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Author Topic: Steelhold - A Penal Colony Succession Game  (Read 56895 times)

Icefire2314

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Re: Steelhold - A Penal Colony Succession Game
« Reply #45 on: October 18, 2013, 07:21:20 pm »

Also, excuse the double post, may I sign up for a turn instead of just reading? I'd like to be a part of this, this would be my first succession fort ever.
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #46 on: October 18, 2013, 07:27:57 pm »

Also, excuse the double post, may I sign up for a turn instead of just reading? I'd like to be a part of this, this would be my first succession fort ever.
Good luck!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

CubeJackal

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Re: Steelhold - A Penal Colony Succession Game
« Reply #47 on: October 19, 2013, 03:58:01 pm »

It's been two days and it looks like Brewster is a no-show, unfortunately. I'll send the save to the next person on the list shortly.
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Sarrak

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Re: Steelhold - A Penal Colony Succession Game
« Reply #48 on: October 19, 2013, 04:55:41 pm »

I'm mostly here and ready, but it is quite late... Maybe I'll check for save tomorrow
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

CubeJackal

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Re: Steelhold - A Penal Colony Succession Game
« Reply #49 on: October 19, 2013, 05:03:52 pm »

Sure thing. I'll wait until you're ready until I set you as 'in progress'.
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Jovus

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Re: Steelhold - A Penal Colony Succession Game
« Reply #50 on: October 19, 2013, 09:16:48 pm »

It's been two days and it looks like Brewster is a no-show, unfortunately. I'll send the save to the next person on the list shortly.

I figure it's a good time to bring this up, in case the fortress lasts so long: are you amenable to rotating through the list if we don't get enough people?
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CubeJackal

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Re: Steelhold - A Penal Colony Succession Game
« Reply #51 on: October 19, 2013, 09:21:14 pm »

That'd be fine, yes. I'll leave it up to each individual player to decide how their dwarf both rose to and fell from power as the overseer of the colony.
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #52 on: October 19, 2013, 09:21:59 pm »

It's been two days and it looks like Brewster is a no-show, unfortunately. I'll send the save to the next person on the list shortly.

I figure it's a good time to bring this up, in case the fortress lasts so long: are you amenable to rotating through the list if we don't get enough people?
I MAY sign up for a turn if I got time and I'm not running multiple fortrresses at once like I am now. Just be ready in case I ask ;D
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

BlackMuffin

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Re: Steelhold - A Penal Colony Succession Game
« Reply #53 on: October 19, 2013, 09:59:14 pm »

Now, I don't know if I'm still able to, but I've noticed you only have seven players (which is an okay number but anything under ten isn't enough if you ask me), so I've been thinking over the past few days if I should join in and I've decided to do so. If I'm unable to join as a player then just dwarf me.

Dwarf: Moisturizer
Background: Legend holds that this insane dwarf's father was the very essence of love and life, despite being an ogre. Moisturizer, as he/she/it is known (you can't tell the fucking dwarf's gender for Christ's sake) started off as a simple soap maker in the great fortress of Moonmoon. Soap making, however, is not exactly a profitable industry, and therefore many fortresses either give it up after a while or simply skip it altogether. Moonmoon, being located smack-dab in the middle of the fucking desert, could not spare any wood to create ash for use in the making of lye, a vital ingredient in soap. Therefore, Moisturizer took to a more profitable trade: running the circus. Now, when most people think of the circus, they think elephants and lions and pedophiles with silly makeup and large shoes driving three-foot-tall cars. But no.

That wasn't Moisturizer's profession.

Instead, Moisturizer decided to unlock the very gates of Hell, one of Moonmoon's most iconic feats of engineering and dwarven insanity. Moisturizer, doubling up on said insanity, decided that it would be pretty fucking funny if those gates just so happened to become so lubed up with soap that they slid open on their own and let out literally everything hiding down in the glowing pits below.

Moisturizer walked out of the flaming ruins of Moonmoon the sole survivor. Only three days after escaping the fortress, Moisturizer was captured by the royal guard and was administered a severe hammering for treason, insanity, and genocide. The hammerer, however, looked at Moisturizer and noticed something odd. Moisturizer was wearing a hood, and its face was completely invisible. Deciding that Moisturizer should at least have its face revealed during its last few moments, he decided to remove the hood before administering the hammer.

The hammerer, and everyone located in that room, immediately committed suicide.

The militia commander, seeing the gruesome scene within the room, decided to carefully place the hood back on Moisturizer's face after seeing from behind that it was off. Immediately after, a new captain of the guard and hammerer were put into place, and Moisturizer was placed inside of The Pit of Cats, the most brutal non-lethal punishment that could ever be administered to any dwarf, usually only reserved for slavers, liars, and elf sympathizers. After five years of wallowing within the nine million cats crawling over each other within the pit, Moisturizer was reassigned to a new location. Steelhold, they called it. The first penal colony, reminiscent of the colony called Australia created by the humans. However, this place was not one of large spiders that age large snakes which ate people. No, this place was ruled by something altogether more horrifying.

This place was one day going to be ruled by the very dwarf who opened the very gates of Hell.

And that dwarf was going to enjoy that position quite a bit.

