Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 ... 20

Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 20912 times)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #45 on: October 19, 2013, 11:50:02 am »

do we sign up for round 2 or does it happen automatically?

also, we should keep track of science done :P
Logged

TheBronzePickle

  • Bay Watcher
  • Why am I doing this?
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #46 on: October 19, 2013, 11:58:31 am »

If you care about science, PTTG got 41 for his mission, I made 81 on mine, Sean Mirrsen made 333, and you (LoSboccacc) made 303.
Logged
Nothing important here, move along.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Kerbal SCIENCE Program (v0.22)
« Reply #47 on: October 19, 2013, 12:03:59 pm »

New players get added to the end of the current round, and when we reach the last player on the list, it starts over again.
Logged
A thousand million pool balls made from precious metals, covered in beef stock.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #48 on: October 19, 2013, 12:31:16 pm »

If you care about science, PTTG got 41 for his mission, I made 81 on mine, Sean Mirrsen made 333, and you (LoSboccacc) made 303.


oh I care not of a science contest, only of where we have already been so we know where to go to push it. currently easy to know because of flags.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #49 on: October 19, 2013, 12:51:37 pm »

We haven't left Kerbin SOI yet, and I've only been to the Mun's Midlands. There's plenty of reports and soil samples to take still.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

TheBronzePickle

  • Bay Watcher
  • Why am I doing this?
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #50 on: October 19, 2013, 01:15:14 pm »

And don't forget you can still bring new modules to old places as we unlock them and get more science, or even repeat old experiments for extra science.
Logged
Nothing important here, move along.

kaian-a-coel

  • Bay Watcher
  • (Exo)biologist student
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #51 on: October 19, 2013, 02:46:06 pm »

I don't think I'll ever try a shot at what you're doing, but wouldn't it be useful for other people to keep track of every experiment that has been done so far?
Logged
EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #52 on: October 19, 2013, 02:47:35 pm »

I think there's a mod that does that now.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Karlito

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #53 on: October 19, 2013, 03:20:59 pm »

Yeah, it works retroactively as well, since all that information is already buried in the save file. Definitely one that I wouldn't mind using.

Anyway: mission 5 complete! Nothing too ambitious here; I'm really impressed Sean landed on Mun with only two techs.

(pictures coming soon!)
Logged
This sentence contains exactly threee erors.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Kerbal SCIENCE Program (v0.22)
« Reply #54 on: October 19, 2013, 03:32:28 pm »

Logged
A thousand million pool balls made from precious metals, covered in beef stock.

Karlito

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #55 on: October 19, 2013, 04:05:48 pm »

Spoiler: Mission 5 Log (click to show/hide)
« Last Edit: October 19, 2013, 04:09:43 pm by Karlito »
Logged
This sentence contains exactly threee erors.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #56 on: October 19, 2013, 04:10:25 pm »

wait do we have radial chutes? wow!
Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #57 on: October 19, 2013, 04:13:44 pm »

Mission 6 will even have reaction wheels available to it, so in the future Kerbals won't have to worry about their rockets flipping upside-down every time they try to leave the atmosphere.
Logged
This sentence contains exactly threee erors.

techno65535

  • Bay Watcher
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #58 on: October 19, 2013, 04:22:43 pm »

While those reaction wheels will be useful when my turn comes up, I'm more in need of struts than anything. And launch clamps. ...And solar panels. Good thing those are only on two research nodes and there's two people ahead of me. :D

As a side question, do we have to purchase our node after our mission or can we purchase it before?
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Kerbal SCIENCE Program (v0.22)
« Reply #59 on: October 19, 2013, 07:21:22 pm »

I'll try my hand at getting a MatLAB over to the mun and back, However I've had rather bad luck getting large rockets to not fall apart without struts, but on the bright side I have actually gotten a few rockets to munar orbit yesterday.
None successfully landed however, cancelling forward velocity still escapes me :P
This should be interesting.
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
Pages: 1 2 3 [4] 5 6 ... 20