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Author Topic: The Third Age v0.10 (Alpha)  (Read 7166 times)

Meph

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Re: The Third Age v0.10 (Alpha)
« Reply #15 on: November 15, 2013, 03:12:05 pm »

Ah, Mages and hunters are mixed races... very nice. I wanted to do something like that, never found the opportunity.

Quote
The blood idea is a really good one actually, do you know if you could use CE_BODY_MAT_INTERACTION to give the blood of the dwarf the interaction through a syndrome (and therefore not the creature file)?
Ehm... I dont know? I'm almost sure it wouldnt work, but if you want to test it, please share the results. ;)

Quote
I'm not sure, the only material with the token [BONE] in it also does not have the [ROT] token, so I thought it would only use actual bones and not other corpse pieces. Will test.
Corpses and Corpse-Pieces are identified by the biggest material part in them, which is the bone. I guess if you make a creature with no bones it would be muscle or skin, but humanoids certainly use bone. You can test this by making a reaction that accepts corpses and makes items with GET_MATERIAL_FROM_REAGENT, it will be a bone item.

Quote
Are there any special considerations I have to take into account for furnaces vs. workshops?
The COLOR:MAT in the building file only works on workshops, not furnaces, but otherwise no, they are the same. I started with putting everything that uses fuel into the furnace area, later some high-tech as well... I have too many buildings in my mod. ^^

The script works fine, but I still have to do a lot manually... and since I have 12 sets of raws, for the 12 tilesets, I just couldnt find the enthusiasm to do it. ;) Adding a soul to each creature would be nice, if you have the script for that. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #16 on: November 17, 2013, 06:40:52 pm »

(Posted in the modding help forum)

Proof of concept:

@Meph and anyone else that is interested, this inorganic, when created in a workshop will teach your dwarf a spell that only becomes active when they get their own blood on them. Unfortunately it is allows anyone covered in your dwarfs blood to caste the spell. This can most likely be rectified with allowed creature/class tokens. This was tested to work in the arena by giving the creature the syndrome via an interaction. I assume that giving the creature the syndrome with DFhack will have the same effect.

Code: [Select]
[INORGANIC:TEACH_SPELL_EARTH_STONESKIN]
[USE_MATERIAL_TEMPLATE:STONE_VAPOR_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:blinding flash of light]
[STATE_NAME_ADJ:LIQUID:molten failure stone]
[STATE_NAME_ADJ:GAS:blinding light]
[SYNDROME]
[SYN_CLASS:/COMMAND]
[SYN_CLASS:/WORKER_ONLY]
[SYN_NAME:test]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:SYNDROME_TAG:SYN_CONTACT]
[CE_CAN_DO_INTERACTION:START:0:END:10000]
[CDI:INTERACTION:SPELL_EARTH_STONESKIN]
[CDI:TARGET:C:SELF_ALLOWED]
[CDI:ADV_NAME:Stoneskin]
[CDI:TARGET_RANGE:C:20]
[CDI:USAGE_HINT:GREETING]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:3]
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IndigoFenix

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Re: The Third Age v0.10 (Alpha)
« Reply #17 on: November 18, 2013, 10:03:03 am »

That one looks interesting.  I wonder, is it possible to make the target material be something besides blood?  Like meat, or venom, for example...

Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #18 on: November 19, 2013, 01:22:52 pm »

The only instance in the vanilla raws is for blood, but I believe it would be possible to target different materials. I am not sure what the syntax would be.
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Meph

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Re: The Third Age v0.10 (Alpha)
« Reply #19 on: November 21, 2013, 06:01:03 am »

Good one. I' ll be sure to play around with it in future. :)
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Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #20 on: December 10, 2013, 12:42:15 am »

Shameless self promotion: http://www.bay12forums.com/smf/index.php?topic=130140.0

Because of my work on my new MWE scripts, I have decided to postpone my previous list of changes and instead work on overhauling creatures and materials.

