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King Melbil has arrived with his queen consort. There are also many relatives of the king currently living in the fortress. What should we do?

Kill the king, but leave queen consort and relatives be.
- 0 (0%)
Murder the king and his wife, leave other members of their family alive.
- 0 (0%)
Kill'em all!
- 0 (0%)
Other variant (in comments)
- 0 (0%)

Total Members Voted: 0


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Author Topic: Dorfday: The Heist - The Finale  (Read 71938 times)

Monitor Lisard

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Re: Dorfday: The Heist - Murder is tax deductible! (Players are welcome!)
« Reply #345 on: December 05, 2013, 05:14:49 am »

We've got about two squads of marksdwarves, but the military potential of Chamberdrums is rather high - I think we can find more crossbow specialists. Food stockpiles are good, we're a bit low on drinks, but the production is stabile.

Here's the situation: A big squad of axe-wielding greenskins commanded by elite crossbowgoblin is standing to the northwest of our position. A bunch of crippled lashers are laying right next to the gates. One troll is standing right in the main doorway. My plan is to kill him and the lashers with the melee soldiers. If the last squad retreats, that would be good. If not, we'll have to think of another plan.

About HissinhWalnuts: he died like true hero when a mob of undead got into the fortress. Here's his kill list.
Spoiler (click to show/hide)
« Last Edit: December 05, 2013, 05:31:42 am by Monitor Lisard »
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This artwork relates to the killing of the troll Ozyydif Kuilat by the cheese Eritoy Awexog in the early spring of 71

Ruhn

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #346 on: December 05, 2013, 12:29:51 pm »

Elite archers are OP.  Killing lashers sounds good, maybe we will get enough whips to start a specialty squad.

Aseaheru

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #347 on: December 05, 2013, 03:34:10 pm »

Catapults cant fire over walls, right?

We could always draft everyone into tempsquads and rush them onto the walls at the same time to try to overwhelm the gobbo with bolts.
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HissinhWalnuts

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #348 on: December 05, 2013, 08:04:01 pm »

I died a mass murderer. :D
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Grim Portent

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #349 on: December 06, 2013, 09:18:43 am »

We could easily draft up a huge army from our population. It doesn't actually take a lot of dwarves to support a fortress. So long as we have a clothier, a mason, several food/booze producer and the other smatterings of dwarfs needed to make goods and furniture we can have everyone else drafted as a crossbowdwarf. Or hell, we can enable hunting on everyone so they all carry bolts and crossbows and rain hell on everything they see.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Monitor Lisard

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #350 on: December 07, 2013, 04:35:49 am »

From the personal log of Monitor Lizard, overseer:

I was sitting in the dining hall when a messenger brought me some good news. Sentinels said that the goblins were finally leaving! I immediately ordered all the militia to gather right next to the door to do a mop up - there were still two trolls near in the entryway. One of them was standing for along near the main entrance - that beast is quite enduring, I say. The second one, who got his leg broken, lay low in the courtyard.



We made a quick job of them. I heard Nuckles yell something like "GET SOME YOU BASTARDS!" as he proseeded to beat a mauled troll with his mase. Sworddwarves were able to slay both invaders.

I asked everyone to be patient and gather everything that lay outside. Goblin and dwarven corpses, piles of armor, bolts, clothes, scattered goods from the caravan - we need to clean up the territory.



So many dead. I hope we have enough of coffins.



We also found a couple of cages, brought by elves, near the bridge. Now we have our own stray giant eagle! it's a pity we can't train him for military or use. Although, it'll make a good pet.



A pack of naked mole dogs can be heard scowling in the caverns. We may give a try and catch some of those.



As soon as we lowered the bridge, the elves walked outside the fortress and ran away. They should be grateful to us. They also left some of their goods and pack animals behind.



We had in the meeting hall. I thanked everyone for their hard work during both sieges. We celebrated our glorious victory over the goblins. A beautiful golden goblet full of dwarven ale - that's what I was dreaming for when sitting on a guard tower.



By the way, for how long do we have that stream near our fortress? I don't remember that back in my days. It must be the part of the aquifier project. Anyway, it looks rather picturesque.



I decided that we should kill the prisoners we got from the past sieges. We have one pike-wielding greenskin and three zombie goblins sitting in our cages. We can use them for training our militia.



We've set up the first magma forge. Now we can smelt all those ores we had found without wasting charcoal.


« Last Edit: December 10, 2013, 12:10:30 pm by Monitor Lisard »
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Monitor Lisard

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #351 on: December 08, 2013, 11:51:10 am »

From the personal log of Monitor Lizard, overseer:

NO THANK YOU, MR. MAYOR! WE ARE NOT GONNA... Wait, this time we can actually complete his assignment. I ordered the metalworkers to make an iron pick.



Cyatica's still churning out loads of masterpieses. Keep up the good job, girl!



A few days ago I woke up from the loud rumble coming from the outside. When I asked somedwarf who was passing by, he said that a part of the tower we've been constucting on the top of the above-ground farmes collapsed and fell under the ground.



Nobody got hurt by that accident, but the collapsed wall breached the ceiling of the fortress and went through two floors, landing in Daria's room.



I'm gonna patch everything up with native gold - it'll even look better that way. Next time, I'll personally inspect the walls.



A humans came to treade with us! We should export more goods to attract the king's attention. I ordered to haul golden goblets and other goods to the depot.



Before bringing the coins to the depot, Nuckles mixed the golden and the brass ones.



Grimmash told me tht he had constructed a masterpiece door. Good, now we have two professional masons in our fortress.



