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Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 20904 times)

ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #270 on: November 24, 2013, 04:47:26 pm »

Jeb... Needs rescuing? 0_0
Impossibru. I won't be rescuing him, especially not when he's in an orbit like that... I'll leave it to someone who knows what they're doing, or at least knows better than I.

leave him for me to rescue then, that seems to be my job!

But for the love of Armok, take ya turn noaw!
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BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #271 on: November 25, 2013, 12:26:27 am »

Er....how do you use dropbox again?
Trying to pass on the save but I'm a BIT confused hehe  :-[
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #272 on: November 25, 2013, 03:45:17 am »

1: install dropbox
2: zip the save folder and move it to your dropbox folder
3: right click the save and select share dropbox link
4: post link here
5: ???
6: Profit!
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Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #273 on: November 25, 2013, 04:16:40 am »

Better way:

1. Install Dropbox.
2. Zip the save folder and move it to your dropbox/Public folder.
3. Right click the archive and select "Copy Public Link".
4. Post link here.

That way anyone downloading gets spared several more clicks trying to get through Dropbox's file viewer. And you can also host images.
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BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #274 on: November 25, 2013, 09:07:10 am »

https://www.dropbox.com/s/8m5z9odvgia0x7o/Kerbal%20SCIENCE%20Program.zip

Wow...I'm an idiot :P
BUT I'M AN IDIOT WHO GOT....HALFWAY....TO EELOO!
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IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #275 on: November 25, 2013, 12:41:38 pm »

Alright, Jool satellite here I come woot.
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ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #276 on: November 28, 2013, 03:25:49 pm »

so...
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IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #277 on: November 28, 2013, 03:40:45 pm »

so...
Thanksgiving stuffs, and planning. Planning is done, but I'm away right now, so I'll do the turn tonight.
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IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #278 on: November 29, 2013, 09:53:52 pm »

Though they had originally decided to send a satellite to Jool, IronTomato's Bureau of Aeronautic SCIENCE abandoned the idea, and will instead be sending Edman on his second mission.

His mission is to go to the north pole of the moon.

His craft is very sturdy.
Spoiler (click to show/hide)

Surprisingly, it goes upward.
Spoiler (click to show/hide)

Edman manages to complete orbit without a hitch, and plenty of fuel to spare. Luck must be in a good mood today.
Spoiler (click to show/hide)

As he burns toward the moon, Edman looks up just in time to see a solar eclipse.
Spoiler (click to show/hide)

Munar orbit completed. However, two very major design flaws have been recognized:

A: Theres no battery, or solar panels,
B: The fourth phase is completely useless now, because it doesn't have a decoupler, the third phase drank up all its fuel. Fortunately, there are still plenty of snacks in the lander, which has its own decoupler.

Spoiler (click to show/hide)

Sloppy orbital adjustments were had:
Spoiler (click to show/hide)

The lander's real funky lookin', but it should be able to land safely.
Spoiler (click to show/hide)

Edman experiments with various things, plants the flag, and takes a surface sample.
Our instruments report that he's not as far North as we wanted him to be. Oh well.
Spoiler (click to show/hide)

Edman is ready to go home. The lander's got plenty of fuel for the return.
Spoiler (click to show/hide)

As he enters the atmosphere, we receive an emergency message from Edman. It reads, "dood its so fukken warm in here"
Spoiler (click to show/hide)

The command pod gently lands in the grass. Home sweet home.
Spoiler (click to show/hide)

We may have forgotten it last time, but this time we showed that MatLab who's boss.
Spoiler (click to show/hide)

As a reward for their hard work and cooperation, the Kerbal Science Program has been awarded with access to the Specialized Construction node, which includes state-of-the-art magnetic docking ports.

Teh Save: https://www.dropbox.com/s/imv5sltcdjj3qrr/Kerbal%20SCIENCE%20Program.zip
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #279 on: November 29, 2013, 10:32:03 pm »

Whoo hoo! space stations next?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

techno65535

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #280 on: November 29, 2013, 10:34:39 pm »

Kinda the plan. Won't be able to get to it til tomorrow night.
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Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
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IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #281 on: November 29, 2013, 10:54:54 pm »

Whoo hoo! space stations next?
Yep. I was thinking about getting the airplane node, but docking ports seemed more promising.
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highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #282 on: November 30, 2013, 12:51:49 am »

Hmmm... Do we have docking ports yet?

I may create fuel depots and catapult them into solar orbit
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #283 on: November 30, 2013, 11:54:27 am »

Hmmm... Do we have docking ports yet?

I may create fuel depots and catapult them into solar orbit
HE LITERALLY JUST SAID WE GOT DOCKING PORTS.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

highmax28

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #284 on: November 30, 2013, 03:40:35 pm »

Hmmm... Do we have docking ports yet?

I may create fuel depots and catapult them into solar orbit
HE LITERALLY JUST SAID WE GOT DOCKING PORTS.
UNCALLED FOR :'(
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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