I will be working to generalize leather for all mundane and common animals (no more wolf leather, cow leather, etc... now just leather) but still different leathers for fantasy beasts (red dragon leather, hydra leather, etc...). There will also be several new levels of skins, leathers, and scales (I am thinking 6 right now, but maybe as many as 10) so that different creatures have appropriately different hides (a bird should not have the same type of leather as a rhino).

Hopefully with my new scripts this will be reasonably easy, and I can move on to my previous list of changes shortly.
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Meph

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Re: The Third Age v0.10 (Alpha)
« Reply #21 on: December 30, 2013, 10:54:01 pm »

Why is this not getting more attention?  :-\
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Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #22 on: December 30, 2013, 11:04:19 pm »

I am ok with it not getting more attention right now actually. :)

Decided to rewrite almost everything (same basics, but rework all the creatures and plants and inorganics, plus customize the evil and good areas). I am almost done with the creatures and plants, but now I need to go over the reactions to make sure I didn't mess anything up and update everything to dfhack r4.
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Spiderking50

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Re: The Third Age v0.10 (Alpha)
« Reply #23 on: January 25, 2014, 03:32:10 pm »

Is this mod still active? I see you're reworking some of it, but there is no download link to the older version.
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Currently on vacation. I have internet, but will update sporadically due to vacation.

Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #24 on: January 25, 2014, 07:59:39 pm »

Sorry, I took the old download off since I am going to put the new one up soon.
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Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #25 on: January 29, 2014, 05:19:10 pm »

Alright, the first post is finished being updated with the new/expanded features. The download should be appearing soon, I just need to do some more play testing (right now some things are pretty unbalanced)
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Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #26 on: June 08, 2014, 12:46:52 am »

I know this hasn't seen any updates in a long while, and I have promised more than I should have, but with the new version on the horizon, and a, mostly, complete set of scripts to handle the interactions that I want, I have started to re-write certain portions from scratch, starting with the special creatures. Since I am changing almost all materials, attacks, interactions, skills, and attributes I am needing to treat each individually so that they will still fit in. So far my list is;

Code: [Select]
Mega Beast
-Ancient Dragon
-Arachnarok
-Behemoth
-Colossal Armor
-Colossus
-Demon Lord
-Elder Treant
-Giant Wurm
-Hydra
-Leviathan
-Phoenix
-Primal Elemental
-Tarrasque
-Wild Giant

Code: [Select]
Semi-Mega Beast
-Beholder
-Catoblepas
-Chimera
-Cockatrice
-Ettin
-Giant Armor
-Giant Gargoyal
-Gorgon
-Great Dragon
-Greater Elemental
-Greater Golem
-Griffin
-Kraken
-Lammasu
-Manticore
-Minotaur
-Phantom Beast
-Roc
-Shadow Demon
-Treant
-Wyvern

Code: [Select]
Fantasy
-Ankheg
-Barghest
-Basalisk
-Corrupted Tree
-Dragon
-Drake
-Drider
-Elemental
-Ettercap
-Fairy
-Gargoyle
-Giant Cave Spider
-Golem
-Guardian
-Harpy
-Hellhound
-Imp
-Lesser Golem
-Mephit
-Nightmare
-Nightwing
-Ogre
-Phantom
-Satyr
-Sprite
-Troll
-Umberhulk
-Unicorn
-Warforged
-Will-o-Wisp
-Yeti

These are the "special" creatures of the world, meaning that they will each drop something special besides their normal meat/bones/skull/etc... What I am looking for now are suggestions for other mythical/mythological/fantastical creatures that people enjoy seeing in games. It is possible that I will begin to create my own mythical creatures at some later point, but since our world is so rich with fantasy I thought I would include some of the already awesome creatures that roam around in our mythology and fantasy gaming.

