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King Melbil has arrived with his queen consort. There are also many relatives of the king currently living in the fortress. What should we do?

Kill the king, but leave queen consort and relatives be.
- 0 (0%)
Murder the king and his wife, leave other members of their family alive.
- 0 (0%)
Kill'em all!
- 0 (0%)
Other variant (in comments)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Dorfday: The Heist - The Finale  (Read 72002 times)

Timeless Bob

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #435 on: January 02, 2014, 12:58:20 am »

Empress Daria and her squad are requesting crowns and daggers of the blue stuff.
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Ruhn

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #436 on: January 02, 2014, 09:28:36 am »

Copper Daggers already go through armor like butter, so Blue ones truely would be worthy of an Empress and her assassin squad.
However we can't make them without hacks, mods, or a lucky mood?

Grim- do you mean we should put the king's consort into the arena with the necromancer; and have the king watch her die?

I also support dumping the corpses into magma.  Could the ore shoot be used to get them down there quickly?

Aseaheru

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #437 on: January 02, 2014, 09:53:42 am »

Every squaddie needs a blue helm. I mean really. One of those saved a KOed dwarf dying from head gnawing with no damage. When the dwarf woke she proceed to kill everything.

So blue helms first.
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Grim Portent

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #438 on: January 02, 2014, 10:03:57 am »

Grim- do you mean we should put the king's consort into the arena with the necromancer; and have the king watch her die?

What? No, no, no, no, no, no, no... Yes. Yes exactly that.
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Monitor Lisard

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #439 on: January 02, 2014, 10:11:03 am »

So blue helms first.
Exactly. I noticed that many of the militia members are not wearing helms. I think it's because cloth caps and helms occupy the same layer of clothing. We need dwarves to change their clothes other then wear armor over their usual clothing.
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Aseaheru

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #440 on: January 02, 2014, 10:13:41 am »

Well, we could always make blue cloth hoods for everyone the hoods go the way of the gobbos.
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Grimmash

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #441 on: January 02, 2014, 11:17:51 am »

Bodies were easily taken care of.  I went with crushing instead of lava to prevent annoying FPS issues.  As for the blue stuff, one wafer = one unit of material, not one bar, right?  I want to make sure I calculate correctly.

Ruhn

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #442 on: January 02, 2014, 11:46:49 am »

Good point.  I found this on the wiki:
Quote
"Bars" of adamantine metal are referred to as "wafers", but when used as building material they function the same as any other bars.
Thus we can get 2x more helms than mail shirts.

Changing armor to 'Replace Clothing' would be a good idea, if you get to it.

4maskwolf

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #443 on: January 02, 2014, 12:29:41 pm »

Yes, wafers are one unit of material.  Not one bar.  Thus, we can actually get THREE times more helms than mail shirts.  A full suit of adamantine armor (which to me is shield, breastplate, chainmail, gauntlets, high boots, greaves, helm) costs 31 bars.  The building materials thing means exactly that: for building constructions.

Monitor Lisard

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #444 on: January 02, 2014, 12:41:47 pm »

Yes, wafers are one unit of material.  Not one bar.  Thus, we can actually get THREE times more helms than mail shirts.  A full suit of adamantine armor (which to me is shield, breastplate, chainmail, gauntlets, high boots, greaves, helm) costs 31 bars.  The building materials thing means exactly that: for building constructions.

When using bars, we need:

shield - 1 bar
breastplate - 3 bars
chainmail - 2 bars
gauntlets - 1 bar (it means 1 bar gives us 2 gauntlets)
high boots - 1 bar
greaves - 2 bars
helm - 1 bar

it means that for a full suit of metal armor we need 11 bars, not 31.
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4maskwolf

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #445 on: January 02, 2014, 12:44:01 pm »

Yes, wafers are one unit of material.  Not one bar.  Thus, we can actually get THREE times more helms than mail shirts.  A full suit of adamantine armor (which to me is shield, breastplate, chainmail, gauntlets, high boots, greaves, helm) costs 31 bars.  The building materials thing means exactly that: for building constructions.

When using bars, we need:

shield - 1 bar
breastplate - 3 bars
chainmail - 2 bars
gauntlets - 1 bar (it means 1 bar gives us 2 gauntlets)
high boots - 1 bar
greaves - 2 bars
helm - 1 bar

it means that for a full suit of metal armor we need 11 bars, not 31.
Adamantine works differently.  Any given object made of adamantine requires its material size in wafers, not its material size/3.

MDFification

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #446 on: January 02, 2014, 01:01:10 pm »

Yes, wafers are one unit of material.  Not one bar.  Thus, we can actually get THREE times more helms than mail shirts.  A full suit of adamantine armor (which to me is shield, breastplate, chainmail, gauntlets, high boots, greaves, helm) costs 31 bars.  The building materials thing means exactly that: for building constructions.

When using bars, we need:

shield - 1 bar
breastplate - 3 bars
chainmail - 2 bars
gauntlets - 1 bar (it means 1 bar gives us 2 gauntlets)
high boots - 1 bar
greaves - 2 bars
helm - 1 bar

it means that for a full suit of metal armor we need 11 bars, not 31.
Adamantine works differently.  Any given object made of adamantine requires its material size in wafers, not its material size/3.

Don't build shields out of adamantine; it's a waste. The material a shield is made from actually has very little effect on it's ability to block shots, and adamantine isn't the best material for shield-bashing.
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Grimmash

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #447 on: January 02, 2014, 01:23:33 pm »

I will start with helms for named dwarves and go from there. I think floor one has yielded some 19 wafers, and few ores remain to be processed.  I'm tempted to see if there is another spire, just to try and get as much Adamantine extracted.  With wealth of the fort and our ability to fulfill crafting orders, we should elevate rather quickly.  I am going to prioritize melee fighters for the shiney blue armor.  No offense to Grim and Mask, but they should never really be in the trenches anyway :).

There is a curiously square center to our current spire.  I'm also goin to try and build magma aquaduct to surprise any unwanted guests.  I figure tunneling up to the outer square and setting it up with fortifications may allow us to commit an even bigger heist than stealing the kings jewels or his life.

Aseaheru

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #448 on: January 02, 2014, 01:50:23 pm »

Heh. Flood the underworld with magma...

Then with water...

Then get all the candy...



Candy clothing never degrades, right?
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Grimmash

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Re: Dorfday: The Heist - Rich dwarves wearing tatters (Players are welcome!)
« Reply #449 on: January 02, 2014, 09:21:07 pm »

I think that metal items that are made into clothing that degrades causes the metal to degrade just like clothing.  So I'm not making any Adamantine thread...
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