Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 8

Author Topic: Battles for the Land - Turn 1, Execution+Pre-Battle Phase. (MINI HIATUS)  (Read 7578 times)

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 0/3]
« Reply #15 on: October 17, 2013, 06:52:55 pm »

And that's it for Team one! Feel free to talk amongst yourselves about the name and such, but I'll do that after team two sign ups.
So you know, this is the info I'll require by each team after team two sign ups are done.
Quote
-Color
-Name
-Any "special" starting design, or a certain specialty, etc.?
-Fluff
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 0/3]
« Reply #16 on: October 17, 2013, 07:07:27 pm »

I wish to be on the new team.

Why is there more then 1 player per team again? That would seemingly only add confusion, and bring no benefit. ???
More confusion is more fun!
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 0/3]
« Reply #17 on: October 17, 2013, 07:38:17 pm »

Actually, I think I will join.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 2/3]
« Reply #18 on: October 18, 2013, 03:38:04 pm »

I propose this for team 2:

Color Light Blue
Name Unity Mining, Inc.
Any "special" starting design, or a certain specialty, etc.? Vehicle designs are modified mining vehicles. They are slow and heavily armored, with moderate firepower and a bulky aesthetic.
Our infantry are conscript-quality, and tend to be heavy on cheap anti-vehicle weapons and man-portable light artillery.

Fluff Unity Mining, Inc. was founded 82 years ago, and has since become one of the largest mining corporations, through both luck and unscrupulous leadership. Roy Howell ascended to the role of CEO five years ago, and has been restructuring the company, with the aim of expansion through force of arms in less stable areas. He intends to then leverage this wealth and power for monopolistic Lunar mining rights.
Logged

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 2/3]
« Reply #19 on: October 18, 2013, 06:09:22 pm »

I propose this for team 2:

Color Light Blue
Name Unity Mining, Inc.
Any "special" starting design, or a certain specialty, etc.? Vehicle designs are modified mining vehicles. They are slow and heavily armored, with moderate firepower and a bulky aesthetic.
Our infantry are conscript-quality, and tend to be heavy on cheap anti-vehicle weapons and man-portable light artillery.

Fluff Unity Mining, Inc. was founded 82 years ago, and has since become one of the largest mining corporations, through both luck and unscrupulous leadership. Roy Howell ascended to the role of CEO five years ago, and has been restructuring the company, with the aim of expansion through force of arms in less stable areas. He intends to then leverage this wealth and power for monopolistic Lunar mining rights.

Sure, except not light blue. It's a pain to read with the default theme.
Logged

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 2/3]
« Reply #20 on: October 18, 2013, 06:20:41 pm »

Since it seems no one else wants to join (my feelings are so hurt), is team two okay with two people?
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 2/3]
« Reply #21 on: October 18, 2013, 06:21:48 pm »

Since it seems no one else wants to join (my feelings are so hurt), is team two okay with two people?

Balancing that would be tricky, wouldn't it? I say we wait just a bit.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 2/3]
« Reply #22 on: October 18, 2013, 06:36:20 pm »

Sure, except not light blue. It's a pain to read with the default theme.
Oops, how about dodgerblue, then?

Since it seems no one else wants to join (my feelings are so hurt), is team two okay with two people?
No! We must have our third member!
Logged

techno65535

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Sign Ups. [Team one: 3/3, Team Two: 2/3]
« Reply #23 on: October 18, 2013, 07:19:26 pm »

I'll join team 2.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Chiefwaffles

  • Bay Watcher
  • I've been told that waffles are no longer funny.
    • View Profile
Re: Battles for the Land - Test round Setup
« Reply #24 on: October 18, 2013, 07:45:19 pm »

That's three people. Please see the end of the OP for further details next!
The game will start soon, hopefully
Logged
Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Setup
« Reply #25 on: October 18, 2013, 08:15:58 pm »

Feedback is always appreciated, of course.
Instead of just one building/turn/side, each player getting to make one building (perhaps limited to one of each type per turn per team) or research or design per turn might work better. It will help the game flow when there are disagreements, and there's even more opportunity for us to coordinate our efforts.
Logged

Nirur Torir

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Setup
« Reply #26 on: October 20, 2013, 10:55:08 am »

Team 2 wins by default.
Logged

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Setup
« Reply #27 on: October 20, 2013, 11:22:08 am »

Can I start a third team?

FelixSparks

  • Bay Watcher
    • View Profile
Re: Battles for the Land - Test round Setup
« Reply #28 on: October 20, 2013, 11:57:28 am »

TEAM ONE

Right, I'll suggest the following for team one!
-Color This one right here.
-Name
How about "Galaxy Designs"?
-Any Particular design style?
We mostly focus on vehicles and scientific equipment!
-Fluff
Uh.... Our logo is a spiral galaxy?
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Battles for the Land - Test round Setup
« Reply #29 on: October 20, 2013, 12:19:35 pm »

Bullshit. Team 1 does. By 'de fault of 'de judge.

Color: Lightslategray
Name: Confederation of Sovereign Independent Colonies (C-SIC)

Theme: Sleek and angular, the Confederation's military relies on high technology and expensive equipment, rather than sheer numbers, to get the job done. Since, almost by definition, the Confederation's members tend to be highly independent, risk-taking, and ambitious, Confederation technology is rarely standard from one person to another. Not scavenged or scrap equipment haphazardly thrown together, but rather, custom-ordered and built, with versatility and specialization being a focus of their operation. Due to it being so individualized, Confederation equipment is often concerned with form as much as function, the specific appearance depending on the person using it, their mindset, job, and motivation. Regardless, almost always having just the right tool for the task at hand, quality over quantity, and custom-built equipment that rarely looks the same even within the same squad, are all signature characteristics of the Confederation military.

Fluff: The Confederation is a conglomerate of small mega-corps, primarily those which funded colonization efforts over the last century or so. Created about 30 years ago, it was intended to allow the mega-corps to get away from what they felt were overly-restrictive laws imposed by terrestrial governments. Their 'revolution' succeeded, after a six year war with three of the countries that had refused to let them go(many of the rest simply didn't have the wealth, manpower, and/or need to keep them from becoming independent). They have since become an economic powerhouse, by virtue of monopolizing many regions of space and interstellar travel. Though one of the smallest 'countries', the Confederation is one of the most advanced, due to the large numbers of scientists and access to phenomenon unknown on Earth. They have recently become skilled in nano-technology, and are selling such technology(with measures to prevent reverse engineering, of course) to terrestrial governments.

Edit: Cut down a bit on wall of textiness.
« Last Edit: October 20, 2013, 12:38:04 pm by Rolepgeek »
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
Pages: 1 [2] 3 4 ... 8