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Author Topic: [SG]A Journey to Magic  (Read 1992 times)

Detoxicated

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[SG]A Journey to Magic
« on: October 18, 2013, 08:45:55 am »

You are a young apprentice of magic. But tell me what is your Young Wizard name, and in which sphere of magic you got your first star. Also what was it you did before going to this Hightower? Also are you Chaos or are you Order

Spheres of Magic (pick 2/1Primary and 1 Secondary): Spatial Magic, Entropy, Forces(Natural Forces like wind etc.), Mind Magic, Matter Magic, Magical Theory, Spirit Magic, Time Magic, Life Magic


Name:
Magic Related Skills:
Other Skills:
Alignment:
« Last Edit: October 30, 2013, 09:01:40 pm by Detoxicated »
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LeoLeonardoIII

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Re: A Journey to Magic
« Reply #1 on: October 18, 2013, 12:36:28 pm »

Name: Soroman the Bleached
Magic Related Skills: Natural Forces (Primary), Spirit Magic (Secondary)
Other Skills: Beard competitions, Ent-tipping, Wizard Joust
Alignment: Chaos
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Xantalos

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Re: A Journey to Magic
« Reply #2 on: October 18, 2013, 12:41:12 pm »

Name: Urustman the Bleached
Magic Related Skills: Matter Magic (Primary), Spirit Magic (Secondary)
Other Skills: Beard competitions, Ent-tipping, Wizard Joust
Alignment: Alcohol
If I may alter that character sheet very slightly...
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LeoLeonardoIII

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Re: A Journey to Magic
« Reply #3 on: October 18, 2013, 01:27:27 pm »

Name: Urustman the Bleached
Magic Related Skills: Matter Magic (Primary), Spirit Magic (Secondary)
Other Skills: Beard competitions, Ent-tipping, Wizard Joust
Alignment: Alcohol
If I may alter that character sheet very slightly...
+1, I approve, would buy again
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Nirur Torir

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Re: A Journey to Magic
« Reply #4 on: October 18, 2013, 03:15:29 pm »

Name: Sonata
Magic Related Skills: Life, Magical Theory
Other Skills: We were an herbalist's apprentice. In addition to generally helping with herbalism and minor potion-making assitance, we often had to deal with people in order to sell potions, poisons, and salves.
Alignment: Chaos
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Detoxicated

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Re: A Journey to Magic
« Reply #5 on: October 18, 2013, 03:50:37 pm »

You are sitting in the third row of the Grand Hall, on the 5th level of the Spiraltower. You have spent the last 17 years in this place studying the Weather and Spirit magic. As of now you are about to receive your first Star from your mentor Haggard Butterbeer, who is standing on the podium, wearing a fancy Garganthuan-Spidersilk festivity-gown of emerald colour. On his chest you see an amulet of a golden star, with a perfect hexagonal ruby stuck in the middle. This is rank. He is a High-Wizard of 23rd Degree. He is an unlikely wizard, one of the likes you seldom see, a small but sturdy man with braided long hair, and a huge beard as well as belly. He taught you for the last 7 years, your aprenticeship years, and approaches magic with an alcohol filled stomach. From him you learned, that different alcohols give you different kind of effects in your particular spells.

As you think about the alcohol, you reach for your handy little book of drinks. Ah, it is still in your left kneepocket, your copy of "Studies on the Improbabilities of Magic under the Influence of Alcoholes" by Haggard Butterbeer. You remember that it had helped you through quite the situation, like during the time when you drank Vodka and it's ingredients gave you the kick to knack the temperature low enough for you to escape over the lake in the 8th floor. You also think of the time when you had to blow the windmill on level 12 for an entire week, and the Beer gave you the durability to cast an effect for the course of an entire day.

Your lips become dry, and you reach for the silver flask on your right kneepocket. You take a sip of tequila. The whispers of the spirits strengthen a little bit, but the effect is very subtle, as you need more quantities to reach the full effect.

Not every wizard approves your mentors approach, as each Chaot favours his school the most. All Chaotic Wizards are very proud and fond of their Illusions, but if they learn a new thing they might topple all their beliefs at once and state a completely new theorem on a whim.

You step forward as your old name is pronounced, and you wander off towards the podium. Oh yea, this is the moment you have been waiting for all your life.You reach for the golden star in the hands of Haggard and poof it is gone. You look down to your chest and see a golden star, in the size of a thumbnail, on your gown. While this may seem belittleing to an outsider, it is a high honour to receive a star. Only a few hundreds have claimed one ever. You are a hope for the chaotic faction, as numbers are important. You scream our your new name: "I am Urustman the Bleached" and some of the bystanders begin to laugh.

