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Author Topic: The Mandate - Imperial Space Russia Kickstarts into SPACE *Now with Prolouge*  (Read 9531 times)

majikero

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I'm surprised its not yet posted here but here you go.

Official Site - http://www.mandategame.com/
Kickstarter page - http://www.kickstarter.com/projects/1964463742/the-mandate



I'm not sure what to say other than its a very ambitious game.

Here's something from the website:

Take command! Each commanding officer has a personality, skills and battle philosophy, which affects your officers and crew. No one soldier can serve without a leader. No leader can triumph without a crew.

Fight for Glory! Every soldier has a name. Every soldier has a limit. Every soldier looks to YOU! Guide them to victory -or send them to their death!

Fight for Honor! Explore a setting inspired by the ideologies and military traditions of the past, but reforged in the flames of future conflict. Do you abide by the Articles of War or play by your own rules?

Show the flag! Explore the cold depths of space. Expand your area of influence. Seize hold of sectors and attack those held by others. Take part in a dynamic storyline forged by your own choices.

Build your stronghold! Design and build your own star bases with a lively ecosystem, and defend them against attack – or seek out and besiege the fortresses of your enemies!

Knowledge is power! Acquire military supremacy through ship and infantry upgrades, starbase research, and recover blue prints and schematics from vanquished foes.

Rebuild the Grand Fleet! Rescue and recruit NPC captains. Call in help from other players or come to their aid. Make new friends and allies. Fight side by side in intense fleet actions and coordinate daring boarding operations to seize heavily defended prize ships.

Trample the defeated! This is a dystopia, a world torn apart by bureaucracy, mistrust, and political strife. Scavenge derelict wrecks and salvage what you can to survive.

Claim the Mandate! With inspiration from some of the finest RTS, strategy, and RPG games for PC, Mandate launches with a truly unique tactical experience produced for PC gamers.


Oh yeah. That picture is from an image maker/propaganda poster generator .

While this game is very ambitious, they already put a lot of work into it already. It has a website, theme music, backstory and even a ship designer.



There are a lot of sci-fi RPGs out there, but we feel there’s something lacking. Being huge fans of the sci-fi genre, we wondered why spaceships feel so empty? What’s missing? Looking back to all the TV and Movies that inspired us, like Star Trek, Battlestar Galactica or Firefly, we realised games are missing something integral: a crew. A ship without a crew feels hollow and meaningless, so we’ve taken space travel to the next level. The dangers of space should not only test your metal, but your flesh.

We wanted to make a game where you’re not a solid, singular object in a sky-box; you are a captain in an evolving, dynamic ship that hundreds of people call home. They adapt to you, and grow with you as you fight alongside them, and if you suffer losses, you’ll feel the loss that comes with that.

That’s where the drama is, that’s where the story happens, and it’s the interacting with people on the deck that makes this a complete experience.



We want to create a complete sci-fi RPG experience.

We want to explore the war-torn depths of space, engage in political intrigue, lead troops on the deck of a ship, command a fleet from the bridge, and sate our thirsts for glory – and we want you to join us.

For the first time in a game of this type, players will be able to board vessels taking the combat into an RTS environment whilst your friends still fight from their ships in space.



As the captain of a ship, you’ll lead your men through battles, boarding operations, and space exploration through a hierarchy of officers, selected and honed by you.

You’ll explore your vessel isometrically, discovering the inner workings and day to day life of the officers and crew who serve under you. Invite dignitaries to your chamber, or defend your vessel from attack on foot (in the style of Jagged Alliance, X Com.)

As you lead your men to victory, yourself and officers who survive will have access to upgrades and talents, affecting gameplay and offering new tactical opportunities. Make the wrong decision, and expect to lose your officer for good with our rogue-like chain of command.



Battles from space are orchestrated from the classical perspective (Star Trek Online, Klingon Academy, Freelancer, etc.) Whilst in this view, your crew will take their battle stations within the ship, affected by hazards – even being sucked out of a hull breach. Whatever happens outside of the vessel, affects those within it.



Boarding operations allow you to isometrically zoom in on your units, or zoom out into Space Battle View at your disclosure. Fight the war on two fronts. Battle in the style of games like Men of War at the same time as fighting battles reminiscent of Klingon Academy.

Trust your crew? Allow them to fight autonomously, and deal with the ships hands on.



Our modular design will allow you to build your ships and space station to fit your play style. With thousands of combinations, and the potential for thousands more over the period of the campaign and launch, it’s possible to create something completely unique.



Change the design for tactical, defensive, and strategic capabilities – skin, colour, and mix-and-match to your heart’s desire.



The Mandate is a sandbox RPG (similarities with Pirates! And Mount and Blade), allowing you to travel the galaxy through a series of jump-gates, opening doors to new systems.

If you or your friends are in trouble, instantly jump to their location from outside of the game using Steam.

Each system of the universe offers a series of procedurally generated content which varies every time, as well as hand-crafted story-driven content for you to take advantage of. What you do in The Mandate is entirely up to you, but as you gain power and unlock more systems, you’ll drive the story forward.

With new factions to be found in each sector, and Starbases to be scavenged, looted, and built, watch your empire grow as you conquer and explore the depths of space, where new quests and unexplored territories will reward the most experienced of captains.

At its core, that’s The Mandate – a fantastical space RPG about betrayal, scavenging, exploration, combat, and honor. These elements are eloquently wrapped in an all-original history and lore, waiting to be discovered.



