Once the game is started, you can download the current state with the "Download Turn" button on the game's page; however, I'm not sure how to actually set up the game.
I can tell you now that those weapons aren't that strong though. For reference, those on the front arc will do about 90 damage per turn, while Girlinhat's current warship LF1 (which is ludicrously overarmed), gets about 240 damage per turn - and she could almost afford 3 of them for the price of that ship. My gunship (somewhat underarmed) only does about 30 damage per turn, and I could get about 6-7 for that price, but LF1 makes some major sacrafices to get that kind of firepower.
Now, your ship is certainly well-protected, but it has such low speed and armament that it wouldn't matter much, as missiles or fairly strong but smaller ships could defeat it in battle. That's the same mistake I made in the last game; my ship was extremely tough but had such awful firepower it didn't even touch anyone's hull.
I would recommend to use smaller ships as often as possible, as they are just as cost-effective unless they have reactors on them, but much easier to build and to make fast. Armor is inferior to shields except for the price; disruptors are useless. The best way to learn, though, is to play a game and experiment. With that in mind, are there any other new players who would be interested in starting a game?