After the ceremony you step down to your loungy room. You see some weather maps, some spirit guides, and your bag of travels on the bed. You take your bag of travels and leave the tower. Poof!

You are standing in the Kingdom of the Mammoth Badger. The Tower is not located here, as it truly lays in a different space. You are merely at one of its gatepoints.

You have a mission to solve if you want to return to the tower to gain more stars.
You must save a Kingdom.

You are standing on a field of hills. Hills wherever you look, some covered in forest some not, but fields. In the far distance to the North you see a castle.

Name: Urustman the Bleached
Magic: 2 Forces, 1 Spirits
Other Skills: Magic Jousting, Beardkeeping/Jousting, Ent-Tipping
Alignment:Chaotic
School:Alcohol

Inventory:
Silver Flask of Tequila
"Studies on the Improbabilities of Magic under the Influence of Alcoholes"
Bag of Travels
-Bedroll
-Frying Pan
-Knife
Magical Robe (Connected to you, goes through the same magical effects as yourself)
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LeoLeonardoIII

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Re: A Journey to Magic
« Reply #6 on: October 18, 2013, 05:50:01 pm »

Look around for some fields, so we can ask a farmer or some other peasanty type what's going on around here. And what we should know about the castle and its occupants.
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Scood

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Re: A Journey to Magic
« Reply #7 on: October 18, 2013, 06:25:07 pm »

Create a sentient cloud to keep you company using the spirit weather abilities you have studied for so long.
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Detoxicated

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Re: A Journey to Magic
« Reply #8 on: October 20, 2013, 12:45:05 pm »

You are dreaming about having a sentient cloud, and you even try to create one, but as always you are not able to as you do not understand the more advanced Forces of the world. You could try to attract and haggle with a cloud spirit though. This would be advantageous in some ways, but would also mean alot of responsibility. You can't decide on this yet.

You begin walking through the lands, towards the castle. It is easily a three day travel away from your location so you have an amount of time to spend while marching towards the castle. It is nice to be out in the fresh air, and also you've caught a great wanderlust, not uncommon to the likes of you.

The first few miles you use to inhale and exhale deeply, as the air, around these parts, is so fresh and so clean. Also you groom your beard with your hands, which is not sufficient, wandering for weeks. For the time being, you can probably keep your beard nice and clean long enough to reach the castle.

As you wander for some hours you see seven ragged peasants walking in the opposite direction. They look troubled and bring a wagon with two Yak-Cows. As you reach their vicinity you begin the questioning: "Greetings. I wish to know about the castle! What can you tell me about it?"
The redhaired peasant replies: "Great place, great people. The plague is destroying it. We must leave before it reaches us!"

The band of humans comes to a halt and they rest for a while. One of them lights up a fire a little to quickly, and a pot of stew is brought to the fire. You are standing by the Wagon, under the watchful eye of the broad man without a smile.
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Detoxicated

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Re: A Journey to Magic
« Reply #9 on: October 21, 2013, 10:16:22 am »

Nobody interested?
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Weirdsound

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Re: A Journey to Magic
« Reply #10 on: October 21, 2013, 10:54:24 am »

I'm not sure we want to get to close to a plauge. We should set up a camp somewhere out of the way that is unlikely to attract travlers, and contract a spirit to check out the castle and report back to us for now.

Also try to bum some soup off the travelers before moving on.
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Scood

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Re: A Journey to Magic
« Reply #11 on: October 21, 2013, 11:11:43 am »

Eat the soup with them and get to know the travelers better while you wait for the spirit to return.
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Detoxicated

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Re: A Journey to Magic
« Reply #12 on: October 21, 2013, 11:17:17 am »

((Calling a random spirit?))
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Scood

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Re: A Journey to Magic
« Reply #13 on: October 21, 2013, 11:28:13 am »

how about the spirit of the kingdom....or maybe an earth spirit. ummm maybe a water or animal spirit. I don;t know which one would be more appropriate.
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Weirdsound

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Re: A Journey to Magic
« Reply #14 on: October 21, 2013, 11:32:09 am »

I'd get away from the travelers and set up a camp before calling a spirit. They might be the witch burning sort. Once alone and set up, drink some Tequila and summon whichever spirit is aided by being under the influence of Tequila.
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