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Author Topic: [Community Mod 44.12] Teh LOLmod 1.7.61  (Read 84991 times)

Nakéen

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Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #135 on: December 10, 2015, 08:07:31 pm »

I will check this out :)
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Nakéen

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Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #136 on: December 10, 2015, 08:48:37 pm »

Phew, after a bit of rawfixing, here's the (nearly) fully updated LOLmod 1.7 !

I corrected everything that popped in the errorlog apiks, and updated the entities to 0.42.XX. Everything should be all well and good now.

There is just one problem. The creature GAMER has an interaction to QUIT or LOGOUT. It doesn't work, and because I'm not sure of what the goal of the interaction is, I didn't touch it.

https://www.dropbox.com/s/svfemnpda0nkbyj/Teh%20LolMod%201.7.zip?dl=0

Of course, some testing in Fortress Mode wouldn't hurt. "Anomalies" may appear during play.
« Last Edit: December 10, 2015, 08:51:24 pm by Nakéen »
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apiks

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Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #137 on: December 10, 2015, 08:58:09 pm »

Thank you for updating it, Nakéen. I'm glad that there's an updated version now.

As for the QUIT or LOGOUT interactions, I have no idea too. They might not actually do anything, being a remnant of old coding. I recall the Gamer being introduced very early in Teh LOLmod so I doubt anybody except the creator does. On that note I think it was either BFEL or Talvieno that added the Gamer, and that was years ago.
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Nakéen

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Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #138 on: December 10, 2015, 09:12:21 pm »

Can you repost or update a link ? It bugs me to be the one posting the latest version ^^"
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apiks

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Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #139 on: December 10, 2015, 09:24:50 pm »

I've reuploaded the file on the dffd website on the same listing. It should be the new version you created. Let me know if that is not the case.
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Nakéen

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Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #140 on: December 12, 2015, 12:02:58 am »

Found a typo that prevented electronic components and computers to be made at the Tech Lab.

Must replace the old raws of the Reactions MAKE_ELECTRONIC_COMP and MAKE_COMPUTER.
Spoiler (click to show/hide)

EDIT: Another fix. I never realized that the Railgun Slugs and Serrated Discs reactions only yielded 1 ammo.

It will now create a stack of 15 ammo by using 5 metal bars.

Spoiler: Corrected Reaction (click to show/hide)

« Last Edit: December 12, 2015, 03:35:30 am by Nakéen »
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apiks

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Re: [Community Mod 42.02] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #141 on: December 12, 2015, 07:06:34 am »

Hotfix added.
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Nakéen

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Re: [Community Mod 42.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #142 on: December 13, 2015, 05:22:18 am »

Another hotfix ! This one is rather important as it concerns Railgun and Disc Launchers ammunitions.

In the previous reactions, the metal chosen to create the ammunitions was random. I created a separate reaction for each kind of ammunition and material (copper, silver, bronze, iron, steel, adamantine). The old reactions [REACTION:RAILGUN_AMMO] and [REACTION:DISC_AMMO] are now obsolete and should be replaced by the following.

Spoiler: Fixed Reactions (click to show/hide)

Replace in the entity_default.txt file the raws [PERMITTED_REACTION:RAILGUN_AMMO] and [PERMITTED_REACTION:DISC_AMMO] by the following tags.
Spoiler (click to show/hide)
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Gwolfski

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Re: [Community Mod 42.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #143 on: December 19, 2015, 05:36:04 am »

Q: can you mod more instruments, or are they hardcoded?
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Nakéen

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Re: [Community Mod 42.03] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #144 on: December 19, 2015, 05:41:45 am »

Q: can you mod more instruments, or are they hardcoded?

A: You can mod more instruments. Generated instruments only appear if some tags are present in entities raws
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Gwolfski

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Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #145 on: January 04, 2016, 04:18:52 pm »

I tried to make  this thing, for the mod, but I feel it is a bit wrong. could someoone help?

it is this plant, which i think is ok, and the this reaction, that will turn the 'spongy bits' into logs
plant:
Spoiler (click to show/hide)
reaction:
Spoiler (click to show/hide)

edit:I have the box bit because the plant is based off quarry bushes, and they have leaves which get put in bags.

or maybe tke the whole plant: [REAGENT:plant:1:PLANT:NONE:PLANT_MAT:MUSHROOM_GIANT_GWOLF][UNROTTEN]
« Last Edit: January 04, 2016, 05:08:29 pm by Gwolfski »
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Gwolfski

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Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #146 on: January 05, 2016, 02:52:13 pm »

actually, dump the reactions.

Two plants that I made up. Might need to be rebalanced:
 this thing:
Spoiler (click to show/hide)

cave strawberries:
Spoiler (click to show/hide)
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Nakéen

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Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #147 on: January 05, 2016, 04:56:25 pm »

Er, sorry if I appear a bit lost. Is your first post still relevant ?

What raws do you need help for ?
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Gwolfski

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Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #148 on: January 06, 2016, 06:04:55 am »

i wanted a reaction to turn the first plant into a log.

the firts post shows the older plant version and a two attempted reactions. the second post has the updated plant and aalso cave strawberries. Note the first plant is a mix of quarry bush and plump helmet raws.
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Nakéen

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Re: [Community Mod 42.04] Teh LOLmod 1.7 ~ The Rise of The Internet Culture
« Reply #149 on: January 06, 2016, 04:01:30 pm »

Oh, okay ! I will look upon the raws, but I don't think they need tweaking ^^
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