Skills: Doesn't matter, assign me to any dwarf (male or female) that has any skill levels in soap making.
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #54 on: October 19, 2013, 10:17:17 pm »

Good god... Now we got TWO fortress murders! The miner and this guy!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

FireCrazy

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Re: Steelhold - A Penal Colony Succession Game
« Reply #55 on: October 19, 2013, 11:09:49 pm »

You find a piece of paper in Firecrazy's room. It is titled "Magma flooding plans".
A masterfully crafted drawing of a magma release device is drawn on the page.

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GatorFace

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Re: Steelhold - A Penal Colony Succession Game
« Reply #56 on: October 19, 2013, 11:31:47 pm »

Words of Rock-Eyes, spoken to various stones, plants, and small animals.

Hunting again..... The sun is hot, no clouds for shade. The heat makes distortions in the air, obscuring movement. The ground is dry and hard. Too hard for most animals to leave tracks. Little water, little grass. No wonder you are so few in number. Fewer soon. More will come, I think. The air smells of emptiness, a void for growth to fill. The open ground, open sky. Had my fill of walls and tunnels in prison. Too small, too full, too many eyes and beards and hands. No beards out here but mine, or that other hunter. He likes the stalking, I think. Too much for nature. Would stalk until there remains no more beasts. Dwarves after that, I think. Will keep a bolt for him. But now, the hunt. I see you, little four-legs.....

----

Too many words from the beards. Leader-beard always barking commands and threats and "don't you dare"s. Was surprised when I brought back kill from hunt. Should realize we have nothing to run from. Wind-faced beard makes most noise. Change, he wants. Power, direction, policy. Perhaps should change expectations. Dwarves are dwarves are dwarves. Dwarf in charge is dwarf in charge. Titles and reasons don't matter. The bolt still flies, the prey still dies. Nature doesn't change. Nor does the hunter.....

---------

Rain. Red-eyed beardless skitter about, but they are not prey. You are hunters, aren't you? Avoid hunting me, I will not hunt you.

------------

Noisy in the fort. Perhaps best to wait outside for things to die down. Windy-face beard is getting his change, I think. I wonder if it will taste to his liking.....
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Brewster

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Re: Steelhold - A Penal Colony Succession Game
« Reply #57 on: October 20, 2013, 10:18:49 pm »

Did I get skipped?  :o

Adventurer

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Re: Steelhold - A Penal Colony Succession Game
« Reply #58 on: October 21, 2013, 12:35:17 am »

Yes you were a no show it seems
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Sarrak

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Re: Steelhold - A Penal Colony Succession Game
« Reply #59 on: October 21, 2013, 03:26:27 am »

Extracts from blood-covered diary of Sarrak, Timber-Obsidian

What prison needs is not guards. What prison truly needs to continue is aim. And I will try to remove it from existence. Or... We will see.

Jackal is a good soldier. Not bright, indeed, but a true servant of kingdom and aim. All what was needed - one girl, talkative and cold at heart, to sway him from his objectives. Pathetic. If everything now goes as I suppose, he will slowly but surely fall. Not to hypocrite Jovus, not to a mindless scheme of some crazy bastard, driven by lust for power... No. Just to one girl that he took liking to. Oh, have I mentioned that she is a hot-blooded murderer and my "friend"? Just perfect.

Working... How that word sounds to you? To me, it is bitter. Despite your labor, you won't be praised. Despite your ingenious decisions, everything will crumble to dust. Despite your masterpieces, you will be eventually forgotten. And despite your bravery and skill, fruits of your labor will be used by some barbaric goblin. Ironic, isn't it?

Jovus... Interesting person, to tell truth. Nobody else perceived my hobbies as a bloodthirsty murder of a helpless animal. We will see, socialist bastard, what you will do, if some murderous raccoon will take liking to your flesh... On the other note, guard corruption moves at steady pace. All that matters now is time. And precision for strike.

Talked with FireCrazy. He can do everything for the chance to strike vein of Armok Blood. I succeeded in moving his thoughts to more mundane things and he agreed to do some favors for me. For a promise to help him, of course. Maybe I will held it after all.

Another subtle success. Poor Jackal now sees me as his friend. Sort of. He stopped today at my table and we chatted a bit. About flowers and butterflies. I barely managed to control my lips from forming into devilish grin. He completely fell for the girl, at last. I fed him a piece of advice and went my way. What a perfect day! Yeah... Let's study brain structure of a piglet!

Was in another argument with Jovus. Something about animals and stuff. I sometimes wonder, why he still tries to convince me, instead of trying to bash my brain out of head with his fists. He had some military experience, after all. Freaking pacifist.

Nasty cough tries to end my life. I thought it won't be a problem at first, but now even bisecting some pig bones left is quite a feat. I weighted a thought of this decease being work of elf-lover, but alas, he doesn't have any knowledge in plants. Quite strange...

*Next page is ripped from the book, leaving just a few unintelligible words and a blood trace*

Finally, crucial moment is at hand. It will be simple to break Jackal morale now. I predict that he won't even protest a lot, with rotation of local rulers, "overseers", being life-long tradition of Mountainhomes. And if he would... I have heart and will to go further.

OOC: Trying to figure out everything. Mostly mechanical side, like taking good pics of dwarven labor.

And yeah, sorry, Brewster, you wasn't here when Jackal finished, so turn moved my direction
« Last Edit: November 12, 2013, 06:44:58 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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