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Author Topic: Steelhold - A Penal Colony Succession Game  (Read 57750 times)

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #15 on: October 16, 2013, 05:58:32 pm »

So we might have a communist rebellion?

Socialist. Those dirty Marxists have no place in our utopia.
Hey! I beleive in Marxist communism! Just not Stalin communism
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Shininglight

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Re: Steelhold - A Penal Colony Succession Game
« Reply #16 on: October 16, 2013, 06:05:12 pm »

I'd like to ask for a go at the succession once a turn opens up, as for my Dwarf:

Name: Somneth

Backstory: Somneth is a lifelong miner, his parents did it, he intends for his children to do it. Though after he got arrested for stealing a simple piece of bread it became likely he would never HAVE children. He'd stolen the bread because as a Miner he'd found himself losing his job to forced prison labor. He'd quickly realized the irony of his situation and gotten used to prison, attempting to escape nearly a dozen times and getting caught each one his sentence was doubled then tripled, then simply noted as "Indefinite" His apparent cunning and skill that had allowed him to make these escape attempts is what brought him to the attention of his new overseer. He was good with orders, fairly smart, and a hard worker, but still always looking for a way out. he was starting to think this may be that way.


Prefered skills: (x) mining and (x) stoneworking/ masonry/ Architecture, however much you feel is appropriate god sir.
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tl;dr: My fortress is literally powered by puppy skulls.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #17 on: October 16, 2013, 07:03:00 pm »

I'd like to ask for a go at the succession once a turn opens up, as for my Dwarf:

Name: Somneth

Backstory: Somneth is a lifelong miner, his parents did it, he intends for his children to do it. Though after he got arrested for stealing a simple piece of bread it became likely he would never HAVE children. He'd stolen the bread because as a Miner he'd found himself losing his job to forced prison labor. He'd quickly realized the irony of his situation and gotten used to prison, attempting to escape nearly a dozen times and getting caught each one his sentence was doubled then tripled, then simply noted as "Indefinite" His apparent cunning and skill that had allowed him to make these escape attempts is what brought him to the attention of his new overseer. He was good with orders, fairly smart, and a hard worker, but still always looking for a way out. he was starting to think this may be that way.


Prefered skills: (x) mining and (x) stoneworking/ masonry/ Architecture, however much you feel is appropriate god sir.

Will you be trying to escape the colony?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Shininglight

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Re: Steelhold - A Penal Colony Succession Game
« Reply #18 on: October 16, 2013, 07:07:11 pm »

@Highmax28

No, Thats why this is his chance, its a new place to start and somewhere he might be able to work as a free person even if nominally he isn't, if conditions are still bad he'll try and escape though.
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tl;dr: My fortress is literally powered by puppy skulls.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #19 on: October 16, 2013, 07:43:54 pm »

@Highmax28

No, Thats why this is his chance, its a new place to start and somewhere he might be able to work as a free person even if nominally he isn't, if conditions are still bad he'll try and escape though.
Is he aggressive at all? Because Mr Sarrak and I aren't ones to get mad at 8)
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Shininglight

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Re: Steelhold - A Penal Colony Succession Game
« Reply #20 on: October 16, 2013, 07:47:45 pm »

@Highmax

Nope not aggresive, if forced to he'll fight but otherwise he does his best to avoid trouble, aside from when he escapes.
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tl;dr: My fortress is literally powered by puppy skulls.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #21 on: October 16, 2013, 07:58:09 pm »

@Highmax

Nope not aggresive, if forced to he'll fight but otherwise he does his best to avoid trouble, aside from when he escapes.
So we got the escape artist miner, the "accident" miner, the court marshaled berserk woodcutter, the happy berserker butcher, the assassin hunter, a solitude dominator, and a socialist.... Wonderful group we have so far!

The general appears to have his hands full at this time with all of us. He might want to have some other guards come in and aid him in watching over us... Especially over the murderous ones and the magma miner
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Gnorm

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Re: Steelhold - A Penal Colony Succession Game
« Reply #22 on: October 16, 2013, 08:15:48 pm »

I'd like to sign up for a turn.

Dwarf me as a male dwarf named "Lenehan;" profession name: "Elf-Party Leader." Actual profession can be any skill involving manual labor except miner, and basic military experience is preferable.

