Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20]

Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 21026 times)

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Kerbal SCIENCE Program (v0.22)
« Reply #285 on: November 30, 2013, 05:00:10 pm »

Vibrate your aggression levels down to the chill spectrum.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #286 on: December 05, 2013, 06:50:25 am »

BUMPED.
Now where's my update?
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Kerbal SCIENCE Program (v0.22)
« Reply #287 on: December 06, 2013, 12:49:47 pm »

10ebbor10 is next, now that IronTomato is done.

If 10ebbor10 isn't available, it's maniac.

The top post has a full list of players in order.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #288 on: December 06, 2013, 01:42:19 pm »

10ebbor10 is next, now that IronTomato is done.

If 10ebbor10 isn't available, it's maniac.

The top post has a full list of players in order.
Well the order got a bit wonky. But anyway, PMing ebbor.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #289 on: December 07, 2013, 03:29:05 am »

You might as well remove me from the player list, I've proven to be unreliable.
It's good to follow this thread though, I'm learning a fair bit by loading up the saves and poking around the craft about different construction strategies people are using.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #290 on: December 07, 2013, 04:04:48 am »

Okay, will try to do this soonish. If you don't hear anything from me in the next 24 hours, assume the worst and move on to the next player.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #291 on: December 07, 2013, 09:54:20 pm »

Okay, will try to do this soonish. If you don't hear anything from me in the next 24 hours, assume the worst and move on to the next player.
Hmm...."assume the worst"

I choose to assume that the worst involves you leaving home, immediately being arrested, the cop car being struck by a falling International Space Station, miraculously leaving you alive. Afterward you go back home to find your house has been abducted by aliens (probably the ones who de-orbited the station) who have declared war on humanity because they found your Dwarf Fortress projects to not be mega enough.
Then they go about systematically killing the human race until you lead a rebellion against all odds to decapitate their leadership.

And that's when Dracula arrives......
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

tryrar

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #292 on: December 07, 2013, 11:59:26 pm »

LOL
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

ank

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #293 on: December 08, 2013, 04:16:26 am »

Quick! Call Michael Bay!
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #294 on: December 14, 2013, 10:05:20 am »

There was apparently a book that had almost that exact plotline. I.E. Alien Invasion followed by Dracula. I wish I looked it up/remember what it was called now.

Also BUMPAGAIN.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #295 on: December 14, 2013, 11:06:00 am »

Sounds like a combination of harry turtledove's worldwar and anno dracula by kim newman.
Scratch that, It's actually David Webers "out of the dark".
Further research into the subject actually makes me want to read this, not so much for the "It feels like he wrote 2/3 of a good resistance book, realized that he would need to have some way to hand-wave the risk of the aliens just saying "screw it, nuke 'em from orbit."Then he remembered his unfinished short story of Dracula fighting off an alien invasion and glued it together. "
But more for this description: "I decided I needed a new genre term midway through that book: ordinance porn. He spent a lot more time lovingly detailing the weaponry and ammunition and so forth used--its exact size, its chemical composition, its speed, its explosive power--than he spent making me give a shit about any of the characters. Every time a new gun showed up, you could hear the bow-chicka-wow-wow."

I really do love me some ordnance porn.
« Last Edit: December 14, 2013, 11:14:17 am by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #296 on: December 14, 2013, 03:11:54 pm »

Obviously, the guns are the real characters.

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Kerbal SCIENCE Program (v0.22)
« Reply #297 on: December 17, 2013, 07:20:49 pm »

Logged
Pages: 1 ... 18 19 [20]