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Author Topic: Wurm Online  (Read 110056 times)

FireCrazy

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Re: Wurm Online
« Reply #195 on: June 14, 2014, 06:40:41 am »

Guess what I got from Hokimu:


Where should I place them at?

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andrea

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Re: Wurm Online
« Reply #196 on: June 14, 2014, 06:49:32 am »

I'll have more coming in a few days, probably 20 ql or better :D

edit: and you forgot my delicious spider stew!

evilcherry

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Re: Wurm Online
« Reply #197 on: June 14, 2014, 08:10:49 am »

firecrazy please reserve 1 set for me. Thanks in advance.

Ozyton

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Re: Wurm Online
« Reply #198 on: June 14, 2014, 08:56:44 am »

Put it in my mouth.

I'd say leave one for me, but since I have premium it shouldn't be a stretch for me to be able to wear chain eventually. Dunno what strength is good for that though.

Calypsoi

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Re: Wurm Online
« Reply #199 on: June 14, 2014, 09:34:00 am »

Its more about mobility. The thing about being premium is you can have higher fighting skills so you will not run away from as many things.

That is awesome Hokimu! Let us know if you need any veggies or anything, after this crop comes in we should have a few to spare. Also our mine is open if you need any iron.
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andrea

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Re: Wurm Online
« Reply #200 on: June 14, 2014, 10:23:09 am »

my main improts are going to be iron, rock and clay I think.
and water, obviously, at least until somebody gets a pendulum.

Calypsoi

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Re: Wurm Online
« Reply #201 on: June 14, 2014, 10:53:33 am »

I was offered a pendulum, I need to check on that when I get back.
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FireCrazy

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Re: Wurm Online
« Reply #202 on: June 14, 2014, 10:49:34 pm »

One of the two furs i received is missing, so I assuming it rot. Come on, we need a bed built fast!

On other news:


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Calypsoi

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Re: Wurm Online
« Reply #203 on: June 15, 2014, 05:28:31 am »

Bulk storage bin can hold furs iirc.
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FireCrazy

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Re: Wurm Online
« Reply #204 on: June 15, 2014, 07:30:35 am »

Too late. Both gone xD
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evilcherry

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Re: Wurm Online
« Reply #205 on: June 15, 2014, 07:32:09 am »

dump them into BSBs next time. don't think they rot that fast.

andrea

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Re: Wurm Online
« Reply #206 on: June 15, 2014, 08:44:30 am »

they had 80 damage each, that is why they rotted quickly.

marslord

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Re: Wurm Online
« Reply #207 on: June 15, 2014, 03:22:17 pm »

Hi Guys, I played Wurm once like 3 years ago. Though I abandoned the game pretty quickly because I had horrible graphic glitches in the game making it nearly unplayable. Currently Im downloading it again to give it another try and was wondering if I could join your settlement?
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Calypsoi

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Re: Wurm Online
« Reply #208 on: June 15, 2014, 04:25:55 pm »

Of course, just send me a tell when you get in game.
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HopFlash

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Re: Wurm Online
« Reply #209 on: June 24, 2014, 03:04:53 am »

only for a little update (maybe a bigger one will come too if time is there):

Oracle Bay is growing.
Several new houses standing in the woods...oh...wait...there is a big part of the woods that aren't woods anymore.
Cobblestone streets laying around.
Nearly the whole day you can hear wood shiver, stone and iron breaking, animals trampling, corn growing, neighbours trading, animals dying and people munching.

And not to forget...some brave but weak adventurer were running away from a troll while making a trade run and were part of slaying this (lightly bugged because of overpowered) amazing fighting troll. Two glory knights helped out to lay and butcher this villain.
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GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Inactive Therian Saga Char: Stormhead
Dominions: 4.03 Berytos; 4.06 Pangaea; 4.08 Arcoscephale; 4.11 Shinuyama
Inactive Wurm Online Char: Stormhead
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