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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 85806 times)

apiks

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #90 on: November 24, 2015, 07:31:45 pm »

Nothing should be permanent, this is luck based after all. That's what I think.
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #91 on: November 24, 2015, 07:35:18 pm »

Mmh, good point. I changed the durations of the buffs. The Lesser Variant will last one month. The Normal Variant will last three months. The 20 Variant will last six months.

EDIT: I fixed the durations. You just have to re-copy the Interaction code and the Dice code
« Last Edit: November 24, 2015, 07:40:21 pm by Nakéen »
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #92 on: November 25, 2015, 12:06:23 am »

Yeah, it's me again haha. I noticed the lack of underground creatures so...
May I interest you into some new products ? We have some fresh spiderbots and lazorsharks out of the factory. You can have a special discount right now ! Buy one, get both !

Oh, and there is also the repurposed leftovers from my fridge.


Spoiler: Spiderbot (click to show/hide)

Spoiler: Robotic lazorshark (click to show/hide)

I hesitate between calling it Fridge Leftovers and Fridge Horror. Which one sounds best to you ?

Spoiler: Fridge leftovers (click to show/hide)

Spoiler: Fridge leftovers body (click to show/hide)

« Last Edit: November 25, 2015, 02:01:08 pm by Nakéen »
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apiks

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #93 on: November 25, 2015, 06:26:35 am »

I think Fridge Leftovers is fine, though it's your call.

How wonderful, more things to murder our forumites. On that note do you mind looking through the weapons that this mod adds? I think some like the laptop that's supposed to shoot spam doesn't properly function (which left us to beat things with spam, our ammunition). Fixing or adding things to the foods would do great things for adding more player-based content.
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #94 on: November 25, 2015, 12:02:25 pm »

I checked the various weapons in the mod, and everything seems to be working perfectly fine.
Concerning the foods, I'm currently looking further into it.

EDIT: Concerning the foods. I began dabbling into reactions so that we could have "recipes", but I realized it wouldn't work as intended. We wouldn't obtain standard prepared meals detailing their ingredients, so I'm leaving it as it is.
« Last Edit: November 25, 2015, 01:44:08 pm by Nakéen »
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apiks

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #95 on: November 25, 2015, 01:52:17 pm »

We should probably make monster drinks and other energy drinks, being the staple of all the gamer squads. Might even add a small speed buff!
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #96 on: November 25, 2015, 01:54:33 pm »

Oh...good idea ! Working with drinks is easier than working with food. I will work on it !
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #97 on: November 25, 2015, 02:45:40 pm »

New supplies for our forumites. Energy drinks that will boost speed for a whole week. I thought about a malus, but I decided against that. I added (and will add) so many murderous things that I could at least show some mercy toward them...

I can add more/change names if you want, they are really easy to modify

For now, they all have the same effect cause I'm lazy.

Put these raws in a inorganic_yournamehere.txt file.


Put these into a reaction_yournamehere.txt file


Goes into material_template_yournamehere.txt file


EDIT: Oh, that gave me a great idea !

Spoiler: Toxic waste (click to show/hide)

Spoiler: Brew toxic waste (click to show/hide)

What you do with that is your problem :p
« Last Edit: November 25, 2015, 03:07:15 pm by Nakéen »
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apiks

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #98 on: November 25, 2015, 04:57:19 pm »

Well then. Our forumites now have energy drinks to boost productivity! Just like true gamers!
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NAV

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #99 on: November 25, 2015, 06:48:35 pm »

Whoa this mod's doing great!

I noticed that Forumites can't make chainsaws or drills, so you probably want to add them to the entity file.
[WEAPON:ITEM_WEAPON_DRILL]
[WEAPON:ITEM_WEAPON_CHAINSAW]
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The face on the toaster does not look like one of mercy.

apiks

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #100 on: November 25, 2015, 07:24:22 pm »

Whoa this mod's doing great!

I noticed that Forumites can't make chainsaws or drills, so you probably want to add them to the entity file.
[WEAPON:ITEM_WEAPON_DRILL]
[WEAPON:ITEM_WEAPON_CHAINSAW]

Well spotted. So it just has to go into entity_lolmod?
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #101 on: November 25, 2015, 07:51:39 pm »

I just got a great idea, you guys will love it.


All the following reactions use the job Alchemy


To put into a item_yournamehere.txt


Materials used in the reactions. Turn your dwarves into weaboos, df addict, etc...(not a transformation)

I also added the lines for the energy drinks, just in case.

I have no regret.
« Last Edit: November 25, 2015, 07:55:32 pm by Nakéen »
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apiks

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #102 on: November 25, 2015, 08:07:57 pm »

Finally our forumites can now binge on the computer with energy drinks! Just like real forumites!

Still, would you tell me in which files these are supposed to be put? I'm not sure for a few of them.
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #103 on: November 25, 2015, 08:12:55 pm »

Ah whoops !

Computer and Home TV Set raws goes into a building_yournamehere.txt
Reactions goes into reaction_yournamehere.txt
Computers, TV and Game Consoles goes into item_yournamehere.txt
Materials goes into inorganic_yournamehere.txt

As for the last raw batch, just drop them into an entity definition (ex:dwarves) to enable the buildings and reactions.
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Nakéen

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Re: [Community Mod 40.24] Teh LOLmod 1.6 ~ May the carnage begin
« Reply #104 on: November 25, 2015, 09:45:09 pm »

Further tests with the Hambinger revealed he was far too strong. It was impossible for dwarves to kill it.

I'm also doing some tests with the Icosahedrons variants. All of them should be killable by a good dwarven military excepted for the Ultimate variants. Expect a similar post for the Icosahedron :s

Hambinger has been balanced, and Hamgels strengthened. I also tweaked the hamgel spawning interaction.

What changed :
-added "blood" to the Hambinger
-removed NO_THOUGHT_CENTER_FOR_MOVEMENT and NOTHOUGHT from the Hambinger
-increased healing rate (which means it heals slower)

Fixed raws :
In creature_yournamehere.txt

In interaction_yournamehere.txt

In b_detail_plan_yournamehere.txt

In body_yournamehere.txt

Sorry for the inconvenience !


EDIT: Fixed Icosahedron Raws

What changed :
-the material used for the shockwave isn't an insanely hot material anymore (it was so hot even the Icosahedron was melting from it)
-like for the Hambinger, removed NOTHOUGHT and NO_THOUGHT_CENTER_FOR_MOVEMENT
-greatly increased the cooldown of the shockwave for all variants bar Ultimate One
-increased Fireballs cooldown of all variants bar Ultimate One
 
In creature_yournamehere.txt
Spoiler: Icosahedron (click to show/hide)

In body_yournamehere.txt
Spoiler: Icosahedron Body (click to show/hide)

Phew, that's it. Balancing sure is hard, haha.
« Last Edit: November 26, 2015, 07:47:47 pm by Nakéen »
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