some additional non-lethal tears, as well as the immediately lethal ones, as before.

Observations:
There seems to be a lot of randomness going on here. I feel repeats will yield more conclusive Data.


Insufficient Data to State final findings.
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werechicken

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #19 on: October 24, 2013, 05:22:14 pm »

As a fellow institute of !!SCIENCE!! the dwarf fortress of Porton deep-down applauds your research.

We have been studying the effects of dwarvern rail guns, burning zombies and evil fog on chained prisoners; results were a little too promising with the last one when we had to abandon our test site due to several large groups of thralls and the loss of a significant portion of our booze stockpile (and dwarves) when a burning zombie managed to ignite a thirsty technician (spear dwarf) who was cleaning up after an experiment.
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bennerman

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #20 on: October 24, 2013, 05:44:27 pm »

OUCH!

That sucks.

I'm waiting for a titan or megabeast to come so I can make a gas chamber XD
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☼!!Troll Fur Sock!!☼

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #21 on: October 24, 2013, 06:51:57 pm »

We have been studying the effects of dwarvern rail guns, burning zombies and evil fog on chained prisoners; results were a little too promising with the last one when we had to abandon our test site due to several large groups of thralls and the loss of a significant portion of our booze stockpile (and dwarves) when a burning zombie managed to ignite a thirsty technician (spear dwarf) who was cleaning up after an experiment.
Secure. Contain. Weaponize.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Grimmash

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #22 on: October 25, 2013, 02:53:01 pm »

In the spirit of improving your results, consider using only adults, only one race at a time (or at least tracking by race), and increasing the sample size per z level.  Only 8 random creatures of varying constitution and age will yield reaults that look rather random.  If you can do, say, 20 goblin adults per level, you may start seeing more consistency.  Also, are you stripping them of all gear, or letting them just drop as they come?

All in all, this is good dwarfy research.  Please continue on in the name of !!SCIENCE!!

Shoruke

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #23 on: October 25, 2013, 04:08:36 pm »

In the spirit of improving your results, consider using only adults, only one race at a time (or at least tracking by race), and increasing the sample size per z level.  Only 8 random creatures of varying constitution and age will yield reaults that look rather random.  If you can do, say, 20 goblin adults per level, you may start seeing more consistency.  Also, are you stripping them of all gear, or letting them just drop as they come?

All in all, this is good dwarfy research.  Please continue on in the name of !!SCIENCE!!
I was just thinking, he needs bigger sample sizes and better control groups. There is so much more in-depth ‼science‼ to be done! There are so many questions that could want answers!

-Does armor or clothing protect against fall damage? If so, how much?
-Does age affect survivability?
-Toughness?
-What about the type of ground they land on? (smooth stone vs. unsmoothed stone vs. grass-covered soil vs. constructed metal floors (vs. bridges?))
-What if they subject is carrying something heavy, does that make them hit the ground harder and die more?
-Does lateral momentum change the amount of damage or the blood spatter? (i.e. if someone is shot out of a fast minecart and doesn't land on tracks)
-if there's water on the ground, does it reduce damage? Does more water reduce damage more?

To be clear, I heartily endorse your pursuit of ‼science‼, and I think you're doing a good job with the resources you've got. I merely offer suggestions for how to go above and beyond the calling, and I hope your endeavor to procure more test subjects succeeds.
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

☼!!Troll Fur Sock!!☼

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #24 on: October 25, 2013, 04:33:14 pm »

-Does armor or clothing protect against fall damage? If so, how much?
-What if they subject is carrying something heavy, does that make them hit the ground harder and die more?
-if there's water on the ground, does it reduce damage? Does more water reduce damage more?
Armor does protect a little. Sometimes I see reports of dwarves reflecting the blows of the gobblins... And then suddenly reflecting the fall damage.

Carrying heavy objects makes fall a lot deadlier - because that object will propably fall on test subject's head. However, if it is in his inventory, I don't THINK his mass will change

Water, surprisingly for the uber-realistic DF does slow them down a little. But only a little. It was confirmed in another thread, I don't remember.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Shoruke

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #25 on: October 25, 2013, 05:21:46 pm »

It'd be cool to end up with some kind of calculus equation to determine "how boned are you" if you jump off a cliff.

B = rand(1,10) * Z - (A+S) - W/70   etc. etc.

Where B is "how boned you are", Z is the number of Z-levels dropped, A is the quality/cushiony-ness of worn armor and S is the wearer's skill with that armor, W is the amount of water in the target tile, and the equation would be waaay longer than this depending on how many factors actually change how likely you are to die or how injured you'll get.

...Or, we could let the OP do his thing and see what he comes up with  :P Having re-read this post, I'm not sure I trust myself to have good ideas about science right now, on account of having straight-facedly written the phrase "it'd be cool to see some calculus".
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The Unforgotten Beast, Shoruke, has come! A pale-skinned human. It has heterochromatic eyes and moves in an unpredictable manner. Beware its rapier wit!

bennerman

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #26 on: October 25, 2013, 08:05:33 pm »

I'm trying to strip them, but a couple with armour slip through sometimes. I'm guessing something like 1 out of 20 or so. Problem is, despite 3 million in wealth, no one seems to be attacking
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Repseki

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #27 on: October 26, 2013, 07:00:33 am »

Apparently floor material can make a difference.

link:http://www.bay12forums.com/smf/index.php?topic=131995.15
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Lord_lemonpie

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #28 on: October 26, 2013, 07:22:58 am »

Ptw
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ICBM pilot

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Re: "POW Fort", or, "Atrocities in the name of !SCIENCE!"
« Reply #29 on: October 26, 2013, 12:14:20 pm »

Poor vampire queen she was just seeing how much blood a dwarf can lose before dieing so she wouldn't have to kill her victims any more and you killed her for it. :(
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On the plus side, they managed to kill off 20+ children
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