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Author Topic: Craft to Gem: A Gemcraft RtD (Feild 1, turn 5! Kinda glad you didn't pick fuse!)  (Read 15115 times)

mastahcheese

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Warlock is taking up my update time. And a birthday party for my bro today. Update tomorrow, 'kay?
I guess I'm to blame for that first part.
Dang it. Now we need to riot.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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No, my easily distracted nature and "One more turn syndrome" are to blame. You just brought spark to a skyscraper of dry tinder, near a temple to a fire god; He chained you to a rock but left out the liver eating eagle for that. And let you go after a week.

Working on the update.
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flabort

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Who wrote these notes? They don't make any sense...
oh, wait, I did.
Just running into some technical difficulty with the update, progress is happening though. And fives... multiple, in a row.
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flabort

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Welp, cromwell is more OP then ever. This is a long term OP now, not something that will change when you split up.
Is it safe to say this update is going to take a while? And the field will go quick?
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flabort

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I DID NOT THINK SOME OF THESE MECHANICS THROUGH.
Another wave obliterated by flying rocks. Rocks fall, everyone takes 20 and auto succeed survival.
Not really. I'm making a joke. But guys.
I spent a while on that wave generator.
I feel slightly ripped off that I rolled those waves that way.
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flabort

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The First Field
Long Journey, Short Memories... and destructive potential?

Turn 5



Scapheap [5+1-1] You create a grade 1 multicolored gem with 162 components. How it's grade 1 WITH MULTIPLE COMPONENTS, you can't tell, but all the components are so diluted it just increases it's damage a little. (75 mana + 40 from Rune used)
HFS [5-2] You create a trap for very little mana. Very little. (20 mana + 20 from Rune used)
Rune You filter more mana to your allies. (60 consumed)
Mastahcheese [5+1-6] Spikes of energy cause another miscast. Everyone is trying to get you! The gems are fused directly to your orb! The resulting gem will always be with you when you move between fields, can be fused or upgraded, and causes monsters to cost extra to banish! It remains extra clear... (50 mana consumed)

The monsters arive. [5; 8, 9, 11, 9, 8; 51, 46, 46, 47, 60; no point to rolling other component] 5 of them are rained down upon by the gem above them, leaving piles of ash. The sixth uses it's extremely nimble spindly spider legs to dodge every shot, and even the shocks of energy leaping from it's fellow monsters' piles of ash. It lowers it's armored dog-like sniffer to the ground, following the trail.

Spoiler: Field Status (click to show/hide)

Spoiler: Monster Status (click to show/hide)

Clair [6+2-1][1+2-1]*3 50+500=420/420 mana
Stuns self by accident, cannot create anything this turn.
Sofia [3+1][4+2]*3 105+195=300/480 mana
Could probably make a grade 3 gem with some left over
Rune [4+2+1][1+1+1]*3 115+240=355/450 mana
Is experiencing some mana lag. Could make a grade 3 or so gem, at -3 clarity.
Cromwell [4+1-6][5-6] 10+130=140/300 mana
Could make a grade 2 gem this turn, with some left over.

Player Statuses:
Spoiler: HFS (Sofia Aurora) (click to show/hide)
Spoiler: CoolRune206 (Rune) (click to show/hide)
« Last Edit: November 12, 2013, 10:33:30 pm by flabort »
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mastahcheese

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DEAR GOD WHAT HAVE I BECOME

I won't even bother with making that gem. Just see if I can use my new orb gem to vaporize that last spider.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Can't move the orb for such short distances. Think of it as a highly accurate long range teleport when you do move it; Or a land to land missile. You don't want to know what happens when you land so close to where you left from.
(Hint: Said missile is carrying a nuke warhead, and the silo it left from has more missiles).

I mean, you can try, but you'd probably fail. Horribly.

Better to leave it where it is and let it shoot when enemies get close. And upgrade it so it's range extends. Or ask allies to upgrade it.
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mastahcheese

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ooooooooooooooooooooook, I get it now.
In that case, Make that level 2 gem.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

scapheap

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zzzzz
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

HFS

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Create a Grade 3 Mana Leech gem and put it in the trap.
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Coolrune206

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Repeat what I did last turn- more helping.
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"You are a shameful gaggle of cowards who has made a mockery of the challenge, but you have avoided death. Sit and eat."

flabort

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zzzzz
I was going to say Cannot DO anything this turn, but there are some other actions possible...
*hint, hint*
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scapheap

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zzzzz
I was going to say Cannot DO anything this turn, but there are some other actions possible...
*hint, hint*
Seduce Cromwell Give mana to anyone who need it
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

mastahcheese

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Seduce Cromwell
Ha! Good luck with a -3!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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