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Author Topic: THANCS - a Newtonian space TBT  (Read 56940 times)

SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #525 on: November 14, 2013, 07:50:20 pm »

I have started a game on PBW here: pbw.spaceempires.net/games/b12_2v2v2
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Crowe~

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Re: THANCS - a Newtonian space TBT
« Reply #526 on: November 15, 2013, 01:47:06 pm »

Guess the word balanced was open to interpretation in a few different ways.

I meant it in the sense of a "balanced start", since there is equal resources and only 2 opposing teams.
With 3 teams, there's a chance 2 jump the other team right from the start & it wouldn't be very balanced affair for the guys stuck in the middle.

We'll see how it goes. Guess everyone will need to be watching their backs a lot.... :)

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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #527 on: November 15, 2013, 06:25:15 pm »

First turn is up.
The large fabbers have enough oomph to build a missile or a tiny drone this turn.

I've also updated the GUI with a better spread of colors for enemies to get more contrast.
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #528 on: November 15, 2013, 06:39:36 pm »

You b12 guys should totally join us on IRC so we can plot strategy, chitchat, and have a good time!

http://spaceempires.net/irc.html
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #529 on: November 17, 2013, 04:29:20 pm »

Anyone know what happened to USEC?
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USEC_OFFICER

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Re: THANCS - a Newtonian space TBT
« Reply #530 on: November 17, 2013, 04:33:51 pm »

*slaps forehead*

Whoops. I took a look at the game a couple days back, and then got distracted by something or other. Sorry about that, everyone.
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #531 on: November 17, 2013, 05:35:08 pm »

Do docked items in a spacedock weld together the same as in a drydock?

SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #532 on: November 17, 2013, 06:14:28 pm »

Yes, it doesn't matter how it gets onto your ship, once its there, the fragmentation rules apply.
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SuicideJunkie

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Re: THANCS - a Newtonian space TBT
« Reply #533 on: November 17, 2013, 11:41:32 pm »

In terms of wanting to weld things together, the spacedock works the same way as the drydock, in that there are lots of options as to where to place things.

In terms of figuring out what things will stick together after the dock is turned off, the connectivity rules are pretty simple.
1) Start with the most core component on the ship  (first is hull 3, hull 3 strut, hull 2, hull 2 strut, hull 1, hull 1 strut, then clamps, and regular components last.)   Explosive bolts aren't core at all, so if they are the only things left, they do not form a ship and instead just vaporize.
That selected component is considered part of the ship and "sticks".
2) All components part of the ship are checked to see if there are any other components which will accept a connector hex being offered.
Any components that do accept the connection, become part of the ship too.  Goto 2

3) If you have just disabled a dock or had a critical component destroyed, then there will come a point where there are some components which are still not part of the ship, but don't accept any connections from components on the ship.

All of these leftover components are moved to a new design grid (attributes such as saved accel and velocity are copied), and the process repeats from step 1.

Once fragmentation is complete, the final set of ships then shares energy to make them all have the same % energy.
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #534 on: November 19, 2013, 10:37:04 am »

*pokes USEC again*
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ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #535 on: November 19, 2013, 11:03:56 am »

Girlinhat: Gah! Why are you moving *toward* me? I was moving away so in case someone missiles us, we won't both get hit at once...
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #536 on: November 19, 2013, 11:08:15 am »

Girlinhat: Gah! Why are you moving *toward* me? I was moving away so in case someone missiles us, we won't both get hit at once...
I was trying to keep close so we could combine firepower in case something heavy came along, as well as moving away from other players.  Shall we maintain 5 distance from each other?

ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #537 on: November 19, 2013, 03:05:31 pm »

6 would be better, but yeah. Not sure what the point of staying close to coordinate firepower is, given that our bases are (currently) unarmed, and most weapons have significantly more than 5 range anyway...
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Girlinhat

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Re: THANCS - a Newtonian space TBT
« Reply #538 on: November 19, 2013, 03:16:42 pm »

Because I'm expecting slow or immobile gun platforms to be rather valuable, and having as much overlap as possible would combine firepower better.

ekolis

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Re: THANCS - a Newtonian space TBT
« Reply #539 on: November 19, 2013, 08:06:01 pm »

Hmm. I don't personally see much value in immobile platforms in this game, given that they can easily be, you know, *avoided*, and there aren't really any strategic locations such as planets that need defending...
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