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Author Topic: The Build-a-City Game 2 what kind of area should start at?(we don't have a gm)  (Read 3713 times)

GreatWyrmGold

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #15 on: October 21, 2013, 08:54:10 pm »

Who is GMing? I know I volunteered, but I'm not sure if I was chosen.
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ICBM pilot

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #16 on: October 21, 2013, 09:21:13 pm »

Oh come on we would have to address the issue of slavery at one point or another why not start with it and if you need me Ill write if some one else wants to GM and I could help ICBM since I intently followed a book and it has now spawned an short story Im writing.
I was thinking of having slaves start with low moral, no skills, and a chance to rebel(or escape) if there moral gets too low. To make moral more important here is a list of effects it might have
  • working slower(can be negated with beatings but decreases moral more)
  • rebellion, escape, or in extreme cases suicide
  • anything the gm thinks would be good
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10ebbor10

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #17 on: October 21, 2013, 11:41:44 pm »

That does introduce significantly more management for the GM, and can serve to create significant conflict between players. (I mean, the elves/whatever won't like their comrades to be enslaved.)
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ICBM pilot

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #18 on: October 22, 2013, 12:56:53 am »

That does introduce significantly more management for the GMnot if you treat each slave group as one unit and use simple rolls, and can serve to create significant conflict between players. (I mean, the elves/whatever won't like their comrades to be enslaved I assume almost all of our slaves will be prisoners because we don't want every civ in the area to kill us for kidnapping and enslaving their people .)
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GreatWyrmGold

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #19 on: October 22, 2013, 06:59:56 am »

I assume almost all of our slaves will be prisoners because we don't want every civ in the area to kill us for kidnapping and enslaving their people .)
Historical note: That is how many historical societies got their slaves. Lots of PoWs.
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3man75

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #20 on: October 22, 2013, 08:17:27 am »

I assume almost all of our slaves will be prisoners because we don't want every civ in the area to kill us for kidnapping and enslaving their people .)
Historical note: That is how many historical societies got their slaves. Lots of PoWs.

BTW i am going to run my guy as a more modern criminal mastermind. Something between Pablo Escobar/ Al Capone with using my influcence to bribe "official" figures of authority to have me around. I won't be trying to Enslave our own pops or beat them up {unless they have morality problems they would like to take up with my bouncers} but if i can buy Nene slaves/human slaves to do our bidding im taking it. I'll have them work in my bar as maids, dealers, and entertainers{keeping in PG-13 for now there just going to sing and dance for now}. Everyone good with that? an who's GM again?
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Detoxicated

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #21 on: October 22, 2013, 09:48:42 am »

Player Name: Slithrig Snotbeard
Race: Goblins
Major Specialization: Masonry
Minor Specializations:
Organization
Toolmaking
Digging/Mining
Population: 50 20Masons/7Organizers/7Toolmakers/16Miners
Orders: Organizers build 3 Taskforces. Taskforce A is made up of 2Organizers, 2Masons 10Miners and 1 Toolmaker, and is supposed to excavate the rocky area, extracting rocks. The masons shall designate the best building rocks to be smoothed. Taskforce B is made up of 2Organizers, 2Masons, 5Toolmakers and 1 Miner, and is supposed to build appropriate tools like picks, smothing rocks, shovels. The masons and the miner shall give their experience to develop good tools. Taskforce C is made up of 2 Organizers, 12Masons, 1Toolmaker and 1Miner, and is supposed to build a great hall made up of rocks found in the excavation site. They shall start to flatten the area until the first amount of rocks arrives. Taskforce D is made up of 1organizer 4masons and 4miners, and is supposed to hunt for food, as well as gathering, to supply the groups own needs.
Diplomatic Stance: Willing to build for other factions in exchange for food
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3man75

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #22 on: October 22, 2013, 07:48:29 pm »

El capo Sends out women and children to collect seeds around the area and and orders the men of the group to begin creating fields for good harvesting. How? by digging up small holes with their hands because we have nothing else to use and we need only a 3 good fields.
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ICBM pilot

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #23 on: October 22, 2013, 08:29:04 pm »

BTW i am going to run my guy as a more modern criminal mastermind. Something between Pablo Escobar/ Al Capone with using my influcence to bribe "official" figures of authority to have me around. I won't be trying to Enslave our own pops or beat them up {unless they have morality problems they would like to take up with my bouncers} but if i can buy Nene slaves/human slaves to do our bidding im taking it. I'll have them work in my bar as maids, dealers, and entertainers{keeping in PG-13 for now there just going to sing and dance for now}. Everyone good with that? an who's GM again?
  evil cherry I think
Also what is a nene?
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evilcherry

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Re: The Build-a-City Game 2 what kind of area should start at?(we have a gm)
« Reply #24 on: October 22, 2013, 08:31:03 pm »

BTW i am going to run my guy as a more modern criminal mastermind. Something between Pablo Escobar/ Al Capone with using my influcence to bribe "official" figures of authority to have me around. I won't be trying to Enslave our own pops or beat them up {unless they have morality problems they would like to take up with my bouncers} but if i can buy Nene slaves/human slaves to do our bidding im taking it. I'll have them work in my bar as maids, dealers, and entertainers{keeping in PG-13 for now there just going to sing and dance for now}. Everyone good with that? an who's GM again?
  evil cherry I think
Also what is a nene?
Well, I said, I could HELP with it, but I would want some mechanics around first (so I won't overcomplicate myself).

ICBM pilot

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I'm also bad at thinking of mechanics, so GWG is the new gm.
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3man75

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Nene is what the last game called cat people. They don't have fur and are basically humans except for the fact that they have ears and a tail like a cat.
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ICBM pilot

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It's neko not nene.
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evilcherry

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After much thought, I think I could have made some very simple mechanics, i.e. not much complicated than an RTD. But it could work.

cheesemcmuffin88

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If Evil Cherry cant I will Ive worked on some mechanics using randomized 1-100 rolls.
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