As a reminder, all of the "normal" creatures of the world (e.g. the Lions, and Eagles, and Sharks of our world), will be randomly generated creatures that have no counterpart in our world, thus expanding on the fantasy feel. (My current favorite is a 120 kg, 8 legged, scaly skinned reptile, with a large stinger, and one eye)
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deepfreeze78

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Re: The Third Age v0.10 (Alpha)
« Reply #27 on: June 08, 2014, 08:12:23 pm »

WOW. This. Looks. Awesome. PTW, I really, really, really want to play this. Really.

(My current favorite is a 120 kg, 8 legged, scaly skinned reptile, with a large stinger, and one eye)

Thanks for making me want this mod even more.

Also, it'd be cool to have like a Cerberus-like monster underground. Just a suggestion.

Also, This
« Last Edit: June 08, 2014, 08:20:57 pm by deepfreeze78 »
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Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

Roses

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Re: The Third Age v0.10 (Alpha)
« Reply #28 on: August 06, 2014, 12:41:39 am »

Not sure if anyone cares, but I am still working on this (actually fleshed most of it out for a D&D campaign, then started creating my own D&D like game based in this universe). With the start of the new version I have decided to write everything from scratch (not really scratch since there is a lot of copying and pasting, but I am going through each creature line by line).

To give an example, here is the ancient dragon in my newest incarnation. Note that these things are absolute killers. For reference, putting one of these up against 10 vanilla dragons is not even a contest. Unless you have at least Adamantine weapons and armor, with powerful spell casters, you're entire fortress is going to be destroyed. But I don't feel they are cheesy hard, if you plan your attack, train your spell casters, and outfit your warriors properly, they will die just like any other creature.

Code: [Select]
[CREATURE:FANTASY_DRAGON_ANCIENT]
[NAME:ancient dragon:ancient dragons:ancient dragon]
[CREATURE_TILE:255][COLOR:7:0:1]

===== BIOME AND NUMBERS
[BIOME:ANY_LAND]
[APPLY_CREATURE_VARIATION:POP_NUMBERS:1:3:1:1:5]

===== MEGABEAST INFO
[MEGABEAST]
[DIFFICULTY:11]
[ATTACK_TRIGGER:120:50000:1000000]
[SPHERE:FIRE]
[SPHERE:EARTH]
[SPHERE:SKY]
[SPHERE:MOUNTAINS]
[SPHERE:LIGHTNING]
[SPHERE:STORMS]
[SPHERE:RULERSHIP]

===== IMMUNITIES
[APPLY_CREATURE_VARIATION:IMMUNITIES_MEGABEAST]
        [APPLY_CREATURE_VARIATION:IMMUNITIES_DRAGON]
        [APPLY_CREATURE_VARIATION:IMMUNITIES_ELDER_RACE]

===== TRAITS
[APPLY_CREATURE_VARIATION:TRAITS_MEGABEAST]
[APPLY_CREATURE_VARIATION:TRAITS_COLOSSAL]
        [APPLY_CREATURE_VARIATION:TRAITS_DRAGON]
        [APPLY_CREATURE_VARIATION:TRAITS_ELDER_RACE]

[PETVALUE:15000]
[CHILD:0]

[PREFSTRING:unfathomable power]

===== SIZE, AGE, AND SPEED
[BODY_SIZE:0:0:2000000]
[BODY_SIZE:1000:0:2000000000]
[BODY_SIZE:10000:0:2100000000]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:528:352:176:1900:2900] 50 kph
[APPLY_CREATURE_VARIATION:STANDARD_QUADRUPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2206:1692:1178:585:3400:4900] 15 kph

===== CREATURE CLASSES
[CREATURE_CLASS:ELEMENTAL_WARD]
[CREATURE_CLASS:MAGIC_RESIST]
[CREATURE_CLASS:MEGABEAST]
[CREATURE_CLASS:DRAGON]
[CREATURE_CLASS:COLOSSAL]

===== LAIR AND HABIT
[LAIR:SHRINE:100]
[LAIR_HUNTER]
[HABIT_NUM:TEST_ALL]
[HABIT:GIANT_NEST:100]

