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Author Topic: Spiky pits  (Read 710 times)

Zammer990

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Spiky pits
« on: October 17, 2013, 08:31:38 am »

I built a pit to get rid of pesky prisoners (or unwanted dwarves), It's 46z levels deep with upright spikes at the bottom. Whenever I drop someone into it I get no combat report, a mutilated corpse and 4 limbs (upper legs and arms). I imagine it's due to the spikes having such force from the fall that they just rip the limbs off. Does anyone know how to actually get a combat report for this event? I had people watch and nothing happened.
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If your animals aren't expendable, you could always station a dwarf or two out there?

Grey Goo

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Re: Spiky pits
« Reply #1 on: October 17, 2013, 09:01:53 am »

Duh, you forget add some magma. Othewise, yes, you don't get combat reports if something is splattered. Still, add magma over those pits, poison them, mod in carnivorous magma carps and pups and elephants!
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RickRollYou2

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Re: Spiky pits
« Reply #2 on: October 17, 2013, 09:11:48 am »

The splattering into bits is the result of dropping them off too high a place.

You could always link the spikes up to a lever and have them stabbed over and over again, but I don't think that's what you want.
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darkrider2

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Re: Spiky pits
« Reply #3 on: October 17, 2013, 09:15:32 am »

With drops of significant height, falling objects may be traveling so fast that they in fact skip levels, which has been observed to have weird effects when they land on one of the 'skipped' levels.

Also with very large drops, creatures tend to explode on impact with the ground, your problem might be that impact with the ground is calculated before damage from spikes, and since everything you throw down is dead before it gets to the spike part, they don't have an effect.

Although I haven't played with upright spear spikes as a falling trap, the wiki says falling on them can cause damage, try a pit of one level with spike traps, and if the spikes still aren't doing anything it might be a bug.
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Zammer990

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Re: Spiky pits
« Reply #4 on: October 17, 2013, 09:28:43 am »

Quote
Although I haven't played with upright spear spikes as a falling trap, the wiki says falling on them can cause damage, try a pit of one level with spike traps, and if the spikes still aren't doing anything it might be a bug.
I've made similar pits before, and the spikes do indeed to damage the same way they would if you extended them into someone.

Oh well, the pit still does what I wanted it to do. Urist McPotashmaker still goes bye bye.
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If your animals aren't expendable, you could always station a dwarf or two out there?

itg

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Re: Spiky pits
« Reply #5 on: October 17, 2013, 02:18:23 pm »

I once made a pit like this that was about 27 levels deep. About half the goblins would explode on impact, most of the rest would take severe injuries from colliding with the ground, but the spikes nearly always failed to hit. This is pure speculation, but maybe the game checks for ground collisions first (under at least some circumstances), and the spikes miss because the enemy is considered to be sliding on the ground at that point?

Rum

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Re: Spiky pits
« Reply #6 on: October 17, 2013, 02:38:20 pm »

iirc from my forts the spikes do more damage from falls of around 7-10zlevels than the huge pits ive constructed, but this height can be less than lethal to some enemies. 
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