Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Ingame benchmark.  (Read 1034 times)

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Ingame benchmark.
« on: October 15, 2013, 04:18:52 am »

A specialized path/math ingame benchmark just to test processors before upgrading, to know what's the best exclusively for playing DF.
Logged
Finis sanctificat media.

Maklak

  • Bay Watcher
    • View Profile
Re: Ingame benchmark.
« Reply #1 on: October 15, 2013, 06:48:42 am »

I'd like a Dwarf Mark too, although my idea is that there should be a dfhack plugin to measure FPS over time. Uncap FPS, load your old (and laggy) fort, run it for 10k frames and get the time it took for a "score". This would have the benefit of using a layout the player is likely to make, but of course there wouldn't be comparing different players, you'd need an old save, etc.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

CaptainArchmage

  • Bay Watcher
  • Profile Pic has Changed! Sorry for the Delay.
    • View Profile
Re: Ingame benchmark.
« Reply #2 on: October 19, 2013, 09:48:53 pm »

I'd like a Dwarf Mark too, although my idea is that there should be a dfhack plugin to measure FPS over time. Uncap FPS, load your old (and laggy) fort, run it for 10k frames and get the time it took for a "score". This would have the benefit of using a layout the player is likely to make, but of course there wouldn't be comparing different players, you'd need an old save, etc.

The best way to do this is to pick an old succession game like one of the newer battlefailed or ardentdykes series, and use that as the benchmark save until the next version of Dwarf Fortress comes along.
Logged
Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Ingame benchmark.
« Reply #3 on: October 19, 2013, 11:04:12 pm »

The best way to do this is to pick an old succession game like one of the newer battlefailed or ardentdykes series, and use that as the benchmark save until the next version of Dwarf Fortress comes along.
Are those fortresses self-sustained and can survive for a month or two of ingame time without player interaction?
Logged
Finis sanctificat media.

Grax

  • Bay Watcher
  • The Only.
    • View Profile
Re: Ingame benchmark.
« Reply #4 on: October 19, 2013, 11:08:11 pm »

The main question is: what's better for DF, more intel cache or more amd gigahertz?
Logged
Finis sanctificat media.

Maklak

  • Bay Watcher
    • View Profile
Re: Ingame benchmark.
« Reply #5 on: October 20, 2013, 05:06:02 am »

> Are those fortresses self-sustained and can survive for a month or two of ingame time without player interaction?
Pretty much any old fort has all the food, drink, rooms and other stuff to last that long. The only potential problems are randomness of sieges and megabeast attacks.

> The main question is: what's better for DF, more intel cache or more amd gigahertz?
My best guess is intel, because they're better at single-threaded performance, but I have no benchmark to proove it.
Logged
Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Ingame benchmark.
« Reply #6 on: October 23, 2013, 02:03:28 am »

It's all about the memory performance here, so Intel likely.