Backstory:
Lenehan was the type of dwarf that is often overlooked; the sort of dwarf that spends his entire life hauling materials to and from a workshop, making cheap products by the score for the trade depot, and drinking barrels full of Dwarven wine. Such expendable dwarves, many leaders believe, make excellent draftees, and Queen Brasswords is one such leader. Lenehan was drafted into a 10-man squad known as "The Wet Dwarf," and sent off on a long journey, mostly on-foot, to the nearby dark fortresses. Being that the squad was composed entirely of dwarves like Lenehan, it lagged quite a ways behind the more authentic units, which were soon completely out of its sight. The Wet Dwarf was soon completely off-course, headed instead in the direction of the forest retreats.

It so happened that another squad was headed in the same direction; a notable difference between the two squads was that this one was composed of goblins, who had been assigned with burning the retreat to the ground. When the two squads converged, The Wet Dwarf was forced into combat. The losses were horrible; the Goblin-squad only lost three soldiers, whereas The Wet Dwarf was completely annihilated. The only survivor of the massacre was Lenehan, who escaped with his life by dodging into a nearby river, knocking himself unconscious on the floor, and floating upstream to the Elven retreat.

He was discovered in the morning, by the princess of the Elven civilization. He awoke in the royal hospital, faced with the charges of trespassing on hallowed ground. His condition, however, forced the Queen to hold the trial in the hospital. Although he was unable to provide an excuse for his presence in their capital, through his testimony the elves were warned of the imminent danger from the goblins. The army was quickly mobilized, and, when the time came that the goblins arrived, the elves slaughtered them all in a decisive victory. For his service to the Elven people, Lenehan was granted a full-reprieve, and was permitted to stay in the retreat until he recovered.

For the next eight months he slowly recovered from his battle-injuries, and during that time, he began to become absorbed in Elven culture. He learned about their religion, their cuisine, and, most notably, their views on plants and animals. By the time he was ready to leave, he no longer viewed the elves as nuisances, as many other dwarves do, but rather as a group that deserves legitimate respect. He was eager to share his experiences with the dwarves back at the Mountainhome.

Upon his return home, however, he found out that he was not to be considered any sort of hero, for it turned out that the Goblin-campaign was a total failure, resulting in the deaths of every Dwarven soldier who embarked on the journey. The former soldier had not even entered the gates of the Mountainhome before he was beaten and arrested by the Fortress Guard. Branded a deserter, he spent 50 days in prison, spending every day allowing his rage to build against his own kind. Meanwhile, he longed to be back at the retreat, where he was cared for and respected. When he was finally released, he, along with some of most obscure, reviled, and deviant dwarves he could  find, founded the "Elf-Party," a radical group, dedicated to having the Dwarven culture abolished, to be replaced by the Elven counterpart, either by political takeover or by convincing the elves to conquer the Mountainhome as a protectorate.

Working in a secret headquarters located in the depths of the mines, the Elf-Party would sneak into public areas and vandalize images of dwarves and their gods, carving images that support the idea of a regional force in their place. Countless battle-axes were thrown into the magma pipe, to prevent their wood-cutting application. Dwarven caravans were met with unfortunate accidents on their way to the trade depot, to prevent dwarven trade. Such actions, however, could not last forever, and the headquarters was eventually found by the Fortress Guard, and the members, excluding Lenehan, were executed on the spot. The headquarters was then flooded with magma, to destroy all remnants of the party.

Lenehan was put on trial for various counts of treason, murder, vandalism, heresy, and elf-sympathy. Pleading "not-guilty," he was sentenced to life in prison, a sentence that he served for 11 years of his life. Due to his radical beliefs, it was feared that he would be violently murdered by the other prisoners, so, despite many objections, he was given a private cell. When the time came that the prisons had overflown, his cell was much-needed by the judicial system. He was selected to be one of the prisoners to be transferred to the new penal colony, and Lenehan saw this as an opportunity. Unlike the Mountainhome, this new fortress would culturally be a blank-slate.

Instead of an outpost by the dwarves for Dwarvenkind, he would make it an outpost by the dwarves for Elvenkind!

