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Author Topic: Kerbal SCIENCE Program (v0.22)  (Read 21017 times)

CognitiveDissonance

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #15 on: October 17, 2013, 03:52:28 pm »

PTW. I can't make things fly at all, and I'd love to see you guys fail miserably as well pull off fantastic feats for all of Kerbalkind.
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Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #16 on: October 17, 2013, 04:11:09 pm »

Here's Mission Log 1.

CognitiveDissonance, it's OK, because I'm pretty bad too. You should join us and it could be hilarious.
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A thousand million pool balls made from precious metals, covered in beef stock.

Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #17 on: October 17, 2013, 05:46:18 pm »

Mission 3 complete... though I don't have a spaceport account. Dropbox link okay?

Also. What is the MO for science points? Does the mission performer spend all science he/she accrues him/herself, or is it left for the next participant to spend?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

TheBronzePickle

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #18 on: October 17, 2013, 05:52:24 pm »

You can buy one tech. But you need to get two, because we're one behind.
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Nothing important here, move along.

Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #19 on: October 17, 2013, 06:07:04 pm »

Ah, alright.

We're going to have quite a stockpile at this rate.

Just saying.

So. Mission Three complete.

The courageous Sherdred Kerman flew our R&D department's latest deathtrap spaceship, and flew it successfully, against all odds. Innovative rocket design and recent breakthroughs in construction allowed for unprecedented level of stability on takeoff, which in turn allowed for more power. And with great power comes... great !!SCIENCE!! potential, apparently. Sherdred succesfully returned from his mission, which took him quite far away from his planet, and brought back gifts of copious scientific progress.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #20 on: October 17, 2013, 06:25:01 pm »

Exellent! Go ahead and use whatever file service works for you.

Let's keep going with one tech each, with new techs being purchased by the person who completed their last flight, but after everyone's got a turn, we'll see how much of a stockpile we have and if we want to research something special.
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Sean Mirrsen

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #21 on: October 17, 2013, 06:26:40 pm »

Mission Three recap:

Spoiler: Standing By to Launch (click to show/hide)
Spoiler: Egress (click to show/hide)
Spoiler: Coming in to land (click to show/hide)
Spoiler: Touchdown! (click to show/hide)
Spoiler: Lonely here... (click to show/hide)
Spoiler: Ballistic escape (click to show/hide)
Spoiler: Coming home (click to show/hide)
Spoiler: Mission complete! (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #22 on: October 17, 2013, 08:56:24 pm »

Ugh. This is exciting, but I'm new so I suck at everything in this game right now. I'll join this thingie later on, for now I'll watch.

Also, good job, sean.
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PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #23 on: October 17, 2013, 09:56:25 pm »

No! Disasters are always better stories than successes! Or, to put it more succinctly, Losing is Fun!
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MarcAFK

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #24 on: October 18, 2013, 01:44:26 am »

Ooh, sign me up please, I would love to science me up some kerbals, succession style.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

LoSboccacc

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #25 on: October 18, 2013, 02:31:30 am »

Getting out for work, but here is part 1 of my turn 'nothing really happened'; will follow up in the evening.

With the succesfull mun mission under their belt, enginers could only shoot for the next moon, minmus!

It was decided that there was no way to start from scratch a new design: fuel were just added to the my little rocket.

Spoiler: my little rocket heavy (click to show/hide)

Spoiler: bitch is nose heavy (click to show/hide)

There was a little attitude problem with the outer engine pushing the little engine that control the attitude apart, making their action a little ineffective.

Much fuel was thus wasted.




Will the little space rocket heavy reach minmus? Stay tuned for more!
« Last Edit: October 18, 2013, 02:33:15 am by LoSboccacc »
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IronTomato

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #26 on: October 18, 2013, 06:59:37 am »

No! Disasters are always better stories than successes! Or, to put it more succinctly, Losing is Fun!
...Okay.
But this is your fault, remember!  :P
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Zrk2

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #27 on: October 18, 2013, 07:30:49 am »

PTW until I get the full version.
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mainiac

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #28 on: October 18, 2013, 11:52:23 am »

I gave this game a spin and am amazed how your first mission resulted in more science then my first like 10 or so.  I still have no clue how you hit that height.
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

PTTG??

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Re: Kerbal SCIENCE Program (v0.22)
« Reply #29 on: October 18, 2013, 12:04:38 pm »

I used the second-stage boosters to blow up the first-stage boosters. It's a technique that Scott Manley termed "rocket surgery", more an intuitive form of art than a science.

Also, there's lots of different "actions" that produce science. One is simply wandering around on the launch pad taking soot samples for the lab.
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A thousand million pool balls made from precious metals, covered in beef stock.
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