===== BODY
[BODY:DRAGON:ATTACHMENT_HEAD_4HORNS:ATTACHMENT_LIMBS_SPIKESLEG:ATTACHMENT_MISC_SPIKESTAIL]
[BODYGLOSS:CLAW_FOOT]
[BODY_DETAIL_PLAN:MATERIALS_LEVEL_9]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE_LEVEL_9]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE_LEVEL_5]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE_LEVEL_5]
[USE_MATERIAL_TEMPLATE:SPIKE:SPIKE_TEMPLATE_LEVEL_5]
[BODY_DETAIL_PLAN:TISSUES_LEVEL_9]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE_LEVEL_9]
[USE_TISSUE_TEMPLATE:TALON:CLAW_TEMPLATE_LEVEL_5]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE_LEVEL_5]
[USE_TISSUE_TEMPLATE:SPIKE:SPIKE_TEMPLATE_LEVEL_5]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[HAS_NERVES]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[SELECT_TISSUE:SCALE]
[RELATIVE_THICKNESS:8]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]

===== ATTRIBUTES AND SKILLS
[PHYS_ATT_RANGE:STRENGTH:4000:4100:4200:4500:4800:4900:5000]
[PHYS_ATT_RANGE:AGILITY:3000:3100:3200:3500:3800:3900:4000]
[PHYS_ATT_RANGE:TOUGHNESS:3500:3600:3700:4000:4300:4400:4500]
[PHYS_ATT_RANGE:ENDURANCE:3500:3600:3700:4000:4300:4400:4500]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:4000:4100:4200:4500:4800:4900:5000]
[PHYS_ATT_RANGE:RECUPERATION:3000:3100:3200:3500:3800:3900:4000]

[MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:SPATIAL_SENSE:3500:3600:3700:4000:4300:4400:4500]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]

[NATURAL_SKILL:BITE:12]
[NATURAL_SKILL:GRASP_STRIKE:12]
[NATURAL_SKILL:STANCE_STRIKE:12]
[NATURAL_SKILL:MELEE_COMBAT:12]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:12]
[NATURAL_SKILL:DISCIPLINE:12]

===== ATTACKS
[APPLY_CREATURE_VARIATION:ATTACK_BITE]
[APPLY_CREATURE_VARIATION:ATTACK_TAIL_SWIPE]
[APPLY_CREATURE_VARIATION:ATTACK_CLAW]
[APPLY_CREATURE_VARIATION:ATTACK_HORN]
[APPLY_CREATURE_VARIATION:ATTACK_SPIKE]
[APPLY_CREATURE_VARIATION:SPECIAL_ATTACK_WING_BUFFET_COLOSSAL]
[APPLY_CREATURE_VARIATION:SPECIAL_ATTACK_STOMP_COLOSSAL]
[APPLY_CREATURE_VARIATION:SPECIAL_ATTACK_TAIL_SWEEP_COLOSSAL]
[APPLY_CREATURE_VARIATION:SPECIAL_ATTACK_CLEAVE_CLAW_COLOSSAL]
[APPLY_CREATURE_VARTIAION:SPECIAL_ATTACK_IMPALE_HORN_COLOSSAL]

===== CASTES
[CASTE:FEMALE_RED]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:400000]
[CLUTCH_SIZE:1:2]
[CASTE:MALE_RED]
[MALE]
[CASTE:FEMALE_BLUE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:400000]
[CLUTCH_SIZE:1:2]
[CASTE:MALE_BLUE]
[MALE]
[CASTE:FEMALE_WHITE]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:400000]
[CLUTCH_SIZE:1:2]
[CASTE:MALE_WHITE]
[MALE]
[CASTE:FEMALE_BROWN]
[FEMALE]
[LAYS_EGGS]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGGSHELL:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:400000]
[CLUTCH_SIZE:1:2]
[CASTE:MALE_BROWN]
[MALE]