Lenehan will have some interesting goals for his turn, primarily focusing on improving trade and relations with the elves, slowing such relations with the dwarves, and grinding the wood-cutting industry to a halt. I do hope that his radical beliefs won't cause any unfortunate accident before my turn, though.
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

Jovus

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Re: Steelhold - A Penal Colony Succession Game
« Reply #23 on: October 16, 2013, 08:39:41 pm »

For the next eight months he slowly recovered from his battle-injuries, and during that time, he began to become absorbed in Elven culture. He learned about their religion, their cuisine, and, most notably, their views on plants and animals.

--snip--


Lenehan will have some interesting goals for his turn, primarily focusing on improving trade and relations with the elves, slowing such relations with the dwarves, and grinding the wood-cutting industry to a halt. I do hope that his radical beliefs won't cause any unfortunate accident before my turn, though.

Is it possible to mod a single unit to have [EAT_SAPIENT_KILL:ACCEPTABLE]?

Also, if Lenehan is successful enough, we should totally mod dwarves to have that tag as an entity, for the fortress.
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Gnorm

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Re: Steelhold - A Penal Colony Succession Game
« Reply #24 on: October 16, 2013, 08:43:41 pm »

Unfortunately, I believe that once the ethics are set during world-generation, they remain. It would be worth a shot though, just for fun!
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #25 on: October 16, 2013, 08:50:50 pm »

I don't think Lenehan and Modi would get along very well, with Modi taking his anger out on trees... Until he's drafted of course.

I'd also like to include Modi hates anything non-dwarf, and would rather split their skulls to the jaw instead of making peace... Especially elves who he spent some of his career battling against (though they aren't the same kind of elves that Lenehan had been with mostly. After all, would the elves had helped him if the dwarves were at war with that elven retreat?)

AKA: It's gonna take a lot of convincing to get Modi to stop wanting to kill ANYTHING not dwarven. He is named after the Norse god of Anger after all
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sarrak

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Re: Steelhold - A Penal Colony Succession Game
« Reply #26 on: October 17, 2013, 03:43:48 am »

So we got the escape artist miner, the "accident" miner, the court marshaled berserk woodcutter, the happy berserker butcher, the assassin hunter, a solitude dominator, and a socialist.... Wonderful group we have so far!

Group of sociopaths, killers and simply very strange persons. I see dead dwarves. An forests on fire. With a bit of magma and obsidian. Also, elf-lover? What a heresy! It will be interesting discussing with him about pros and cons of prolonged furried animals deaths...

By the way, I'm not really experienced with dwarven ingenious constructions, like repeatable magma baths, so, expect FUN in my turn
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #27 on: October 17, 2013, 12:10:10 pm »

I expect lots of riots...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

CubeJackal

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Re: Steelhold - A Penal Colony Succession Game
« Reply #28 on: October 17, 2013, 06:08:59 pm »

Spoiler: OOC (click to show/hide)

This is a finely-crafted yak leather journal. Sewn onto the journal is an image of a dwarf and a cage. The dwarf is making a submissive gesture. Inscribed onto the journal are the words 'Journal of 'Jackal' Thronesteel'. The journal is filled with entries and sketches, though none of them are dated.




Damn these flies. They're everywhere in these cursed badlands. Thank Ducim that we're almost at the site - though I hardly expect it to be any cooler or more comfortable than our current position. Nonetheless, this is a fitting place to construct a glorified prison. Perhaps I should order the work area to be constructed above ground, in the full glare of the sun's rays... no, that would be simple torture. I rapidly tire of spending long hours without a roof over my head myself and am even beginning to envy those prisoners, who despite being chained and cramped, at least get the virtue of a covered carriage. They should enjoy their sedentary journey while they still can. A quick jaunt along the coast early tomorrow will see us at the site before noon. That's when the real work will begin.



Spoiler (click to show/hide)
A crude sketch of waves lapping against a smooth desert coastline, upon which a wagon stands.

At last, we have arrived. I've unhitched the horses and tasked the prisoners to start breaking the sand while I watch and write this entry. Modi has taken to chopping the scant few trees in the area while those two miners whose names I didn't catch immediately started digging a hole. I've already planned out their work - a main cell area, foyer and the start of the labour wing are all that will be needed for now. I must remember to keep an eye on those miners - having read the records of one of them, I certainly don't want a repeat offence of this particular kind.

Spoiler (click to show/hide)
A top-down sketch of a room plan and a few corridors, as well as a doodle of a dwarf pouring liquid onto another. The second dwarf is burning.



