The First Field
Long Journey, Short Memories
Turn 3
Scapheap Wait and do nothing.
HFS Wait and do nothing.
Rune [6-
2+
1] Trying to draw excess mana out of his extra gem, he accidentally drains out a couple of color components. (+213 mana)
Mastahcheese Wait and do nothing.
The monsters on the hill slowly progress up, not making much headway.
Orb
Space for 1 tower and 1 trap/trench
Section 1 -> Orb
Space for 2 towers
Section 2 -> 1
Prebuilt Tower
Grade 4 Quadruple Gem worth 913 mana
Hits 4d4 monsters, deals 5d5+2 damage to each
Range 3
50% chance it takes 2 turns to go through next section
Deal 3% damage to all monsters in section. (does not carry other components)
22% chance on hit to strike another monster (carries other components)
Struck monsters are frozen, taking 7% extra damage in further hits (stacks)
Deals 50% extra gembomb damage
Section 3 -> 2
Space for 1 tower and 1 trap/trench
Section 4 -> 3
Split Path
Tower: Built by Sofia and Clair
+2 to monsters hit
Section 5a -> 4
Space for 1 tower
Section 5b -> 4
Section 6a -> 5a
1 mana shard (contains 250 mana)
Contains large hill, stops monsters for 3 turns
Monsters here take +20% damage from gems
Section 6b
MASSIVE FISSURE blocks all monsters
Section 7a -> 6a
Monsters spawn here
Space for 3 towers and 1 trap/trench
Section 7b
1 mana shard (contains 250 mana)
Monsters spawn here
Space for 2 towers and 1 trap/trench
Section 7a
4/4 hp, 4 armor [Mound, 1/3 turns to pass; +30% damage]
4/4 hp, 4 armor [Mound, 1/3 turns to pass; +30% damage]
4/4 hp, 4 armor [Mound, 1/3 turns to pass; +30% damage]
4/4 hp, 4 armor [Mound, 1/3 turns to pass; +30% damage]
4/4 hp, 4 armor [Mound, 1/3 turns to pass; +30% damage]
Next wave in 3 turns
Tower: 1 built, next costs 140
Trap: 0 built, next costs 100
Trench: ###$##lt, next costs 140
No space for walls.
Clair [5+2-1+
1][4+2-1] 0+75=
75/420 mana
Could make a grade 1 gem
Sofia[
65+1+
1][5+2] 159+92=
251/480
Could potentially make a grade 3 gem and a grade 1 gem
Rune [6+2+1][2+1+1] 36+213+50=
299/450
Could make two grade 2 gems.
Cromwell [2+1-6+
1][2-6] 24+8=
32/300
Could make a grade 1 gem this turn.
Player Statuses:75/420 mana
Scouting
Wave 2: Normal (2 hp, 4 armor, 6 monsters)
Wave 3: Swarm (2 hp, 1 armor, 9 monsters)
Wave 4: Normal (11 hp, 6 armor, 8 monsters)
Teamwork Bonuses
Sofia: +1
Rune: +1
Cromwell: -3
251/480 mana
Teamwork Bonuses
Clair: +1
Rune: +1
Cromwell: -2
299/450 mana
[color=#]Grade 4[/color] Dual Gem worth 700 mana
Hits 4d4 monsters, deals 5d5 damage to each
Range 3
50% chance it takes 2 turns to go through next section
24% chance on hit to strike an additional monster (carries other components)
Struck monsters are frozen, taking 20% extra damage in further hits (stacks)
[color=#]Pile of Gemdust[/color]
can only be used for gembombs
Deals 2d2 to 3d6 monsters in a section
Teamwork Bonuses
Clair: +1
Sofia: +1
Cromwell: -1
32/300 mana
Teamwork Bonuses
Clair: -3
Sofia: -2
Rune: -1