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Author Topic: Wurm Online  (Read 110011 times)

Exerosp

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Re: Wurm Online
« Reply #300 on: March 20, 2015, 03:16:51 pm »

Okay so Threvan (Evan) here was slaving on the deed last time I saw him, and he had done sooooo muuuuuch shiiiit. I doubt we'll gather you folks to join us on Affliction(EPIC HOTS) but we'd love to have you there. I'm gonna pour some cash to make our mountaintop gigantic, because 'ere the giant scorpions get hungry.

Armok is the deed, we have Girlinhat and Threvan, and I, Exerosp on it actively, if you want to try out stuff you're welcome to play around, Since we're pallypals with most of the server we don't need to worry anything about that direction.

Also, Threv,
Spoiler (click to show/hide)
« Last Edit: March 20, 2015, 06:24:01 pm by Exerosp »
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Girlinhat

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Re: Wurm Online
« Reply #301 on: March 20, 2015, 03:28:57 pm »

Elevation is resetting.  The map size is doubling, with a central island and 3 smaller islands on each server border, which will have the kingdom spawns.  Elevation will no longer be premium-only, as well.

I'm preparing my resources to go hunting for noobs when the server opens, and we might make efforts to start sanding the islands, so there's no trees to block things.

evilcherry

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Re: Wurm Online
« Reply #302 on: March 25, 2015, 03:11:05 am »

Elevation is resetting.  The map size is doubling, with a central island and 3 smaller islands on each server border, which will have the kingdom spawns.  Elevation will no longer be premium-only, as well.

I'm preparing my resources to go hunting for noobs when the server opens, and we might make efforts to start sanding the islands, so there's no trees to block things.
Might return for a tenser and more populated Ele experience.

Exerosp

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Re: Wurm Online
« Reply #303 on: June 24, 2015, 01:50:36 am »

Aight, nudging the old thread again. So we have a village in WurmOnline, we've got like 5-6 villagers where two of us are Bay12ers, we'd be willing to help out with gear, if you like to do a hermit run, if you stay in our village you get bonuses, and I think we do too.

And if the problem is economy, not being able to pay premium, I could help out with that. I love getting people to play my favourite game. And if you find it too grindy, there are ways to make it more enjoyable, like setting a goal. Mine right now is putting up awesome defences, or dig the wurmworld and get the EarthWorm title :P (Threvan wanted to get the Prime Minester title, and damn he looked fancy when he mined with it!) Also, Wurm is a great multitasking game, if you're reading or watching series, it's very easy to do stuff on the game meanwhile since it's action timered based but I think most of you guys already know that.

Wurm is waiting!
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UristMcDwarf

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Re: Wurm Online
« Reply #304 on: June 24, 2015, 02:01:36 am »

may as well hop back on! tomorrow though, it's late.
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sneakey pete

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Re: Wurm Online
« Reply #305 on: June 24, 2015, 02:09:03 am »

The released bridges recently. The creativity from the community has been impressive.
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Magma is overrated.

Exerosp

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Re: Wurm Online
« Reply #306 on: June 24, 2015, 02:11:19 am »

Yes. Apparently people use them as fortification also, because they have even more bash-tolerance than stone housewalls :P (I would take a screenshot of our only bridge so far if I was on my own computer.)

New clothing might be in soon, also, shoulder pads are coming, only purpose seems to be cosmetical purpose!
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Ozyton

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Re: Wurm Online
« Reply #307 on: June 24, 2015, 02:22:13 am »

Wait they have bridges now? It's about damn time.

Pentagram

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Re: Wurm Online
« Reply #308 on: June 24, 2015, 02:25:20 am »

Yeah, bridges are really cool :) Even if they still got some problems ( carts still get stuck on them if you disembark on them).

And as Exerosp said, its a great game for multitasking :)
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Exerosp

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Re: Wurm Online
« Reply #309 on: June 24, 2015, 03:04:23 am »

Carts also get stuck on bridges and you need someone else to "Walk" a door open for you to pass because of the new colission feature :P
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UristMcDwarf

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Re: Wurm Online
« Reply #310 on: June 25, 2015, 03:10:01 pm »

wait, if elevation is being reset, do you thing dragons will be back? they were pretty much hunted to extinction
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Girlinhat

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Re: Wurm Online
« Reply #311 on: June 25, 2015, 03:25:13 pm »

All uniques have begun respawning since... like august 2014 or such?

UristMcDwarf

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Re: Wurm Online
« Reply #312 on: June 25, 2015, 03:51:01 pm »

well thats around the last time i played so makes sense that i've never caught wind of any
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Exerosp

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Re: Wurm Online
« Reply #313 on: June 25, 2015, 03:58:32 pm »

well thats around the last time i played so makes sense that i've never caught wind of any
Yeah, uniques respawn, usually within a month. Come join us on Affliction, urist :P
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UristMcDwarf

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Re: Wurm Online
« Reply #314 on: June 25, 2015, 04:13:23 pm »

well thats around the last time i played so makes sense that i've never caught wind of any
Yeah, uniques respawn, usually within a month. Come join us on Affliction, urist :P

Alright. I'm at Good Hope in Elevation and totally confused.
Also: Isn't affliction where the bad mans are
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