I must face the facts, journal - I failed in my mission even before we struck the earth. Guards and prisoners must never form close relationships, obviously to avoid bias and other such consequences. However, that drunken fling back in the Slopes of Pondering... she remembers, and she knows I remember. I have no idea why my feelings have persisted for a likely-psychopathic inmate of the queen's justice system, but of one thing is for sure, it is that Modi may now be more trouble than a little stress relief a few weeks back was worth.

Spoiler (click to show/hide)
A scribbled-out doodle of Modi, the former soldier and current woodworker.



Spoiler (click to show/hide)
Spoiler (click to show/hide)
A few sketches of annotated room plans, with labels reading things like 'smelter' and 'tables'.

Work proceeds as planned. I have every dwarf with a tool doing some kind of labour and they are merrily breaking their backs constructing our new cafeteria. Our carpentry and masonry industries are up and running and a forge is on the cards. Otherwise, nothing noteworthy to report.



That miner, FireCrazy, had an altercation with the one known as Shadow today. I'm not entirely sure of the exact details, but I'm aware that heated words were exchanged and although the incident didn't come to blows before I broke it up, I'm sure that it was simply because neither wished to be the one to blame. I'll have to keep an eye on both of them - both for Shadow's behaviour and FireCrazy's safety. I'm well aware of how that former bandit tended to deal with those he disliked back in the capital.



Spoiler (click to show/hide)

I saw in the new batch of inmates today. None stuck out especially, though I found it bizarre that two young children were amongst those to be interred. I'd prefer to think that they are simply being moved with their families rather than being sent here as prisoners, though having seen the streets of the capital lately... I won't ask too many questions. Sarrak, our butcher, seems to have taken a liking to the younger ones. This presents a significant safety concern, obviously.

By the way, it's summer. I could tell because my helmet almost melted to my skull when I went outside to set up the plans for our exterior walls.



Spoiler (click to show/hide)
A page of the journal is occupied with numbers and labels and a few basic calculations. The entry begins on the opposite page.

Bad news. We're running low on the old booze stocks. We've got a brewery up, but all we're waiting for now is the plump helmet farms. I assigned Rock-Eyes to growing duty but haven't heard back from her regarding the progress of the plants she's been tending. To be fair, I haven't heard much from her at all since I first shoved her into the transport wagon. Must be the silent, brooding type.



Spoiler (click to show/hide)
A rushed sketch of a square-ish rock palisade and an iron gate, as well as a depot in the centre.

Me and one of the mason inmates went out early today (to go out at midday likely would have caused us to evaporate then and there) to plan the colony's exterior wall. I'm surprised nobody's done a runner so far - even our hunters Shadow and Rock-Eyes, who've been given a generous level of autonomy, have dutifully returned each night with their day's haul of meat. Perhaps they understand that to attempt to escape in this burning weather and in this season would see their bones picked clean by buzzards before anybody realised their disappearance.



Spoiler (click to show/hide)
A quick sketch of dwarves mining.

Today was the day that the true labour began. I had our metalsmith forge us a few picks and set the idle inmates to work digging a hole to nowhere, while Modi carved out a few beds for the cells of our newer inmates. Everybody has a job to do - even I've taken to chiselling things out of stone after lights-out (mostly pots to hold our fledgling booze industry's products). This place is already shaping up to be a model penal colony.



Spoiler (click to show/hide)
A short roster of a few new inmates.

Another bout of new blood - no children this time, thankfully. None of them stuck out, except one who I had to tell three times to shut his damn mouth as I searched each of the new inmates. Name of Jovus, he's apparently in for sedition and attempting to incite a riot back in the capital. He's a charismatic sort, for sure, but all this talk of 'the people's state' just doesn't make sense to me. I'll be keeping a close eye on this potential firebrand.



Spoiler (click to show/hide)
An image of a square plot of land, penned by a wall and a solid iron drawbridge.

Exterior wall was finished today - just as well, since autumn is here and the sun is beginning to cool down. That said, the concept of 'seasons' has become moot in this wasteland. Every day is either 'uncomfortably hot', 'scorching hot' or 'steel-meltingly painful' no matter the season. We'll soon have a supply caravan, no doubt driven by independent traders hungry for the riches produced by an indentured workforce.



