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Author Topic: Battles for the Land - Turn 1, Execution+Pre-Battle Phase. (MINI HIATUS)  (Read 7570 times)

Elephant Parade

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Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 2/3]
« Reply #30 on: October 20, 2013, 01:06:26 pm »

Sure, except not light blue. It's a pain to read with the default theme.
Oops, how about dodgerblue, then?

Since it seems no one else wants to join (my feelings are so hurt), is team two okay with two people?
No! We must have our third member!

Dodger blue doesn't show up in the color list, which makes it slightly annoying to use. How about blue? Also, I thought transparent was the only hidden color.
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Rolepgeek

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Re: Battles for the Land - Test round Setup
« Reply #31 on: October 20, 2013, 01:12:43 pm »

All the various colors bbcode supports.

Just a matter of typing it out real quick. And blue is painful in darkling to look at. It's like inverse neon.
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Sincerely, Role P. Geek

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cheesemcmuffin88

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Re: Battles for the Land - Test round Setup
« Reply #32 on: October 20, 2013, 02:25:31 pm »

Team one I dont care on our name or color but we need to spam lots of spam we need to spam all the units preferabbly cheap under equiped under trained human conscripts in their millions.
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Rolepgeek

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Re: Battles for the Land - Test round Setup
« Reply #33 on: October 20, 2013, 02:33:17 pm »

Team one I dont care on our name or color but we need to spam lots of spam we need to spam all the units preferabbly cheap under equiped under trained human conscripts in their millions.
-1
I both disagree with that style of fighting and want to direct your attention to the example skirmishes. We won't have millions of troops, no matter how hard we spam, cheese. We won't even have hundreds.
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Sincerely, Role P. Geek

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cheesemcmuffin88

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Re: Battles for the Land - Test round Setup
« Reply #34 on: October 20, 2013, 02:53:39 pm »

Aww. Can we have a few moderately equipped conscripts then led by absolute Bad Arse commissars because everyone knows a black trench coat and permission to shoot your own troops equals Bad Arse
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FelixSparks

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Re: Battles for the Land - Test round Setup
« Reply #35 on: October 20, 2013, 03:22:23 pm »

Team one

I'm all for our Confederation, but could we possibly call it something else?
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Chiefwaffles

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Re: Battles for the Land - Test round Setup
« Reply #36 on: October 20, 2013, 03:50:54 pm »

Okay, so here are the two 'leading' team setups at the moment

Team One - 
Quote
Color: Lightslategray
Name: Confederation of Sovereign Independent Colonies (C-SIC)

Theme - Sleek and angular, the Confederation's military relies on high technology and expensive equipment, rather than sheer numbers, to get the job done. Since, almost by definition, the Confederation's members tend to be highly independent, risk-taking, and ambitious, Confederation technology is rarely standard from one person to another. Not scavenged or scrap equipment haphazardly thrown together, but rather, custom-ordered and built, with versatility and specialization being a focus of their operation. Due to it being so individualized, Confederation equipment is often concerned with form as much as function, the specific appearance depending on the person using it, their mindset, job, and motivation. Regardless, almost always having just the right tool for the task at hand, quality over quantity, and custom-built equipment that rarely looks the same even within the same squad, are all signature characteristics of the Confederation military.

Fluff - The Confederation is a conglomerate of small mega-corps, primarily those which funded colonization efforts over the last century or so. Created about 30 years ago, it was intended to allow the mega-corps to get away from what they felt were overly-restrictive laws imposed by terrestrial governments. Their 'revolution' succeeded, after a six year war with three of the countries that had refused to let them go(many of the rest simply didn't have the wealth, manpower, and/or need to keep them from becoming independent). They have since become an economic powerhouse, by virtue of monopolizing many regions of space and interstellar travel. Though one of the smallest 'countries', the Confederation is one of the most advanced, due to the large numbers of scientists and access to phenomenon unknown on Earth. They have recently become skilled in nano-technology, and are selling such technology(with measures to prevent reverse engineering, of course) to terrestrial governments.

