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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 85917 times)

apiks

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #165 on: June 09, 2016, 12:19:29 pm »

Teh LOLmod does change some default raws. Does this mean that the changes must be put into the new version raws?

Why would the mod need reaction_advcarpenter?
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Gwolfski

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #166 on: June 09, 2016, 03:22:22 pm »

I suggest all necessary changes go in their separate txt files. Except the ones that have to eg  change a civ.

Creatures, reactions, items- separate txt's
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Enemy post

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #167 on: June 09, 2016, 03:24:11 pm »

Reaction_advcarpenter is the new raws that make building a town in adventure mode possible.
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Nakéen

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #168 on: June 09, 2016, 03:25:24 pm »

Hey hey ! I will try to look at Teh LOLmod raws this week-end, and update what need to be updated.

It's been a long time, I will probably mod in some adventure_mode_reactions if I find the time :)
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apiks

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #169 on: June 09, 2016, 07:11:43 pm »

Thank you, Nakéen. That would be of immense help.
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Gwolfski

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #170 on: June 10, 2016, 04:03:55 am »

I'm bored. What stuff do you suggest should be added?
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pikachu17

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #171 on: June 10, 2016, 01:11:41 pm »

I'm bored. What stuff do you suggest should be added?
Flaming swords and arrows are needed. Also a balrog would be nice. how about a good region interaction that raises corpses and turns them into cats that can do the same? it would take catsplosions to the next level. some curses that are just that, curses. for instance one would make the statue toppler permanently blind, while another would cause him to bleed to death. One that would involve a lot of coding would be to make a curse that turns the statue toppler into the opposite sex of its race for twenty years. also the werehuman curse should actually turn wolves into were-wolves, as after all, humans don't turn into straight-up wolves. Not to mention the wolves would only get the were curse from being bitten by werewolves(or a diety curse that specifically targets them).
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Re: [Community Mod] Teh LOLmod 1.57 ~ Released to the Public!
« Reply #172 on: June 10, 2016, 02:16:09 pm »

Any changes can go right into this one.
It just seems fair that this should be able to go both ways.

Code: (interaction_man_bites_dog.txt) [Select]
interaction_man_bites_dog

[OBJECT:INTERACTION]

[INTERACTION:WEREHUMAN_CURSE]

[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a squishy human every new moon]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Wereman]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[IE_ARENA_NAME:Werewoman]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]
[CE_ADD_TAG:NO_AGING:START:0]



[INTERACTION:WEREHUMAN_BITE]

[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the werehuman curse]

[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CREATURE:WOLF:ALL]
[IT_FORBIDDEN:NOT_LIVING]
[IT_FORBIDDEN:SUPERNATURAL]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]


[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:MALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:MALE]
[CE:PERIODIC:MOON_PHASE:12:16]

[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_AFFECTED_CREATURE:WOLF:FEMALE]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:16800]
[CE:CREATURE:HUMAN:FEMALE]
[CE:PERIODIC:MOON_PHASE:12:16]

Then insert [SPECIALATTACK_INTERACTION:WEREHUMAN_BITE] into the human creature raws.
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Nakéen

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Re: [Community Mod 42.06] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #173 on: June 11, 2016, 02:53:14 am »

Checked and tested the current raws of teh LOLmod, everything is working fine in 0.43.03.

I didn't do extensive testing as in seeing if creatures are working as intended, but no crashes are reported.

Also, began modding a werecurse variation called "Trojan Horse", and a creature named "ERROR404".

Edit: Also, when is the future Necrothreat succession expected ?
« Last Edit: June 11, 2016, 03:46:22 am by Nakéen »
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TD1

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Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #174 on: June 11, 2016, 07:41:34 am »

Probably after the current one meets a Sprin-y death. :P
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Gwolfski

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Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #175 on: June 13, 2016, 04:13:37 am »

Probably after the current one meets a Sprin-y death. :P

So far, it has met a Fps death... I want my turn goddammit!
Also, a github would be nice.
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apiks

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Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #176 on: June 13, 2016, 04:38:21 am »

Probably after the current one meets a Sprin-y death. :P

So far, it has met a Fps death... I want my turn goddammit!
Also, a github would be nice.

If you manage to solve the FPS death then you shall receive your turn.


Github was never something I quite understood properly. Care to elaborate how it works and what's it used for exactly?
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Gwolfski

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Re: [Community Mod 43.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #177 on: June 13, 2016, 01:05:56 pm »

It's like an online folder for stuff that people work on, such as programs or mods. A person starts a 'repository' and they upload stuff to it, in this case the mod files. Folders are preserved. Then, you get 'forks' and 'branches', which basically are the same thing, except a fork can be made by anyone and is more 'on the side' while a branch is made by you. These are for example testing stuff, eg master(main) branch that has the stable mod, and a test/wip branch for stuff that's being tested. then there's pull requests, that means merging a fork/branch into another one.

I got this nice setup, with the GitHub desktop app, where all my stuff is in a folder, so i just edit the folder, then I run my github desktop app, it detects changes and you can 'commit' (confirm) them and sync with the online version.

Google github beggineers
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apiks

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Version 1.7.1 which has minor additions has been released.

Migration to Github has been done as well as a few more minor works in the file structure.

For any suggested features or bugs you can now put them in the "issues" tab on Github.
« Last Edit: June 14, 2016, 03:36:48 am by apiks »
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MoonyTheHuman

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Pull request!
I like to make the additions myself (;
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