Spoiler (click to show/hide)
A crude doodle of a mace-armed dwarf beating up a kobold.

Seems that our little operation has attracted attention from those thieving little rats they call kobolds. Almost a shame that the vermin trekked this far across a desert just to get introduced to my mace. However, this is obviously just the start. If the kobolds know we're here, then it won't be long before the elves work it out, then the goblins... damn it. We might not have much time.



Spoiler (click to show/hide)

Our supply caravan arrived today, happily enough. It came just before winter was due to start - a standard practice for most independent traders, but utterly meaningless in an area in which the seasons are just dates on a calendar. Nonetheless, I've no doubt that the greedy sods'll still try and gouge as much as they can from us in return for food and vital supplies.

The merchants look pleased with the bone and stone crafts that me and a couple of the inmates have been working on recently -  they keep me from going insane from boredom and make us a profit, so what's not to like? I think I saw the one called Sarrak smuggling something fluffy and wriggling back into the colony while the guards weren't looking, but I've no doubt that even if she did, its bones are probably already being cut into more trinkets.



Spoiler (click to show/hide)
A messy sketch of rain falling on a stone building. The page is dotted with small spots where it was once wet.

Ducim finally answered my half-hearted prayers and blessed our backwater with a surprising amount of rainfall. Cool sea winds temporarily dominated the exterior and I decided to allow some of the better-behaved prisoners out into the courtyard for a breath of fresh air. I had to send Jovus back in, however, after he took one of the boxes the traders left behind and started delivering a speech atop it. That agitator doesn't know what's good for him. The monarchic system has serviced our nation well for over 250 years - what good could it possibly do us to depose the ruling classes and give all the unwashed peasants their riches?



Spoiler (click to show/hide)

Today's developments were unsettling, to say the least. Modi, the inmate who I'm ashamed to admit I've become fond of, has shut herself away in her workshop after a few days of odd behaviour. Last I saw of her, she was carting logs down to the workbench with the speed of a dwarf possessed. I can only hope that she won't hurt herself or that nothing bad will come of this.



Spoiler (click to show/hide)
A detailed picture of a luxurious-looking wooden grate.

An odd development has come from Modi's similarly-odd behaviour. She emerged from the workshop just before lights-out holding an elaborate-looking grate and looking as though she had just woken from a long sleep. She stared at the grate in her hands almost quizzically before electing to toss it back on the workbench and head to her cell. Despite the apparently mundane nature of the object, its appearance is almost enchanting. It looks like something the gods themselves dropped from a celestial workshop high above... I'll have to ensure that it doesn't turn up under any inmate's beds. I saw Shadow eyeing it covetously and I wouldn't put it past this band of miscreants to keep up their criminal ways even out here.



Spoiler (click to show/hide)
A quick sketch of a vicious-looking goblin. The handwriting in this entry seems more rushed than usual.

It's as I feared. Last month's kobolds were just a warning sign of things to come. I had to put down two dangerous-looking goblin infiltrators today after I caught one rifling through the workshops and the other blundered into a group of inmates. They fell rapidly beneath my mace, predictably, but things will get worse from here if any of these snatchers escape with proof of our colony's growing wealth and productivity. I can only hope that those two were the only ones in the group.

Spoiler (click to show/hide)



Spoiler (click to show/hide)

Winter has come to an end - this would be cause for celebration in any other mountain fortress, but here it just means that the sun's going to get a little hotter than normal. I may have to cut this entry short, I'm hearing a lot of yelling from the main cell area. I swear, if Shadow and that miner are at it again, I'm going to tear off their beard hair and throw it in the forge.

This appears to be the last of the entries, save for a few recent sketches of the colony's floor plan, a rough list of stocks and scant notes on a few notable inmates.

Spoiler (click to show/hide)




And that's the first turn fully described! I've set the stage, now I'm just waiting on a response from Brewster. We'll skip ahead if he isn't here by Saturday afternoon.
« Last Edit: October 18, 2013, 12:31:56 pm by CubeJackal »
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #29 on: October 17, 2013, 06:18:36 pm »

Well, hell hath no fury like a woman, as they say. And each turn should end with a riot and someone coming out on top as the new overseer whenever we switch turns. It'd be hilarious and much more realistic
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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