Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 20

Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 20948 times)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #75 on: October 21, 2013, 11:21:12 am »

Also if you are very fast and plan to aerobrake it is more efficient to burn on radial direction than retrograde
Logged

ank

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #76 on: October 22, 2013, 02:15:08 pm »

Please add me to the list, I'd love to get in on this!
Logged

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Kerbal SCIENCE Program (v0.22)
« Reply #77 on: October 22, 2013, 02:38:37 pm »

OK, you're in.

Iron Tomato, last I saw I think you had the save. Is that the case?
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

techno65535

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #78 on: October 22, 2013, 03:46:25 pm »

I thought MarkAFK still had it.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Kerbal SCIENCE Program (v0.22)
« Reply #79 on: October 22, 2013, 03:55:31 pm »

I read that as MarkAFK saying he was already done. Who exactly has the save right now?
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

techno65535

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #80 on: October 22, 2013, 04:00:00 pm »

Last I saw he was working on getting something to eve, and he never posted a save that I saw.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #81 on: October 22, 2013, 08:34:16 pm »

Sorry guys, I'll put the save up then do the write-up.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #82 on: October 22, 2013, 09:57:06 pm »

Well this is awesome. Kinda want in on this but I'm pretty useless, haven't even gotten to the Mun without cheats on.
Also I suggest someone do a space station/mun base at some point.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #83 on: October 23, 2013, 01:19:05 am »

I'm so used to abusing strap on boosters and struts, that it's difficult to make a stable rocket.
But I have it now!.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #84 on: October 23, 2013, 02:21:18 am »

Are we necessarily supposed to return to Kerbin after our mission?  Can I do a space station launch and just leave it up there and not bring my kerbalnaut back?
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #85 on: October 23, 2013, 02:24:11 am »

Of course. You're not necessarily supposed to even succeed in your mission. Leave a stranded kerbal on Moho if you want to! :)
The point is to just continue and keep going.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #86 on: October 23, 2013, 02:44:36 am »

The point is to just continue and keep going.
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #87 on: October 23, 2013, 03:55:10 am »

Sorry guys, I can't get off the launchpad without struts, I'll have to pass the turn.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #88 on: October 23, 2013, 04:22:29 am »

Keep it simple! Have fun! Do not fixate on awesomeness!
Logged

ank

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #89 on: October 23, 2013, 05:03:25 am »

Are using the transmission exploit banned/frowned upon?
I think it should be, since you are sucking all the science out of an area, making future missions pointless.
Logged
Pages: 1 ... 4 5 [6] 7 8 ... 20