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Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 20932 times)

LoSboccacc

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #75 on: October 21, 2013, 11:21:12 am »

Also if you are very fast and plan to aerobrake it is more efficient to burn on radial direction than retrograde
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ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #76 on: October 22, 2013, 02:15:08 pm »

Please add me to the list, I'd love to get in on this!
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PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #77 on: October 22, 2013, 02:38:37 pm »

OK, you're in.

Iron Tomato, last I saw I think you had the save. Is that the case?
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A thousand million pool balls made from precious metals, covered in beef stock.

techno65535

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #78 on: October 22, 2013, 03:46:25 pm »

I thought MarkAFK still had it.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
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PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #79 on: October 22, 2013, 03:55:31 pm »

I read that as MarkAFK saying he was already done. Who exactly has the save right now?
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A thousand million pool balls made from precious metals, covered in beef stock.

techno65535

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #80 on: October 22, 2013, 04:00:00 pm »

Last I saw he was working on getting something to eve, and he never posted a save that I saw.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #81 on: October 22, 2013, 08:34:16 pm »

Sorry guys, I'll put the save up then do the write-up.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

BFEL

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #82 on: October 22, 2013, 09:57:06 pm »

Well this is awesome. Kinda want in on this but I'm pretty useless, haven't even gotten to the Mun without cheats on.
Also I suggest someone do a space station/mun base at some point.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #83 on: October 23, 2013, 01:19:05 am »

I'm so used to abusing strap on boosters and struts, that it's difficult to make a stable rocket.
But I have it now!.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

mainiac

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #84 on: October 23, 2013, 02:21:18 am »

Are we necessarily supposed to return to Kerbin after our mission?  Can I do a space station launch and just leave it up there and not bring my kerbalnaut back?
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Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #85 on: October 23, 2013, 02:24:11 am »

Of course. You're not necessarily supposed to even succeed in your mission. Leave a stranded kerbal on Moho if you want to! :)
The point is to just continue and keep going.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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LoSboccacc

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #86 on: October 23, 2013, 02:44:36 am »

The point is to just continue and keep going.
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MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #87 on: October 23, 2013, 03:55:10 am »

Sorry guys, I can't get off the launchpad without struts, I'll have to pass the turn.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

LoSboccacc

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #88 on: October 23, 2013, 04:22:29 am »

Keep it simple! Have fun! Do not fixate on awesomeness!
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ank

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #89 on: October 23, 2013, 05:03:25 am »

Are using the transmission exploit banned/frowned upon?
I think it should be, since you are sucking all the science out of an area, making future missions pointless.
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