I come with more suggestions. I propose that we add trick shot snipers that come in varying levels. The trick shot sniper would be very inaccurate, but devastating when a shot is landed. There should be 4 levels of trick shot sniper, (place holder names until someone can come up with something funnier) scrub level, pub level, try hard level, and MLG level. The scrub level will be the most accurate but least powerful, shots fired will come up as "forumite crossbowdwarf 360 no scopes 'enemy' in the...". The pub level will be intermediate in accuracy and power level, and shots fired will be "... 720 no scopes...". Try hard level will be the best trick shot sniper you can make at a normal forge and be the second least accurate and second most powerful, with shots fired being "...1080 Y Y no scopes..." (don't worry, these are all actual trick shots). Finally, the MLG level should be constructed at the tech forge with individual base components like the rail gun. The MLG level would be so incredibly inaccurate that a it would take a legendary crossbowdwarf to effectively wield it, and even then it would be terribly inaccurate. But when it hits it should do an insane amount of damage and come up with some insanely long name like "...2160 ladder stall tac insert cancel reverse 180 (etc)'s...) . I personally think it should take more to craft the other levels than just a few metal bars, and each increasing level should require more, but I can't think of any specific items that should be added to the recipe. In addition to this, I think there should also be some individual sniper rifles that should be added along with these. A hard scoper's sniper, high accuracy with little power and a large reload time. A quick scoper's sniper, lower accuracy than the hard scoper's sniper but still pretty high, as well as a little higher power and a lot less reload time. And finally, a no scoper's sniper will follow the trend, except with extra low reload time, and maybe an extra attack or something. In addition to all this, I think a workshop should be created to work like jewel encrusting, except that they add 'weapon skins' for added flair and value. I'm not going to list the possible skins, but you can probably take some from the Call of Duty games and then add on a few of your own. Finally, I think we should add air horns as instruments and give them to every civ.