The First Field
Long Journey, Short Memories
Turn 4
Image in progress (Ye gads! Dat gem!)Scapheap [2+
1-
1] Clair fails to make anything. She feels the mana she would have used return to her pool, and the mana from Rune is diverted to aid Sofia.
HFS [5+
3] Sofia taps the extra mana from Rune, and creates a
grade 3 dual gem, that has extra facets that produce a powerful beam; This beam allows the gem to fly, not requiring a tower (does not move on it's own).
You decide to put it right next to the hill. She uses 201 of her own mana and 120 of Rune's.
Rune Rune provides extra mana to Sofia, Clair, and Cromwell, but the mana you sent Clair turns and is consumed by Sofia's magic instead.
Mastahcheese [6+
1-
6] Cromwell creates a badass
Grade 1 poison gem. But the toxin it delivers is greatly miscalculated. You use all your mana, and 21 of Rune's.
The monsters on the hill scramble upwards, but are assaulted by the gem that hovers above them. [3d4:9][9(4d3):8, 8, 10, 7, 10, 10, 8, 7, 8][Effects: autoskip] The entire first wave is eliminated by the rapid firing flying gem.
Orb
Space for 1 tower and 1 trap/trench
Section 1 -> Orb
Space for 2 towers
Section 2 -> 1
Prebuilt Tower
Grade 4 Quadruple Gem worth 913 mana
Hits 4d4 monsters, deals 5d5+2 damage to each
Range 3
50% chance it takes 2 turns to go through next section
Deal 3% damage to all monsters in section. (does not carry other components)
22% chance on hit to strike another monster (carries other components)
Struck monsters are frozen, taking 7% extra damage in further hits (stacks)
Deals 50% extra gembomb damage
Section 3 -> 2
Space for 1 tower and 1 trap/trench
Section 4 -> 3
Split Path
Tower: Built by Sofia and Clair
+2 to monsters hit
Section 5a -> 4
Space for 1 tower
Section 5b -> 4
Section 6a -> 5a
1 mana shard (contains 250 mana)
Contains large hill, stops monsters for 3 turns
Monsters here take +20% damage from gems
Flying Grade 3 Dual Gem worth 321 mana
Hits 3d4 monsters, 4d3 damage to each
Range 2
Self Propelled (No tower required)
35% chance to hit another monster on hit. (carries other components)
37% chance to deal double damage.
Section 6b
MASSIVE FISSURE blocks all monsters
Section 7a -> 6a
Monsters spawn here
Space for 3 towers and 1 trap/trench
Section 7b
1 mana shard (contains 250 mana)
Monsters spawn here
Space for 2 towers and 1 trap/trench
Next wave in 2 turns (start early? Y/N)
Clair [3+
2-
1][1+
2-
1
] 75+50=
125/420 mana
Could make a grade 1 gem.
Sofia [4+
1][1+
2] 50+75=
125/480 mana
Could make a grade 1 gem, with a little left over.
Rune [1+
2+
1][4+
1+
1
] 150+25=
175/450 mana
Could make a grade 2 gem and a grade 1 gem
Cromwell [6+
1-
6][6-
6] 0+90-30=
60/300 mana
[5+
1-
6] Accidentally creates an extra
Grade 1 Mana Leaching gem. It seems extra clear.
Player Statuses:125/420 mana
Scouting
Wave 2: Normal (2 hp, 4 armor, 6 monsters)
Wave 3: Swarm (2 hp, 1 armor, 9 monsters)
Wave 4: Normal (11 hp, 6 armor, 8 monsters)
Teamwork Bonuses
Sofia: +1
Rune: +1
Cromwell: -3
125/480 mana
Teamwork Bonuses
Clair: +1
Rune: +1
Cromwell: -2
175/450 mana
Grade 4 Dual Gem worth 700 mana
Hits 4d4 monsters, deals 5d5 damage to each
Range 3
50% chance it takes 2 turns to go through next section
24% chance on hit to strike an additional monster (carries other components)
Struck monsters are frozen, taking 20% extra damage in further hits (stacks)
Pile of Gemdust
can only be used for gembombs
Deals 2d2 to 3d6 monsters in a section
Teamwork Bonuses
Clair: +1
Sofia: +1
Cromwell: -1
60/300
Grade 1 Poison gem worth 32 mana
Hits 2d3 monsters
Range 2
Deals 2d2 damage to each monster hit
Damaged monsters heal 2 damage per turn for 3 turns.
Grade 1 Mana Leeching gem worth 30 mana
Hits 2d3 monsters
Range 2
Deals 2d2 damage to each monster hit
Absorbs 4 mana per hit
Teamwork Bonuses
Clair: -3
Sofia: -2
Rune: -1