Of cource they were exited when we started showing them superiorly made goods! We sold them a lot of stuff, including weapons and pieces ot clothing that we got from the sieges.



We also started to kill the captured goblins. I gathered all the meele squads near the cages so they could have some training.


« Last Edit: December 10, 2013, 12:10:38 pm by Monitor Lisard »
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Grimmash

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #352 on: December 08, 2013, 01:01:40 pm »

Journal of Grimmash

Summer of 134

It's been a good few years since I stepped down as overseer, but the toll of leading left me rather isolated from my brothers for a good long while.  I focused on my family, and my craft.  Well, I focused on my new craft of stoneworking, as due to the endless sieges and invasions, others have decided that many of our livestock is more valuable in our bellies as meat, instead of in the pastures providing milk.  I'll have to speak to Montior or whoever is in charge now about that.  I never asked for much after my time as leader, and I gave up many of my belongings, so perhaps they will allow me a small pasture and workshop to call my own?

That said, the fortress has grown.  I am impressed with our other overseers.  While I tended to focus on the day-to-day organization as much as possible, they have crafted fortifications, towers and death-traps for our enemies.  And I've heard talk of forges in the depths, so we may strive closer to pleasing Armok by using his very blood to fuel our work!

I have also, at long last, managed to find something in my work to be proud of.  The Will of Armok reached down, and possessed me.  I cannot clearly recall what happened, but at the end I found myself standing before a door of almost unparalleled beauty.  Perhaps Monitor will place it somewhere to cheer up our brothers?

I have one more sad bit of news to relate Journal.  While I never was terribly close to AseaHeru, I felt our voyage to Chamberdrums gave us bond unlike others in the fort, and I was saddened to learn that he fell while trying to save some of our brothers during a siege.  It saddens my heart.  I may look into some small memorial for him, if I ever get the chance.  Monitor has said we may be passing the leadership of the fortress to past leaders who helped us stay alive.  If I am chosen I will try to ensure our fallen are honored in a way befitting Armok's Chosen.  I also feel that we must find a way to improve our standing in the eyes of the Mountainhome, if we are ever to enact our plan.

It pleases me to provide a safe place for our brothers, but justice still remains to be served.  Perhaps it is nearing time for me to leave my humble work once again and help guide Chamberdrums towards our ultimate goal.

Monitor Lisard

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #353 on: December 09, 2013, 01:17:06 pm »

From the personal log of Monitor Lizard, overseer:

While sorting the trinkets that we were selling to the humans I found an exeptionally made statuette of Nuckles! Maybe I should show him this one before tossing it into traide.



Hey, look! It's the crown I have made a while ago! Looks pretty.



Yes, we need all your cheese. And, please, add some milk for our cheesemakers.



After all that traiding, they finally decided to leave. They'll continue on their trail, bringing our goods to all parts of the world, and our fame will reach the capital!

« Last Edit: December 10, 2013, 12:10:48 pm by Monitor Lisard »
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Grim Portent

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #354 on: December 09, 2013, 01:47:55 pm »

Journal of Grim, Broker and Marksdwarf of Chamberdrums

I have noticed a most unusual change in the temperament here at the fort. While once the others displayed naught but aggression towards the traders that arrived at our walls now they are positively welcoming. This may have something to do with the sheer wealth we have acquired and how close we are to completing out plan of vengeance against his majesty.

This wealth has of course attracted more than mere traders. A large number of goblins and trolls have been throwing themselves at us in recent months. So far all have been sent to a glorious death, whether by bolt or by blade, or fled like the cowardly victims they are.
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There once was a dwarf in a cave,
who many would consider brave.
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he went out for a sock,
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Grimmash

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #355 on: December 09, 2013, 03:14:08 pm »

Lock that cheese up!  First level trap room and deconstruct the bridge if you must!

...Well, it might not be that important, but, y'know...  CHEESALANCHE!

Dammit, now i am thinking about how to make !!Cheese!! part of the plot.

Ruhn

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #356 on: December 09, 2013, 07:05:18 pm »

lol, I saw that figurine too.

"Those stupid humans couldn't tell the counterfeit coins from the real ones!  Their big heads must be really empty inside."

Does someone have good blueprints for dumping all the ore down to the magma forges?
With all the caverns in the way, there may not be a direct route all the way down.

Grim Portent

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #357 on: December 09, 2013, 07:07:44 pm »

I'm sure we can sacrifice a few masons to the cavern beasts in order to build a suitable chute.The hard part is keeping people from getting crushed when we fling stuff down it.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Ruhn

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #358 on: December 09, 2013, 07:11:39 pm »

I'm sure we can sacrifice a few masons to the cavern beasts in order to build a suitable chute.The hard part is keeping people from getting crushed when we fling stuff down it.
Exactly.  Our metal workers aren't very skilled yet, but I would still hate to lose them.  Some kind of manual dumping system using bridges may be required to preserve their health.

Grimmash

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Re: Dorfday: The Heist - Full Dwarven Jacket (Players are welcome!)
« Reply #359 on: December 09, 2013, 09:18:23 pm »

One way:

Build a small stockpile that has a minecart stop drawing from the stockpile, and dumping into a hole that drops all the way to the forges.  Put a door on it that you can lock, preventing access.  At the bottom of the shaft, build a one tile stockpile under the drop.  Put it behind a lockable door.  When you want to drop ore, lock the bottom door and open the top door.  When you want to smelt, lock the top door and open the bottom one.  It takes a little management, but it'll work.

The second way is a much more complicated one-way mine shaft with carts delivering ore, and impulse ramps to bring the minecart up a second track, but you can probably make it less accidentally deadly.  It will take a hell of a lot more work to do that.
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