===== CASTE DETAILS
[SELECT_CASTE:FEMALE_RED]
[SELECT_ADDITIONAL_CASTE:MALE_RED]
[DESCRIPTION:These are the last remnants of the once mighty Elder Civilization of Dragons. They were the ones that were too injured or unfit to assault the rift, and, as a result, lack the strength that their predecessors had. In addition, with the weakening of magic, these dragons have suffered greatly and command only a fraction of their previous master over the Elemental Sphere. It is unknown if their fading intelligence is also a byproduct of the Breaking, or simply a result of the collapse of their civilization. Ancient Dragons are colossal creatures, the size of small mountains, and older than all other living creatures. They are quadruped creatures, with a giant tail, and enormous wings. Their head is adorned with for large horns, and their body, including the tail, is covered in sharp spikes of bone. Red - Red dragons are able to cast spells from the Fire school of the Elemental Sphere]
[CASTE_NAME:ancient red dragon:ancient red dragons:ancient red dragon]
[FIREIMMUNE_SUPER]

===== CASTE CLASSES
[CREATURE_CLASS:FIRE4]

===== CASTE INTERACTIONS
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_FIRE_FIRE_JET]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_FIRE_FIREBALL]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_FIRE_FLAME_BLAST]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_FIRE_INCINERATE]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_FIRE_DRAGON_FIRE]

===== CASTE TISSUE LAYER GROUPS
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:RED:1:CRIMSON:1:CARMINE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

===== CASTE DETAILS
[SELECT_CASTE:FEMALE_BLUE]
[SELECT_ADDITIONAL_CASTE:MALE_BLUE]
[DESCRIPTION:These are the last remnants of the once mighty Elder Civilization of Dragons. They were the ones that were too injured or unfit to assault the rift, and, as a result, lack the strength that their predecessors had. In addition, with the weakening of magic, these dragons have suffered greatly and command only a fraction of their previous master over the Elemental Sphere. It is unknown if their fading intelligence is also a byproduct of the Breaking, or simply a result of the collapse of their civilization. Ancient Dragons are colossal creatures, the size of small mountains, and older than all other living creatures. They are quadruped creatures, with a giant tail, and enormous wings. Their head is adorned with for large horns, and their body, including the tail, is covered in sharp spikes of bone. Blue - Blue dragons are able to cast spells from the Ice school of the Elemental Sphere]
[CASTE_NAME:ancient blue dragon:ancient blue dragons:ancient blue dragon]

===== CASTE CLASSES
[CREATURE_CLASS:ICE4]

===== CASTE INTERACTIONS
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_ICE_ICICLE]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_ICE_COLD_SNAP]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_ICE_RAY_OF_FROST]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_ICE_FREEZE]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_ICE_FROST_NOVA]

===== CASTE TISSUE LAYER GROUPS
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:AZURE:1:AQUA:1:COBALT:1:CERULEAN:1:MIDNIGHT_BLUE:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

===== CASTE DETAILS
[SELECT_CASTE:FEMALE_WHITE]
[SELECT_ADDITIONAL_CASTE:MALE_WHITE]
[DESCRIPTION:These are the last remnants of the once mighty Elder Civilization of Dragons. They were the ones that were too injured or unfit to assault the rift, and, as a result, lack the strength that their predecessors had. In addition, with the weakening of magic, these dragons have suffered greatly and command only a fraction of their previous master over the Elemental Sphere. It is unknown if their fading intelligence is also a byproduct of the Breaking, or simply a result of the collapse of their civilization. Ancient Dragons are colossal creatures, the size of small mountains, and older than all other living creatures. They are quadruped creatures, with a giant tail, and enormous wings. Their head is adorned with for large horns, and their body, including the tail, is covered in sharp spikes of bone. White - White dragons are able to cast spells from the Air school of the Elemental Sphere]
[CASTE_NAME:ancient white dragon:ancient white dragons:ancient white dragon]

===== CASTE CLASSES
[CREATURE_CLASS:AIR4]