In the far future, mankind has abandoned the exhausted, dying world of Earth and gone on to colonize hundreds more worlds. These colonies were united under the rules of the Imperial Mandate, and linked by faster-than-light travel gates. As civilization continued to expand, corruption within the Mandate and dissent in the outer systems fomented a rebellion against Imperial rule.

The untimely death of the last Emperor gave the rebels their opportunity. The military was recalled to his state funeral and the investiture of his successor - a young and inexperienced Empress who took the throne with limited political support. Seizing the moment, the outer systems declared their intention to break away from the Mandate.

The Empress dispatched the Grand Fleet to restore order, but saboteurs redirected the travel gates, and the fleet ended up scattered across the galaxy. The Empress was left vulnerable without the protection of her navy.

Desperate times called for desperate measures. The Empress founded the Corsairs, a new fleet captained by disgraced ex-Mandate officers jailed for breaching the Articles of War. Reinstated under the promise of redemption, these veterans are the last hope of the Mandate. You are a member of the Corsairs. With a small ship, you must move swiftly and make your way to the far reaches of Mandate space. Your mission - to discover the fate of the Grand Fleet and restore order to the outer systems.
« Last Edit: October 19, 2013, 06:50:26 pm by majikero »
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Frumple

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #1 on: October 12, 2013, 10:37:10 pm »

Well. It certainly sounds fairly interesting. My stance would be "Call me back when there's a demo", though...
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DoomOnion

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #2 on: October 12, 2013, 10:46:06 pm »

The ship building is what makes this sound so interesting, but everything else is either 'meh' or mildly interesting.
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majikero

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #3 on: October 12, 2013, 10:50:58 pm »

Ship building is also what I want from this. The crew part is what gives the ship personality to be more specific.
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Felius

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #4 on: October 12, 2013, 10:56:29 pm »

Sounds very interesting, specially the ship building.
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Aoi

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #5 on: October 12, 2013, 11:33:37 pm »

You're controlling a single ship with people on it, cruising the galaxy? I sort of get the impression that they're either going to make the people effectively interchangable, or so detailed that only the most dedicated will bother placing them in specific positions and everybody else will just plop them where there's room.

Sort of like DF. Once in a long while, I'll spend hours studyinh Every. Single. Migrant. to build them a room and cluster them specifically to their tastes. And, invariably, the place goes down in flames sooner or later. (Usually sooner-- I'm awful at managing the military.)

Also, for some reason, the subject header made me think of a line from, er, the eternal classic, Short Circuit 2: Los locos kick your ass. Los locos kick your face. Los locos kick your balls into outer space!
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inEQUALITY

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #6 on: October 12, 2013, 11:45:03 pm »

I think this is one of those times where I have to say it...

Shut up and take my money!

Though more conservatively, I'll wait for a demo before I make any decisions on this. It LOOKS like something I really want, but it could very easily NOT be what I want at all.
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Sirus

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #7 on: October 13, 2013, 12:25:22 am »

Saw this on Steam Greenlight and could not click that YES I WILL BUY THIS button fast enough. I love the concept behind this and can only hope that the actual game delivers.
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Felius

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #8 on: October 13, 2013, 12:30:30 am »

I'm really hoping it'll draw somewhat heavily on the Rogue Trader RPG. It really gives that feel from what I can see.
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BuriBuriZaemon

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #9 on: October 13, 2013, 01:18:56 am »

I fall in love with the concept. Now it's only a matter of execution.
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Tilla

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #10 on: October 13, 2013, 01:32:53 am »

Seems a bit too ambitious for their budget. I'd probably enjoy this game but I have serious doubts.
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Anvilfolk

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #11 on: October 13, 2013, 09:40:57 am »

They have 3 programmers for this, two slovaks and one that hasn't yet been announced. I'm not sure what they worked on specifically, but overall the team does appear to have a fair amount of experience, which is something you don't see too much of on KS. I also liked the emphasis on not reinventing the wheel.

The concept sounds fairly interesting, but I think they're going on two very different directions with the crew and world. Basically, if the crew is super detailed like they want them to be, they're likely to be scripted and have hand-crafted stories, likes and dislikes, and interactions between themselves. This, to me, is pretty much the opposite of sandbox, which the world is supposed to be, and would honestly ruin an otherwise perhaps interesting game. I really don't like scripted stuff.

The space game itself we know almost nothing of. Admittedly, I didn't dig particularly hard into their KS information, but the main video just says some generic things and gives some theme.

Sirus

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #12 on: October 13, 2013, 09:43:44 am »

I dunno. People in Dwarf Fortress are reasonably detailed and they're procedurally generated. It shouldn't be that difficult to do a similar thing for this game.
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Anvilfolk

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #13 on: October 13, 2013, 09:48:06 am »

Agreed, but I didn't get the feeling that's what they want to do with this. They mentioned Battlestar Galactica, where a lot of the story are character-driven plots. Dwarf fortress has a ton of flavour stuff, but ultimately I don't think it quite develops the kind of deep, intricate character-focused storytelling that they seem to want.

Sirus

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Re: The Mandate - Imperial Space Russia Kickstarts into SPACE
« Reply #14 on: October 13, 2013, 09:54:33 am »

My impression was that they wanted to give you a unique bunch of crew and have you make your own stories for them. Again, sort of like Dwarf Fortress: the vast majority of the crew may be generic grunts and meatshields to you, but when you find out that Urist McMarine - the guy who single-handedly held off an enemy boarding action and is having a relationship with the Chief Engineer - was critically wounded in action and might not survive, you're going to want to know what happens and hope that he lives.

That sort of thing. No script save what you make of it.
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