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Author Topic: Steelhold - A Penal Colony Succession Game  (Read 57708 times)

CubeJackal

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Re: Steelhold - A Penal Colony Succession Game
« Reply #120 on: November 06, 2013, 06:39:27 pm »

That gives you until November 9th, then, since I reckon it's fair to give you a couple of extra days.
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #121 on: November 06, 2013, 06:51:40 pm »

That gives you until November 9th, then, since I reckon it's fair to give you a couple of extra days.
Thanks, I won't let you guys down
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Deus Asmoth

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Re: Steelhold - A Penal Colony Succession Game
« Reply #122 on: November 07, 2013, 07:05:04 am »

Could I get dorfed as either a doctor or some form of administrator? Also, I'd like to go on the Overseer list too if my story is up to scratch.

His name is Asmoth, and once upon a time he was employed as the chief physician of Queen Brasswords herself, as well as her parents before her. He seemed destined to a life of comfort and riches up until forty two days into Brasswords' reign, when it was discovered that he spent more time liberating her home of riches and skimming whatever wouldn't be noticed off his budget than he ever did treating the sick. Despite protesting his innocence, Brasswords had him imprisoned in a clear glass cell, in order to test his theory that sunlight is good for a dwarf's health. Since then, he has not spoken a word, vowing that if no one believed what he said, there was no point in speaking at all. In the years that he has been imprisoned, the riches Asmoth was accused of stealing have never been found, so the queen decreed that he should be sent to Steelhold to pay off his debt to the crown.

The blistering heat of the desert was punishing for every dwarf under it, for they were more accustomed to the underground. These dwarves in particular were more accustomed to small, damp rooms underground with nothing but rats for company, all apart from the silent one who seemed accustomed to day after day of sweltering heat and glaring light. In the distance, a shape appeared. It could have just been another mirage, but their escort seemed pleased to see this one and they hadn't been deprived of booze for years on end, so it was probably real enough. The sound of the tides coming in and out were soon audible above the shifting sands, and the guards began to relax, their duty complete. The wagon shuddered to a stop, and the criminals were ushered out, at sword point if necessary.

"There's your new home, children," one of the soldiers shouted as the wagon turned back for home. "You can escape if you want, we'll pick up your bones next time we're passing!"
As the new wave of Steelhold's migrants began trudging towards their destination, one of them held a hand up to his mouth and spat, then held the golden medallion he'd been hiding up to the desert sun and said his first words in years:
"I always hated the sea," Asmoth sighed.
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BlackMuffin

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Re: Steelhold - A Penal Colony Succession Game
« Reply #123 on: November 07, 2013, 09:07:36 pm »

Ooh, I like this one. owo

I think Asmoth has one of the better introductions to the fort.
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Deus Asmoth

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Re: Steelhold - A Penal Colony Succession Game
« Reply #124 on: November 08, 2013, 07:21:46 pm »

Thanks! I didn't think it was particularly good when I wrote it.
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #125 on: November 08, 2013, 09:34:28 pm »

Its excellent. I just got back on bay12 after 2 days of bullcrap. UPDATES HO!
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #126 on: November 08, 2013, 10:03:08 pm »

10th of Slate: Rule of the Convicts
The best part about this whole situation is that the guards are too in fear, or appear to be, to actually try and reclaim power from us. Its been quite some time, and Jackal doesn't want to even look at me. I don't blame him, but he'll come back eventually. I also ordered the from gate to be closed up. I plan to have a network of towers built up so it appears as if the guards kept some control over us after the riot. Not much word has gone outside the halls about it, but if they ask, we got an explanation and other plans. For the most part, it'll appear as if we have a committee of Convicts that kind of went overboard with their rights and whatnot, and after the riot, a compromise was given. Amongst this was better lodgings for us convicts, which is why its being engraved for us as I write. Yeah, we'll have bars still covering our bunks, but we're free now. And because us convicts rule now, we now get to do mostly whatever we want. So far, it seems birthing is one of those... Several children were born in the last ten days, let alone last month. We now have 32- make that 33 children now. With the amounts of us no longer working the guards chores, many of us are idle. I've decided to take a quick run through the workshops and give some jobs out. Having a standing workforce of mostly convicts can still be dangerous if they're not working or happy. I also discovered mot of the guardforce were recuits, barely able to hold a weapon properly, let alone defend themselves. I felt a little bad, but with the number of convicts to guards being so high, we HAD to take over. There was no denying that we needed power and a voice. I'm debating on letting either the political guy or Jackal become mayor, but I think I'll leave Jackal in power in title while I pull the strings. Hopefully I can talk to him again so we can get some more work done. Perhaps a kiss or two may make him lower his guard?

EDIT:
Thirty one migrants just arrived. Wonderful...
« Last Edit: November 08, 2013, 10:10:38 pm by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Gnorm

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Re: Steelhold - A Penal Colony Succession Game
« Reply #127 on: November 09, 2013, 01:48:08 am »

From the journal of Lenehan:

1st Granite, 253

No dwarfs were in sight today, so I took a stroll outside of my cell. As I walked the musty halls, my cigarette burning in my mouth, I decided that I would get some fresh air, even if it meant facing the incredible heat. As I walked through the main hall, however, I was met with a satisfying sight. The dwarf Modi, that feisty lass that seduced the warden, managed to launch a total mutiny! I must say, though I expected this to happen eventually, Modi was not even my fifth-most-expected mastermind of such a takeover. Though this does not directly benefit the Elf Party, at least that tyrant Sarrak is deposed and, from what I understand, quite weakened from excessive violence and heat; foolish dwarf!