Team Two -
Quote
Color - Light Blue
Name - Unity Mining, Inc.
Specialty - Vehicle designs are modified mining vehicles. They are slow and heavily armored, with moderate firepower and a bulky aesthetic.
Our infantry are conscript-quality, and tend to be heavy on cheap anti-vehicle weapons and man-portable light artillery.
Fluff - Unity Mining, Inc. was founded 82 years ago, and has since become one of the largest mining corporations, through both luck and unscrupulous leadership. Roy Howell ascended to the role of CEO five years ago, and has been restructuring the company, with the aim of expansion through force of arms in less stable areas. He intends to then leverage this wealth and power for monopolistic Lunar mining rights

To help recap. This isn't the final decision, though. This is just a "last call" for the teams.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Rolepgeek

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Re: Battles for the Land - Test round Setup
« Reply #37 on: October 20, 2013, 03:52:49 pm »

Team One

>.> I don't want to just be IG, cheesemcmuffin.

And black trench coat makes you a badass. Shooting your own troops turns that into ass.

I'm fine with calling it something else. I just wanted it to be C-SEC, since I thought it sounded cool, but I'm fine with most names(before you ask, I couldn't find a good word that started with E to put there).

Coalition perhaps?
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Sincerely, Role P. Geek

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techno65535

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Re: Battles for the Land - Test round Setup
« Reply #38 on: October 20, 2013, 05:14:48 pm »

Team Two

I'm fine with all but the colour, it's a little too dark for the darkling theme to be easily readable. I do like the dodger blue
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
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FelixSparks

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Re: Battles for the Land - Test round Setup
« Reply #39 on: October 20, 2013, 05:35:01 pm »

Team One

Coalition is fine by me! And yeah, I vote we don't pump out faceless units and assholes.
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cheesemcmuffin88

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Re: Battles for the Land - Test round Setup
« Reply #40 on: October 20, 2013, 06:39:48 pm »

You got the refrence God I love my Vahallans.
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Urist Mc Dwarf

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Re: Battles for the Land - Test round Setup
« Reply #41 on: October 20, 2013, 07:38:00 pm »

Can I join a team?

Chiefwaffles

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Re: Battles for the Land - Test round Start!
« Reply #42 on: October 21, 2013, 11:11:06 pm »

Spoiler: Team One (click to show/hide)
Spoiler: Team Two (click to show/hide)

TRAINING SIMULATION INITIALIZED
TRAINING MAP: SMALL. BASIC. COVER. FREE FOR ALL.
Spoiler: Map (click to show/hide)
Spoiler: PARTICIPANTS (click to show/hide)
Note - You can have a decent amount of actions per turns, (Example: move to cover, fortify, and fire at any movement), but you cannot do actions based on others' actions before the turn ends.

Just a basic map to get people warmed up. Black boxes are cover. There's half cover and full cover. Each giving varying levels of protection. Assume most land objects to be cover (including tanks, and such.) Full cover will be indicated on the map. Participation is not required, but encouraged. Everyone is in control of only their unit. Units without armor are extremely vulnerable, so watch out. You can still request and discuss team changes until this battle is over.
Urist, teams are full, but I've put you on the waiting list. If someone drops out of a team and you're available, I'll send you a message. If you haven't gotten in the round at all, and another one is started (campaigns = rounds, in case anyone didn't know already), and I'll give moderate priority to you joining.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Elephant Parade

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Re: Battles for the Land - Test round Start!
« Reply #43 on: October 21, 2013, 11:20:08 pm »

Hide behind closet black box. Fire at Felix. Reload if necessary.
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FelixSparks

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Re: Battles for the Land - Test round Start!
« Reply #44 on: October 21, 2013, 11:21:20 pm »

Backflip behind nearest cover, fire at Elephant!
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