===== CASTE INTERACTIONS
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_AIR_LIGHTNING]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_AIR_CHAIN_LIGHTNING]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_AIR_SHOCK]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_AIR_GUST]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_AIR_CYCLONE]

===== CASTE TISSUE LAYER GROUPS
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:WHITE:1:IVORY:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

===== CASTE DETAILS
[SELECT_CASTE:FEMALE_BROWN]
[SELECT_ADDITIONAL_CASTE:MALE_BROWN]
[DESCRIPTION:These are the last remnants of the once mighty Elder Civilization of Dragons. They were the ones that were too injured or unfit to assault the rift, and, as a result, lack the strength that their predecessors had. In addition, with the weakening of magic, these dragons have suffered greatly and command only a fraction of their previous master over the Elemental Sphere. It is unknown if their fading intelligence is also a byproduct of the Breaking, or simply a result of the collapse of their civilization. Ancient Dragons are colossal creatures, the size of small mountains, and older than all other living creatures. They are quadruped creatures, with a giant tail, and enormous wings. Their head is adorned with for large horns, and their body, including the tail, is covered in sharp spikes of bone. Brown - Brown dragons are able to cast spells from the Earth school of the Elemental Sphere]
[CASTE_NAME:ancient brown dragon:ancient brown dragons:ancient brown dragon]

===== CASTE CLASSES
[CREATURE_CLASS:EARTH4]

===== CASTE INTERACTIONS
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_EARTH_BOULDER]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_EARTH_STALAGMITE]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_EARTH_SAND_STORM]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_EARTH_PETRIFY]
[APPLY_CREATURE_VARIATION:SPELL_ELEMENTAL_EARTH_EARTHQUAKE]

===== CASTE TISSUE LAYER GROUPS
[SET_TL_GROUP:BY_CATEGORY:ALL:SCALE]
[TL_COLOR_MODIFIER:BROWN:1:DARK_BROWN:1:LIGHT_BROWN:1]
[TLCM_NOUN:scales:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]

===== MISC
[SELECT_CASTE:ALL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:25]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SPEC_HEAT:30000]
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]
[EXTRA_BUTCHER_OBJECT:BY_TOKEN:HEART]
[EBO_ITEM:TOOL:ITEM_TOOL_CREATURE_HEART_DRAGON_ANCIENT:NONE:NONE]
[EXTRA_BUTCHER_OBJECT:BY_TOKEN:BRAIN]
[EBO_ITEM:SMALLGEM:NONE:INORGANIC:SOUL_GEM_DRAGON_ANCIENT]

Now sense I am translating this all from a different game base (my game obviously doesn't use all the same systems as DF does) I have had to make some adjustments, but I feel like they are all reasonable so far. The largest constraint so far is the limit of 5000 for attributes and 15 for skills, but I think I have adjusted the numbers properly. There is still a lot of balancing to be done, but it is moving along steadily.

I currently have done
8/15 Megabeasts
11/19 Semi-Megabeasts
22/38 Special
1000+ Mundane creatures (random generation script)

Luckily many of the reactions from the previous version will be the same, so that will largely be copying and pasting, but since DFHack is moving to a new system for certain things I will need to make sure that all those reactions/syndromes/interactions/items are moved correctly.

Unfortunately I have no ETA as my RL ebbs and flows a ludicrous amount, but I am trying to devote at least an hour of modding time a day to DF, which generally results in finishing up two or three creatures. At this rate it might only take me another year or two to finish what I have planned  ;D Truthfully, with some vacation time coming to me soon I am hoping to have a working version of this mod released by the end of the month. My external game is already much advanced from what I have implemented in DF, so I still have plenty of ideas to expand upon. And I have an entire expansion already up on the drawing board, so I shouldn't be running out of ideas any time soon.
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Mithril Leaf

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Re: The Third Age v0.10 (Alpha)
« Reply #29 on: August 07, 2014, 08:42:02 am »

Are you familiar with the Wheel of Time book series Roses?
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