The time is now for me to make my moves to restore the Elf Party. I'll need to recruit new members, the children will be the most easy, and I'll need a new headquarters. While I am certainly not the most favored inmate, the change in leadership will likely result in some extra freedom for me. I have also heard from some of the other dwarfs that there is a doctor to be transferred here. Apparently he's an absolute crook, one that stole from the Queen herself. I hope he has legitimate medical experience, for although I have been studying hard in order to complete my "Ultimate Solution," I am neither alchemist nor doctor. Perhaps his dislike of the monarch will allow me to make an ally of him.

I think it's high-time I ingratiate myself with Modi. She may be smart, but she's no politician, and she'll need help to govern this fortress. Perhaps I could be "of use" to her; perhaps she could be of use to me?
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And we were this close to yet another victim of Gnorm, the Overseer Killer.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #128 on: November 09, 2013, 01:42:15 pm »

19th of Slate, 253: Sarrak's Death
I was just informed after the riot, Sarrak locked himself away. When we tried to bash open his door, we smelt rotting flesh and saw the horror; Sarrak was dead. I told Jackal to get some coffins made, but then we found out the craftsdwarf workshop was claimed by an insane dwarf. All efforts to remove him were effortless, so I guess the name will be placed on the coffin itself, and not the headstone. Oh well... We then added some people to our archer squad, but they refuse to fight for some reason... Odd... I may have to have the convict army straighten them out...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #129 on: November 09, 2013, 02:09:10 pm »

17th of Felsite, 253: Elves, Diplomacy, and Arguments
An elven Caravan came to us and Lenean was eager to greet them. I for one, despise them. I fought many of them in the Dwarf-Elf wars, and they're cruel and malicious. Lenehan could see the hate when I saw them approach and tried to convince me they were better then how I saw them. I grabbed him by the throat and held him off the ground and told him to keep his tongue where it belongs or it will belong to me. I threw him off to the side. I watched friends die on those fields of war by the monsters that are called elves. When they came to us, we offered them a choice: leave us all their goods or they die. They chose the former obviously and ran away crying. All the time, Lenehan giving me a look of pure hate. Pitiful elf lover... I would have him locked in his room for days without food or water until he came out begging for forgiveness, but I'll leave him be... I'll make sure we'll get him where it hurts eventually...
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #130 on: November 09, 2013, 02:24:49 pm »

18th of Felsite, 253: Well Bolluks...
As the elves waddled away in shame, a Minotaur came rushing towards the gates. I assembled the army and we charged, as gloriously as we could. A marksdwarf out of ammo ran out and proceeded to get every bone in his body broken in seconds. We ran out to help but then a squad of goblin hammermen came out of hiding and ambushed us. We fought as the minotaur grabbed the marksdwarf's arm and ripped it off, proceeding to beat the others with it. After the goblins were dispatched, we all charged the minotaur, still beating a stray swordsdwarf with the marksdwarves arm. It was then Jackal came and fought the Minotaur and began a great battle against him. More guards showed up to fight, slowly wounding the monster. Within seconds, Jackal lead the forces of the once demoralized soldiers into a glorious battle against the great megabeast. The last guard finished it off by splitting the skull of the minotaur with his axe. We left the body there, and the wouded were brought inside. Hopefully, we can train for more problems like this faster...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #131 on: November 09, 2013, 02:59:49 pm »

1st of Hemetite, 253: Summer Chaos
First of the things that happened during the summer was the kidnapping of a baby. Then Asmoth began her work, working with the patients and attempting to clean them. ANd by attempt, I mean she didn't because we have no access to clean water... I opened the way to the caverns to she can get some clean water. Salt water, not only is it undrinkable, its not very clean...

LATER:
Another snatcher made off with another child... This is bad... We may have to keep a guard post at the gates with our dogs...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #132 on: November 09, 2013, 03:32:41 pm »

24th of Malachite, 253: Snatchers and Migrants
Well, we got more migrants today, thankfully to replace the baby that was kidnapped not too long ago. I swear, these goblins are getting bold... We got a total of 12, bringing us to a total of... 142 dwarves... Wow we're starting to get overpopulated... It started raining which felt good on the heat that usually plagued us. Otherwise, its been quiet... Too quiet...
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

CubeJackal

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Re: Steelhold - A Penal Colony Succession Game
« Reply #133 on: November 09, 2013, 08:44:47 pm »

19th of Slate, 253: Sarrak's Death
I was just informed after the riot, Sarrak locked himself away. When we tried to bash open his door, we smelt rotting flesh and saw the horror; Sarrak was dead.
I told you, man! I told you to let her out!  :'(
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highmax28

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Re: Steelhold - A Penal Colony Succession Game
« Reply #134 on: November 09, 2013, 10:53:44 pm »

19th of Slate, 253: Sarrak's Death
I was just informed after the riot, Sarrak locked himself away. When we tried to bash open his door, we smelt rotting flesh and saw the horror; Sarrak was dead.
I told you, man! I told you to let her out!  :'(
It was a suicide! How was I to know?

5th of Gelena, 253: Diagnosis Reports
Well, a child grew up to become an adult, so we threw him into the army. The convict army of course. We then went up to those that were wounded and saw all were healed quite well... Except one mangled recruit that also had most of his body destroyed by the minotaur. Almost every bone in his body was broken, and Asmoth said he would never be able to stand or grip properly ever again. With the cold look and her calm demeanor, she's kind of eerily good with his work. Well, the guard tower that we're trying to fake is doing well in construction, but the roof of the damn gatehouse is yet to be built. And we're out of bolts! How can we have a marksdwarf squad if we can't shoot!? Jackal seems able to talk more and he came open to me about Sarrak's suicide, thinking we could've saved him if we opened his door.

As for our 50+ idlers, I'm thinking about arranging a large scale project with the masons so we can give a huge lie that the convicts now run the penal colony. And good news, we now have some engravings on our bedrooms.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.
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